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ECHO 12

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Everything posted by ECHO 12

  1. I've tried a few more values between this state and another state and no matter what value I put in the arg, the pilot is still visible in sim. In the model viewer, if I put that arg to a value above 0.50, the pilot is no longer present, but I put that in the livery lua, it still shows the pilot in sim. I wish I could figure out what I'm doing wrong.
  2. I confirmed it's the correct arg. I raised the value to something a little higher just to compensate just in case. Unfortunately, it still wont work. It removes the pilot from the model viewer correctly, but in game, it does not. Any ideas? Am I writing that arg incorrectly?
  3. I know about this custom arg, but it doesn't seem to effect the model in game. I've tried a value of 1.0 and 0.5.
  4. I've got a QF-16 Drone livery, but the pilot is visible in the external view. How do you control the visibility of the pilot in the external view? I'm assuming a lua edit, but no idea where. Anyone know? And if so, is this a global change? Or can I make it so that only if the QF-16 livery is used, the external pilot model is not visible?
  5. @Flappie - Not sure if the dev team saw the videos you/I gave them or not. But..... that flcs animation isn't even close. I know it's just aesthetics as this is just a sim and not real life, but was just hoping to get something at least a little closer than that. Just a bummer that's all. I'm really excited about the new update though!
  6. Not listed in the current roadmap (https://forum.dcs.world/topic/206282-subject-to-change-desired-f-16c-systems-and-payloads-for-early-access/ ). Wasn't sure what that meant since the other "reported" animations are on the roadmap. Like jfs doors, bit animations, Hook animation,etc.. Canopy latches wasn't so I was "assuming" not listed on the current roadmap meant possibly that it was going to go to the general release roadmap that will be released later?
  7. My guess is since it's still not listed, and they're planning to move the Viper to general release and out of Early Access.... this is probly not going to be on the list?
  8. I would love to find a way to export Camera Views. You can already export MFD video feed like this - There has got to be a way to export separate camera views like this -
  9. Understood. WIP. I wasn't expecting it to look perfect, just seemed backwards to me, that's all. On the plus side, the image looks crisper to me!
  10. Yep. I'm seeing the same in the Viper. I'm also seeing that Black Hot is what White Hot SHOULD be. Just a really big bummer.
  11. I'm seeing the same in the 16. With that and the inverted image from what it should be, my guess is this is not what was intended by ED. Honestly, it's probably some quick code switch that just needs to be flipped to invert it back the way it should be. However, if they invert it and BHOT becomes WHOT and WHOT becomes BHOT, currently, WHOT is just an overblown TV image. Unlike previous versions where it actually looks closer to what you would expect with the surfaces being "WHITE". Either way, its a bummer cause I was really looking forward to a more accurate FLIR image.
  12. On the Viper, it has been reversed. Almost like a photo negative. Pics attached. Old White Hot and New White Hot....Not sure what happened. Also attached a shot of the "NEW" Black Hot which resembles the old White hot more. It's completely backwards in my opinion...unless the Jet is colder than the ground. Or am I doing something wrong? OLD White Hot (Closer to realistic because the Jet is "White Hot" and the Ground is "Black Cold") DCS Version 2.7.10 New White Hot is backwards as the Jet is "Black Cold" in this "White Hot" mode showing the ground as "Hotter" than the Jet.... DCS Version 2.7.11 New Black Hot resembles what White Hot SHOULD be showing. DCS Version 2.7.11 What's also bumming me out is the lack of heat recognition like they show in the Apache launch Video. Apparently the Apache can see heat. Even the afterburner heating up the ground. I've seen FLIR in real life and watched A-10's take off through FLIR and it looks like A-10's have afterburners cause you can see the heat coming out of the back of the engines. Kind of like the apache launch video. Apache Launch Video My guess is the system in place for the APACHE FLIR is NOT the same as the rest of the aircraft. Which is a bummer.
  13. On the Viper, it has been reversed. Almost like a photo negative. Pics attached. Old White Hot and New White Hot....Not sure what happened. Also attached a shot of the "NEW" Black Hot which resembles the old White hot more. It's completely backwards in my opinion...unless the Jet is colder than the ground. Or am I doing something wrong? OLD White Hot (Closer to realistic because the Jet is "White Hot" and the Ground is "Black Cold") DCS Version 2.7.10 New White Hot is backwards as the Jet is "Black Cold" in this "White Hot" mode showing the ground as "Hotter" than the Jet.... DCS Version 2.7.11 New Black Hot resembles what White Hot SHOULD be showing. DCS Version 2.7.11 What's also bumming me out is the lack of heat recognition like they show in the Apache launch Video. Apparently the Apache can see heat. Even the afterburner heating up the ground. I've seen FLIR in real life and watched A-10's take off through FLIR and it looks like A-10's have afterburners cause you can see the heat coming out of the back of the engines. Kind of like the apache launch video. Apache Launch Video My guess is the system in place for the APACHE FLIR is NOT the same as the rest of the aircraft. Which is a bummer.
  14. That looks like an older analog bit. It took almost 2min. You can see the bit start in your video at :45 (Evident by the flaps going neutral) and finally ends at 2:38(evident by the flaps returning to the down position once the bit is complete). In my most recent post, it only takes about 50seconds total. So I think for block 50 I would go with my most recent post (the one above with the 50sec. Bit). I'm fairly certain that is a DFLCS bit. The split second jitters and the short total time makes me think it's a DFLCS bit. The Belgian video, there are no split second jitter control movements and it takes close to two full minutes to complete. This seems more like an older analog FLCS bit. Again this is just based on my observations and memory of the two. Also, this video you found, the exhaust looks like an old P&W engine. The pratts very defined exhaust looks very distinct compared to the newer GE exhaust. We called them turkey feathers. That bird has the P&W turkey feathers. Which means it's most likely an older block. I don't think we had the old Pratt motors in newer blocks. I never saw a newer block with the old P&W motor. So most definitely an older bird with the old analog FLCS. I just remember I could sit and relax for a bit during a launch when I was working block 25s, and when I moved to the block 40s it was surprisingly faster to me cause they had the DFLCS. My thoughts.
  15. 4:56 I believe is sec check. 5:50 the pilot is warming up flight controls to get any air bubbles out before BIT at 6:20, you can see the pilot reach back and to the left to flip the BIT switch almost a second later the flapperons come up to neutral. My guess is 6:21 is the precise beginning of the BIT test at 7:10 the control surfaces return to pre-BIT position (Elevons/Rudder neutral, flapperons down) <- I do remember the DFLCS BIT being VERY quick (Compared to the old analog BIT), so I wouldn't be surprised if that is the precise finish time. However, the pilot gives no indication that the BIT is finished (Which is normal, they wouldn't). He signals the Crew Chief to check flight controls at 7:38. This doesn't necessarily mean the BIT wasn't finished until that second, but it could have still been running for a little bit electronically (Not hydraulically). 7:11 is when the bit finishes moving the flight controls (So that would be the end of the animation) but as far as when the green light turns on in the cockpit, I'm not 100% on that. Flight control movement stopping doesn't necessarily mean the BIT is finished, it still checks the electronic/software side of things. So the moment the green light turns on in the cockpit is unknown in this video. My best guess is the following: 6:21 Precise BIT Start 7:11 Precise Hydraulic BIT Finish 7:12-7:38 BIT is complete somewhere in there. Hope this helps. Sorry I can't be of more help on the precise moments.
  16. I found this one. I think this would be more accurate for the block 50 that we have in DCS. Digital Flight Control BIT is WAY faster. I loved it when I moved to Block 40's! Took forever with the old analog bits like in the first video I posted. The previous video I posted above is an older analog bit. This one seems much faster, so my guess is it's DFLCS like they have in the Block 50's and is much quicker. You'll see it in the video below from 6:21-7:38. Let me know if this helps!
  17. Unfortunately, I don't have a video of the full sequence. I'll ask around. I recall that fairly quickly after it cuts out in the video above, the next part of the BIT, the elevons/rudder/and flaperons all move slowly down (Rudder left) about 95% of their downward (Rudder left range) range of motion over the course of about 4 seconds, then hold for about 1 full second, then they all snap to full down 100% (Rudder 100% left) for a fraction of a second and then slowly return to neutral position, then do it again like two more times and then the check is finished. I'll try and find a video.
  18. Same issue here. Tried again last night. Still can't blow up ammo depots. No penetration no matter what the fuse delay is set to.
  19. Yes set to GND. I don't think you can set a fuse delay on AIR. But yes, I have always done it in GND. Nothin. Takes a TON of bombs to take one down.
  20. Aircraft: F-16 Target: Ammunition Depot Weapon: 2,000lb Penetrator JDAM JDAM Configuration Settings: AD 4Sec FD 25msec IMP ANG 60 IMP AZ 0 IMP VEL 700 Config Settings 4 direct hits.... target still stands....Am I doing something wrong? I've tried this with IMP VEL= 800, 850, and 900. I've tried this with FD=5msec, 15msec, 25msec, 45msec, 109msec, and 240msec. Target after four 2,000lb Penetrator JDAMS
  21. Sorry, I'll check there then. It showed the description as "Problems with" animation and art and figured this was the place.
  22. When flipping the tail hook switch to "DN", the hook does not drop.
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