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Logan54

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Everything posted by Logan54

  1. I just want to create the same thread! I very like how CH-53 looks like and we 100% should have it in DCS.
  2. I noticed that NVG registrate not only visible AB but also non visible for human hot exhaust lower then AB temperature. I think that choppers IR signature also can registerate hot exhaust too. So, why not to do this in DCS? Also should be implemented for KC-135 with same engines: And for UH-1 too
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  3. Доброго времени суток. Хотелось бы анимировать авианосец CVN-73. У него есть множество аргументов, но при этом я не нашел триггерное действие для объекта. Только для статического объекта. Существует ли для этого какая то возможность?
  4. Yes please. DCS is gen 4 mainly oriented if we looking at any map, but Ugra media doing really good content. Normandy and Germany are awesom and have some kind of "old wave" immersion. Cold war assets of that time especially air defence would be good addition. Lots of aircraft that in wip need more care.
  5. An exciting tour with full respect for the history of this aircraft, with really interesting data on maximum G overload and speed limits that differ from the usual "forum experts". Enjoyed watching it. The only thing I disagree is "not much fuel for long flight". I read about in Aerodinamics of RB where written about 2 hours max time in the air with tank. And I hope Vapour lab have some idea Some performance data : 25P with 4 missiles can perform 360 degree limited turn (with constant speed, altitude and G load) at altitude 5000m (16 500ft), speed= 560km/h (360 kn) with G=3.7. I tested F-15E in this conditions it can perform this G load ONLY without tanks, without pods, and fuel state=18600 so it means MiG-25 can turn as no tanks F-15E with 18600 lbs fuel. I also checked high altitude performance. I set 18000m (58000ft) and decide to maintain another 360 limited turn, at speed=1000km/h at 1.8G, that can perform Foxbat, but F-15E can not go at this altitude with this speed, so I decided to use less altutude. I set 11000m (36000ft) and try to do 1 more 360 degree limited turn at speed=1100km/h (M=1.024 or 357 kn). I had to use fuel dump because F-15E could perform only G=2.2. After dumping and going with G=2.7 I looked at fuel state. It was 8200lbs. Seems like Foxbat can be not so bad in maneurobility as many ppl think. Foxbat is the most interesting cold war aircraft after all. And voting shows that dcs community really interested in this airplane.
  6. Nice one, here we see some interesting details looks like flare pods
  7. Если возможно, добавить синхронизацию стеклоочистителей на авианосце на внешних видах. В SC при нахождении на месте airboss`а они включены, на внешних видах выключены. Возможно, имеет смысл сделать синхронизацию в зависимости от пресета погоды или добавить кнопку включения/выключения.
  8. Disclamer: Super Etendard is naval and air-ground strike aircraft. I think this awesome carrier based jet with anti-ship capabilities is just must have for Cold War fighters period. We can not use Viggen as SE, because its ground based and can not aerial refueling. And, yes, this is very worthy jet after all. Some types of weapons of the French Super Étendard deck attack aircraft (wiki): Built-in guns: two 30 mm DEFA 552 cannons with 125 rounds of ammunition per barrel. Anti-ship guided missile: Aérospatiale AM 39 "Exocet". It weighed over 650 kg and was equipped with a penetrating high explosive warhead weighing 160 kg. AS-30 missile, which uses MCLOS guidance via a radio command link between the aircraft and the missile. Air-to-air missiles: "Magic" or "Sidewinder". SNEB non guided rockets Bombs: weighing 250 and 450 kg. ASMP missile with a nuclear warhead (variant 1000 kg, warhead weight 300 kg, 100 ktn, launch range 100 km). The AN52 bomb weighs 455 kg and has a capacity of 15 ktn. Outboard fuel tanks: 625 liters and 1100 liters, as well as an in-flight refueling system (capable of refueling other aircraft). Operators: France, Argentina, Iraq I know, somebody will say that its not good aircraft because it has not very big speed. But when I tried to reconstruct Falkland campaign, I was totally confused. I add Mirage F1 as Mirage 3, Harrier w/o TGP for cosplaying Harrier Gr. mk3, A-4 mod cosplaying itself, but the most difficult thing was to find aircraft that will cosplay Super Etendard. Viggen has a bit more speed but his radius is very low and depends on distance from ground base. Impossible to use as good anti ship aircraft from carrier. Super Etendard can do long range missions with AAR from another Super Etendard (as they did during Falklands conflict 1983) and take off from supercarrier. If this is not ultimate capabilities for this class of aircraft, then who can the same? I think that this fact just killing South Atlantic map from its release. This conflict impossible to cosplay without Super Etendard. *in modernise version it has Damoclus TGP Thank you.
  9. Good example of how FOV depends on multiplicity.
  10. I think this forts should be there
  11. With Cold War Germany map, this helicopter will be blast. I like concept, that will allow to cooperate pilots next to each other This configuration can be useful for crew interaction and instrument sharing. Unique opportunity for combat helicopter, that will allow to enjoy multicrew flight. Also very beauty design (IMO) Performance Maximum speed: 260 km/h. Cruising speed: 235 km/h. 15 Practical range: 745 km (on 1,720 L main tanks). Driving range: 1,180 km (with a 730-liter PTB). Flight duration: 4 hours and 12 minutes. Practical ceiling: 4520 m. Rate of climb: 8.5 m/s. Armament: In the combat version for the Polish Air Force, the armament of the PZL W-3 Sokół helicopter includes a GSH-23 double-barreled cannon, 4 AT-6 ATGM and two units of 12 NAR with a caliber of 80 mm. Operators: Czech Republic, Myanmar, Germany, Nigeria, Portugal, Spain, the United Arab Emirates, South Korea, the Russian Federation and the Philippines. Modifications: W-3W / W-3WA Sokół — attack helicopter with a 23 mm double-barreled cannon and 4 suspension points W-3PL Głuszec is a land—based multi-purpose helicopter. It was first presented at the International Defense Fair in Kielce in 2007. It is equipped with mobile large-caliber machine guns WKM-B or WLKM [2] chambered for 12.7×99 mm with helmet guidance. The helicopter has received an integrated digital BIOS, which allows you to control all the parameters of the machine on several displays, instead of dozens of analog devices. An electron-optical search and sighting system from the Israeli company Rafael has been installed (it consists of a powerful television camera, a thermal imager and a laser rangefinder). Protection against MANPADS with infrared GPS is provided by the Ukrainian SOEP "Adros". The pilots' workstations and the landing cabin received composite armor, increasing their safety during ground fire and during a hard landing. A new rotor of the main rotor is installed So, there posible to have old or (and) modern versions. nullmaneurobility:
  12. Just a bit easy math. We know, that FOV depends on screen and for 21/9 screen (that I have) it will be 78° horizontal and 39° vertical. Hind sight is circle that have 1395 pixels diameter for any FOV. I will use analog of mil, that using in russian artillery math. T= 1 m target at 1000m distance. It also equal 0.06 degree. So, in 39° we have 39/0.06=650T (FOV 1x sight in T equal) I locate containers at distance 1000m that have 50T (50m length) and 65T (65m length) length indication. We have "normal ingame FOV" (for 21/9) =650T, so for 50T target it will be FOV(1x)=50T*13 (650T/50T=13) That means 50T target 13 times smaller then 1395p for 1x FOV Now we can find equal FOV settings for 3.3x and 10x (This is ultiplicity of the Hind` sight, that I found in wiki) Lets start with 3.3x wide FOV: FOV(3.3x)=650T/3.3=197T. (When you using wide FOV you will see 197T max diameter, that equal 650T/197T=39°/x, where x=197*39/650=11.82° screen equal for 21/9 in 3.3x FOV). Check: 39°/ 3.3=11.81°, correct. Now time for 10x FOV. FOV(10x)=650T/10=65T. (This means in 10x FOV you will see 65T target at 1000m at full sight. 650T/65T=39°/x, x=65*39/650=3.9° screen equal for 21/9 in 10x FOV.) Check: 39°/ 10=3.9°, correct. What this math for? Max. sight diameter with 3.3x FOV=197T, and 10x FOV=65T. Lets check current ingame FOV: I have 50T and 65T marked target (length=50m and 65m at 1000m distance from Hind). For wide ingame FOV I have 50T target=188 pixels. But full sight at 3.3x=197T, so its about 4 times more then 50T. 188p*4=752p. But I have 1395p sight diameter. It means that current ingame FOV not correct and should be zoomed in 1395/752=1.855 times. For narrow ingame FOV I have 65T target=730pixels, but my screen 1395p still. So for realistic narrow ingame zoom should be 1395/730=1.91 times bigger then now. PS: I can be wrong in this calculations on the knee, so you able to check it. Hope not too much words. Very much math depends on game "standard FOV" and screen dimentions. I did math for 21/9 (3440p/1440p) screen. Also used microsoft Powertoys ruler for searching pixels. Hope this will help.
  13. Much far away then I located in DCS
  14. I think they are from Czech aviation museum. I asked @SVKSniper for doing them long time ago. I also shared them before in russian Hind thread to ask more contrast and realistic filters, but no result. Narrow one is "no filter", wide is "orange+blue" I think. If you need high res, I can share.
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  16. По этой логике можно пересечь лбс, дождаться огня по себе, и после этого найти цели, которые стреляют)) По поводу "неслышимости" триммера, я думаю лучше всего прислать видео, в котором будет его не слышно, попроси того же друга, если он имеет доступ к технике. СМСки как бы это так себе пруфы)) Проверил, можно ли понять дальность через ПН по штрихам, можно, с погрешностью около +700м, т.е. с дальности 5700м цель как будто на 5000м, но может просто с непривычки)
  17. Не знаю было или нет. Синглплеер, при выборе пушки с места командира, пропадает возможность использовать ПН для обзора При выборе с места командира режима НРС, пропадает возможность прильнуть к окуляру ПН При неубранной РППУ оператор не может прильнуть к окуляру. Это не корректно.
  18. Обычно, если я что то заявляю, стараюсь прикреплять пруфы Ну вот кстати, звук триммера можно подкорректировать, на видео есть четкие акценты на отжатие)
  19. Ну как бы звук триммера с задней кабины существует) Мб не такой сочный из за шума, но присутствует) Кстати, а вот кнопка расстопоревания шага в DCS вроде как беззвучная, добавьте ей тоже звук) Вот еще звуки без шумов:
  20. На самом деле, то что Петрович подсказывает разрешенную дальность само по себе легальный чит. Я бы убрал это. Как и заранее поставленный в положение "работа" ДИСС и авто согласование курсовой системы, которую каким то несуществующим тумблером согласует Петрович практически сразу после включения тумблера. Понятно, что облегчения сделаны для западных игроков, но имхо, галочку аля "реалистичность систем" я бы все таки реализовал. По хорошему, игроки сами должны определять разрешенную дальность, и давать команду Петровичу на пуск, а не наоборот. Но ладно, игра все таки. Но таки с другой стороны, Петровичу можно реализовать 2 режима осмотра, в ПН и визуально, соответственно, в ПН он будет видеть на 5+ км, и в стробе ПН, а визуально, на 2-3км по сторонам. Кстати хотелка, добавьте звук стеклоочистителям.
  21. Проблему с отказом от стрельбы ИИ Петровича все таки как то надо решать.. И да, не стал писать багрепорт, ибо это в основном около бесполезное занятие, поэтому просто хочется уточнить, проблемы со счислением пути по ДИСС и картографическим индикатором, который отказывает в промотке перекрестия будут что то делать?
  22. I saw what you guys already presented amphibious ships that looks really awesome, but if possible, I`d like to see also this guy: Here is DCS thread with more info about more cold war mods: Cold War assets mod v 1.2 - Static/AI Mods for DCS World - ED Forums KM-1 was longer and not have anty-ship rockets, but was designed for transporting troops and vehicles Also some rare shoots how great it was:
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