

CageyLobster
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Mission 8 JTAC doesn't respond
CageyLobster replied to JethroTundra's topic in F/A-18C The Serpent's Head 2 Campaign
So I ran the repair tool, and ran the mission and everything is fine. But, the repair tool didn't need to fix anything. I am so confused. I am so sorry I wasted your time with this. Just, fyi if your are interested, or if anyone else has this issue in the future. I had a problem with the mission initially and came here and read the solutions and re-flew the mission 2 more times with the SC version at angels 15k and 20k. Ford makes the comment at roughly 25nm away he should contact Axeman and fence in. I was waiting until closer to 15NM to contact him. Theoretically could that put me outside the trigger? Making the call to Axeman outside of 20NM, but within 25NM at 20k got a response and everything fired as it should. Again, I am sorry for wasting your time. These campaigns are amazing, and a lot of fun to revisit and really well paced to learn the -18, or relearn it, lol. I am looking forward to your future stuff. -
Mission 8 JTAC doesn't respond
CageyLobster replied to JethroTundra's topic in F/A-18C The Serpent's Head 2 Campaign
I was curious if anyone has run into any issues recently with Axeman in Mission 8 "Snake trap"? I'm on MT 2.9.1.48111, and am playing through the Super Carrier version and have tried this mission now a couple times. Axeman will never respond, even when flying directly overhead. If I drop the -83 on a building or vehicle, I do get audio triggers kicking off, and I usually get a successful strike notification, and clearance to refuel with Texaco. But I never get Axeman to lase any of the targets. He pops smoke at one point and talks about vehicles coming up the hill, but I never see anything. I also tried the non Super Carrier version and Axeman will respond at 15k from 20'ish miles out. However after he goes through the 9-line I never get an option to have him lase any targets in the communications window. However, once again you can destroy some targets and get cleared to Texaco. I am unsure if it's a new bug introduced or if I am missing something. -
Wow, this is really amazing.
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- tdc slew
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FC3 aircraft unable to communicate with JTAC
CageyLobster replied to Pineapple's topic in Flaming Cliffs Bugs & Problems
Clickable cockpit's not being mentioned could be an issue truthfully. But, not having working radios in a game where everyone tells you to disable easy coms so a majority of other things to function within the game correctly is an issue. I'm not going to argue with you, but you know how ridiculous you sound comparing the two in this situation. We both know what your doing. -
FC3 aircraft unable to communicate with JTAC
CageyLobster replied to Pineapple's topic in Flaming Cliffs Bugs & Problems
No where on the store page does it mention that FC3 modules communication menu doesn't work in the same capacity as a non FC3 module. Should the consumer need to read the forums first to know the limitations of an item, or expect that to be displayed at the point of sale? I don't care either way. But, a lot of limitations could be communicated better in my opinion, and would save a lot of people having to even address it over and over. https://www.digitalcombatsimulator.com/en/shop/modules/dcs_flaming_cliffs_3/ -
@Brodey54 Here is a track of me refueling from a KC-130. I am unfortunately unable to duplicate the same issue as you are having, on my system. I am not a troubleshooter within DCS. I am just leaving this here to see if it may help solve your issue. Also, please be gentle with the critiques, lol KC-130_F18_plug.trk
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unfortunately not for beginners
CageyLobster replied to Quasi's topic in UH-1H Paradise Lost Campaign
I can't sit due to a physical disability for long. So if I have a chance to play and I just want to explore sometimes I turn on those options so I can work on airmanship skills while also enjoying a more vibrant WW2 experience. I am arguing with you for the ability to physically play your campaigns again. But, you said no. You ego and the integrity of this video game experience is so important I can no longer play the campaigns I bought. Im done arguing with you about this. I paid for them, I used to be able to play them and I thoroughly enjoyed them. But now I can't and when I ask for a reason sighting my own real world limitations you want to use the integrity of the campaign as an excuse. I'm in physical pain every time I decide to sit in the sim pit. I used to think it was worth it to fly in the world you created. Your unwillingness to compromise and see this for what it is, well that's the problem Reflected ... Not that someone might see a flak gun on the map. -
unfortunately not for beginners
CageyLobster replied to Quasi's topic in UH-1H Paradise Lost Campaign
Its easy to be the silent majority when you have no stake in the game -
unfortunately not for beginners
CageyLobster replied to Quasi's topic in F-16C Weasels over Syria Campaign
It was a miss-post. I apologize. I don't know how this got here. -
unfortunately not for beginners
CageyLobster replied to Quasi's topic in UH-1H Paradise Lost Campaign
It would be different if you bought that BMW and then years later they made you pay for it. Also, why does ED have an option to chose your own difficulty, but Reflected went in and coded it out. If the option wasn't available in the base game to play with the option I like, I wouldn't complain. But ED made a chack box to allow me to chose how to play. Reflected went in and coded that out in his stuff. Thats fine, but why do it years after some of these campaigns have been out. I would think he would want to inform consumers that this is how he expects you to play it. Thats also fine. But, I had previously bought those campaigns with the assumption I would have control over those options and I do not. Why cant I be in control over my own options? Why does this community insist on everyone playing the game in the way they feel it needs to be played? I just don't understand the need for the options to be deselected as much as they are selected. If you don't like playing any other way than what Reflected has intended you don't need to change anything. But, why would I need to play like you? You are absolutely right, I am frustrated. I bought campaigns from reflected and at the time had the ability to select options as a saw fit. It was later on and without warning he changed it. Yeah, I would appreciate being able to play the campaigns I bought the way I want. 8.3k posts since 2016 and you're the silent majority? -
unfortunately not for beginners
CageyLobster replied to Quasi's topic in UH-1H Paradise Lost Campaign
Reflected, you aren't going to win this argument. Its a selfish reason for you to make this decision. DCS in general has some huge flaws in AI and all sorts of other buggy systems that can make those options the difference between me purchasing your products and me not. I have never asked you to come over and fly a single player campaign at my house. So, I don't understand why you insist on me flying the way you want to fly. Do you think I can't figure out the options? Do you think your experience is any better with me having to suffer through it the way you want. I can do all the things you think Im not by using these options. the fact is I select those options depending on my play time, my pain from disabilities, and any number of other reasons I shouldn't have to go into detail explaining to you. Often in your missions I turn on invul or unlimited fuel because I do want to work on just dead reckoning, or by the numbers bombing, but the vanilla experience in DCS is severely lacking so I would fly your missions to bring some life to that bit I wanted to practice. You took that ability away from me. But, this is your bed, and I respect it, but not with my wallet I won't Any time a product takes options away from the consumer that are available already, is not consumer friendly approach. In this regard we can agree to disagree. also, its a video game when you are trying to get high and mighty about flying -
unfortunately not for beginners
CageyLobster replied to Quasi's topic in UH-1H Paradise Lost Campaign
Unfortunately, this is a decision Reflected made to make his campaigns more interesting and engaging for ... I suppose, himself. Because it immediately turned me off from his campaigns and I bought WW2 modules to fly his campaigns. I already had a discussion about it with him elsewhere. Basically it boiled down to me understanding not to buy his campaigns anymore. He needs to at least make some form of notification when you buy it that you don't have control over those options even though ED has a check box to override the settings. Yup, super frustrating. If I wanted to play it that way, I know how to check boxes, thank you kindly. -
@ChillNG That was absolutely my issue. The great news is I am bound to get shot down a lot. So, theoretically I should get a lot of practice with proper start-up and UFC procedures, lol. YGBSM! DCS: F-16C Viper Manual Dated: 11 July 2023 Pg. 195 When talking about the function of the rocker switch when the UFC is accessed by pressing the COM 1 or COM 2 override buttons. * Cycles the Preset Channel Number data field to the next/previous preset radio channel for editing the assigned frequency of that preset; the radio will not be tuned to that preset channel or frequency. One would hope I learned a valuable lesson about reading more and talking less. Hopefully, my learning experience helps someone else that forgets this gem.
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Thanks for the quick response @ChillNG I've been pretty excited for this campaign. I double checked my settings just to be sure. No easy comm. My F-16 UHF/VHF are individually bound and not suffering any conflicts that are evident. When I apply battery power I can contact ground for clearance to start and I get a response from ground that I am cleared to start. I crank and get notified that my "engine is online" I get notified to turn on avionics systems and when ready set the VHF to comm 2/ chnnl 7 to prepare for radio check. I thought I may be rushing it and not being patient. (I tend to do that) So this morning I ran it again and waited until 10:01Z and that is passed takeoff time. So I stopped this attempt and restarted with the goal of making it short to get a track, so I started the sortie over at this point. At this point on my second attempt after my initial conversation with ground no other F10 option ever populates on either UHF/VHF radios to communicate taxi with ground or a radio check with lead. I have the back-up radio in preset mode and use the rocker in comm 2 to select channel 7. No communications happen. But when I turn the back-up radio to manual and use the ufc to manually input 141.50 I immediately get a radio check callout. P.S. I am so rusty in the -16. don't tell anyone, but this may just be switch-ology or order of operations I'm messing up. I'm including this track. this is me down and dirty with no checklists, just trying to get a track and test. So it is possible Im making the issue happen by missing a step. Or it could just be the new radio logic. I am neither smart nor smart. Edit: clarification that actually didn't clarify anything. Comm progression.trk
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I am also running into this. I assume it has to do with 2.9's new comm system. I also tried to push through, but none of the later F10 menus work at any point during the sortie either.
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F-5E Aggressors Air Combat Maneuver Campaign by Maple Flag Missions Updated planner with range boundaries and updated range diagrams and kneeboard pages. Added aircraft threat profiles to briefings. Minor trigger tweaks to improve game play. Added gun and missile calls. Updated practice missions to use both rookie and ace ai settings. Adjusted AI taxi voice over times. Added rookie and random campaigns. I am not trying to revive any posts, so I apologize, but I also wanted to say thanks. This was a great update for all of us who really enjoy what your campaigns can provide for single-player users. For me, your ACM and BFM campaigns are a real easy way to jump in and out of DCS with my limited play time. For me, that has been my biggest enjoyment. You have provided so many ways to jump in, get dirty, and get out. I have also played DCS long enough to know her own limitations and shortcomings. I think your campaigns work extremely well, providing a great experience within those boundaries. But I had asked you if it was possible to also have the threat profiles you had provided in your other campaigns be provided with the F5E ACM campaign. The other changes to the campaigns are way more impactful and meaningful, but you still took time to add something that, truthfully, may be something only I wanted. lol, but you all really did it. I read this and had to come back here and say thanks. I can't even maintain my own missions from one beta update to the next, but here I am, enjoying every minute of the experience you all have provided years later. Hats off!
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Don't defend yourself to someone who was wrong in the first place. @draconus didn't even bother spending the five minutes it took me to find out the very thing that is being talked about. High chop seas can exist in low wind environments. Unlikely, yes. Unrealistic, no. Also, it was asked for as on option. If @draconus doesn't want to use it, then he doesn't have to. That's how options work.
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Well, you added zero value to the discussion with your one word post. Something, I am pretty sure is against the rules. So perhaps you should just take a step back, and realize that you aren't representative of the community as a whole, just because you have time to comment on or in every post. It was also in the "Wish" department of the forums. This is the area you make bold requests to see if you can get something done to improve ones experience. I think this can be a well simulated game, but it is a game nonetheless. Don't get confused on what your position in this community is. It is no more valuable than mine, and your opinion is not representative of what I would like out of my gaming experience. So, please next time add something to the discussion, or dont respond.
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https://oceanservice.noaa.gov/education/tutorial_currents/media/supp_cur03a.html You can have small waves and high winds if the wind doesn't blow over a large portion of the water. That is called fetch. Im not, nor do I claim to be an expert. But I dont think you are either to say no to a wishlist item, when the truth is it can happen in rare instances. It may not be hugely important in DCS world, but it is also a wishlist item. Until the community can grant a wish, I doubt they should be saying no to any of them. Unless you work for ED. I don't think the correct verbiage should be "unrealistic" but more, "unlikely" But, again if it was an option you wouldn't have to use it.
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Why are you trying to gate keep a wishlist item? Do you work for Eagle Dynamics?
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Special Settings Revert to Default with Deactivation
CageyLobster replied to TheThumper's topic in Payment and Activation
I really appreciate that. I am well aware of how to work around a number of bugs within DCS. I have been playing since 2008 or 2009. I just didn't want the talk to revolve around how easy it is for the consumer to fix, when I don't think any of us should be working around this issue. I don't want ED to think I'm ok working around this. We already work around enough in my opinion and this is an easy QoL for the users. -
Special Settings Revert to Default with Deactivation
CageyLobster replied to TheThumper's topic in Payment and Activation
Did I reply to you? Edit: I was having a conversation with someone else. Do you have an issue with this discussion? -
Same. but, for me it is the whole screen. Edit: I also disabled my mirrors after reading through the thread more. It also seams to have fixed my issue. I am also only playing at 1080p. I'm not sure if screen resolution is playing a part in why my screen fully flickers, while others have 1/2 screen flickers? (Just spit-balling, as I am in no way knowledgeable.)
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Special Settings Revert to Default with Deactivation
CageyLobster replied to TheThumper's topic in Payment and Activation
OR, you know, we could expect them to make this issue a non issue. The bigger this community gets, the more these things will need to be automated for the player, or changed so the player doesn't have to fix it. I am not here to argue with how much more, I as a consumer, can do to play this game hassle free. This is just a small issue that if not corrected will eventually become a thing again years later, when this happens again. Why wouldn't the community want it to be a non issue. The forums are already congested enough with real issues. Why make this non issue a "thing" to address any time this happens again? Just change it to work smarter instead of expecting everyone else to work harder. If ED wants this to be a simulator game in the future, its going to be all the little things they can't keep up with. As a customer, when I think about all the modules with game breaking bugs, manuals not updated to current EA version of the module, training missions not working, some ED modules sold with a bunch of training missions while another similar module doesn't come with anything. WW2 is completely without direction or a plan. The European theatre has had 3 maps of the same area and we are getting a Mediterranean map in the future. But, the other aspect isn't even close to being fleshed out. Asset are required to play certain eras of planes. Other eras aren't fleshed out. The AI is abysmal in almost every regard. Content creators have to recode complete campaigns for small base changes to DCS. These are the things I notice from DCS from looking at it from the outside. While, sure we are having a lot of great improvements and I think ED is full of really passionate people. But, the mentality that we think they can be anything but a niche while still having huge game breaking bugs with almost everything outside the cockpit and a lot inside it. This is a simple fix to prevent your customers from getting frustrated. Frustrated customers leave. Frustrated customers come to the forums and complain and it triggers everyone that has been here a long time and learned DCS over the years while it worked and slowly learned how to work within its broken bits. But, for a new player, its just broke now.