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Everything posted by Logan54
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Created with Chat CPT: Which aircraft from the list is most effective in aerial combat against F-14B, F-15C, F-16C, F/A-18C aircraft: MiG-21BIS, MiG-23MLA, MiG-25PD, MiG-29A, Su-15, Su-22, Su-27? Make up the top 5 starting with the strongest in long-range air combat, provided that the opponents have AIM-7 Sparrow missiles. Of the aircraft listed, the Su-27 "Flanker" is the most effective in long-range aerial combat against the specified NATO fighters (F-14B, F-15C, F-16C, F/A-18C) when they are armed with AIM-7 Sparrow missiles. Here is the top 5 ranking, starting with the most capable in long-range engagement: Top 5 Soviet Aircraft vs. F-14/15/16/18 (with AIM-7 Sparrow) 1. Su-27 "Flanker" Why it wins: The Su-27 is the most modern and capable air superiority fighter on this list. Even early models hold a decisive advantage in a long-range duel against AIM-7-equipped opponents. Radar: Its N001 "Zhuk" (Mechanic) radar has greater range, better look-down/shoot-down capability, and can track more targets simultaneously than any other Soviet radar on the list. Weapons: It carries a combination of long-range R-27ER (AA-10C) semi-active radar homing missiles and highly maneuverable R-73 (AA-11 "Archer") short-range missiles. The R-27ER has comparable or superior range to the AIM-7F/M. Performance: Its superb maneuverability, high thrust-to-weight ratio, and large fuel capacity allow it to gain positional advantage, sustain energy in a maneuvering fight, and stay on station longer. It can engage, maneuver, and re-engage effectively. Tactics: It can leverage its radar and data link to engage at the outer edge of Sparrow range while remaining a agile and deadly threat in closer quarters. 2. MiG-25PD "Foxbat-E" Why it's #2: In the specific niche of high-altitude, high-speed interception, it is nearly unmatched. Its strategy is built around a single, powerful, long-range shot. Radar: The massive RP-25 "Smerch-A" (Flash Dance) radar has extreme power and excellent jamming resistance, allowing it to "burn through" enemy electronic countermeasures and acquire targets at very long range. Weapons & Tactics: Its entire design is optimized for a "one-pass" attack. Guided by ground control (GCI), it climbs to over 65,000 feet, accelerates to Mach 2.5+, and launches its large R-40 (AA-6 "Acrid") missiles. Launched from this profile, these missiles achieve kinetic ranges that can exceed the effective range of an AIM-7 launched from a lower, slower opponent. Weakness: It is utterly vulnerable after its attack. It has no maneuverability for a dogfight and must disengage at high speed. 3. MiG-23MLA "Flogger-G" Why it's #3: Represents the best balance of range, avionics, and maneuverability among the older Soviet interceptors. Radar: The "Sapfir-23D" (High Lark) radar provides look-down/shoot-down capability and a track-while-scan mode, a significant advantage over earlier systems. Weapons: It is armed with the capable R-24R/T (AA-7 "Apex") missiles, which are a major improvement over previous generations and effective in the same BVR envelope as the AIM-7. Tactics: Its variable-geometry wing allows it to optimize for both high-speed intercept and slower, more maneuverable flight, making it more flexible than the MiG-25 in a developing engagement. 4. MiG-29A "Fulcrum-A" Why it's #4: While a phenomenal dogfighter, it is the weakest of the modern choices in a pure long-range duel due to its limited radar range. Radar: The N019 "Rubin" (Slot Back) radar has relatively short range and a limited field of view compared to the radars on the F-14, F-15, and Su-27. Tactics: Its best chance is to survive the BVR phase using its excellent IRST, helmet-mounted sight, and extreme agility to close the range. Once within visual range, its R-73 (AA-11 "Archer") missiles make it the most dangerous aircraft in this list in a close-in fight. Weakness: In a stern BVR duel against longer-legged opponents, it is at a distinct disadvantage and must rely on tactics and countermeasures to survive. 5. Su-15TM "Flagon-F" Why it's #5: A pure, no-frills interceptor. Its effectiveness is almost entirely dependent on external guidance. Radar & Weapons: Its "Taifun-M" (Typhoon) radar and large R-98 (AA-3 "Anab") missiles are potent against non-maneuvering, high-altitude targets on a head-on course. Tactics: It is utterly reliant on Ground Controlled Intercept (GCI). Vectored onto the target, it makes a high-speed, high-altitude interception, fires its missiles, and breaks away. Weakness: It has poor autonomy, dismal maneuverability, and would be easy prey for any of the NATO fighters if its first attack failed or if the opponent maneuvered. Summary Table Rank Aircraft Key Advantage vs. AIM-7 Primary Weakness 1 Su-27 Superior radar, long-range missiles, and unmatched agility Larger radar cross-section than some lighter fighters 2 MiG-25PD Unmatched speed/altitude for extreme-range kinetic kills Zero maneuverability, a "one-shot" system 3 MiG-23MLA Best balance of range, avionics, and maneuverability Outclassed by more modern avionics on NATO fighters 4 MiG-29A Superior close-in combat and off-boresight capability Inferior radar range for long-range duel 5 Su-15TM Powerful radar & missiles for classic interception Completely reliant on GCI, helpless in a dogfight Why the others didn't make the list: MiG-21bis: Its radar is too short-ranged (~20 km) to effectively compete in a BVR engagement against AIM-7s. It would be shot down long before it could get its own weapons into range. Su-22: This is a dedicated attack aircraft (fighter-bomber). Its air-to-air capability is limited to short-range self-defense and it would be virtually defenseless in a BVR scenario against any modern fighter.
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No idea why this map not have this usual thread yet. Enjoy
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I m not a pro, but seems like Super Hornet have about 25-30 seconds for being inverted, but ingame Hornet can do it unlimited right?
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1. Wrong airfield elevation: 3L now 1841, should be 1834, 3R now 1841, should be 1826, 21R now 1857, should be 1869, 21L now 1853, should be 1865. RW seems too flat, but real one has +0.4% gradient from 3 to 21. Helipad elevation 1861, should be 1886 2. Transient heli pad incorrect place 3. No 2022 ft obstracle 4. Type of using concrete too dark (probably ED can find material that would looking good both in sunny and rainy weather) 5. Map is too old, it need new lights physics, Vegas should shine at night 6. Modern Nellis should have more parking ramps 7. Add tar notches around the RWs 8. And sure radio frequency should be correct to modern standard. 9. Home of the Thunderbirds, even MSFS has it. I am really like this map, but ED need to rework it according to the modern standards. Thank you.
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If you will read I-16 test pilot report, you will figure out that I-16 should stall on right wing at low speed. In DCS we have left roll stall, that seems incorrect. Anyway, you can read this:http://i16fighter.aviaskins.com/materials/documents/uti4_report.zip
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need track replay Throttle at max power at hot start on the ground
Logan54 replied to Logan54's topic in MiG-29 for DCS World
Sure I know that axis should work w/o interference. As I said before, different jets work in different ways with hot start. F-15E, F-16, M2000, MiG-29S woks good, but MiG-29A, MiG-21, MiG-15 have max AB with hot start. During my test my STECS was at idle. Issue not in user actions, but somewhere in coding. Thank you. -
need track replay Throttle at max power at hot start on the ground
Logan54 replied to Logan54's topic in MiG-29 for DCS World
Correct, HOTAS syncronised I`m using VKB STECS standard throttle -
need track replay Throttle at max power at hot start on the ground
Logan54 replied to Logan54's topic in MiG-29 for DCS World
Sure, here are F-16C, F-15E, MiG-29A, MiG-29S, MiG-15 and MiG-21. hot_start_test.trk -
Куда направлена стрелка АРК на МиГ-29А из горячих скал в режиме посадка? По моим наблюдениям, она направлена на торец ВПП при взлете, но "улетает" куда то на 3-5км назад и вбок после взлета и при полете по кругу разница между расчетным МПР и тем куда смотрит стрелка достигает 30 и более градусов.
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need track replay Throttle at max power at hot start on the ground
Logan54 replied to Logan54's topic in MiG-29 for DCS World
I tried it, no effect. I showed it on video. Problem not in slider imo. -
Rn we have not opportunity to bind zoom in/out on mouse, its very sad.
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need track replay Throttle at max power at hot start on the ground
Logan54 replied to Logan54's topic in MiG-29 for DCS World
Tbh this not happens with F-15E, Viper, M2000, MiG-29S but happens with some other planes like MiG-15, MiG-21, MiG- 29A, so this could be not because device issue. -
Your point like "why ED should do new aircraft/map if they not finished already released products?" If I m right that point too strange. I hope you have your own point, not someone`s who told you that. Anyway I just say my wish and I explained why I want it. Point "not to do something new before complete previous" not work here, I hope you understand. Tbh creating 3d model for AN/ALQ-188 ECM Pod not so hard work, so I hope ED will do it some day.
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For all who want to feel it in DCS, really capable mod.
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reported Carrier landing - game crash after hook catching
Logan54 replied to paura19's topic in Bugs and Problems
Same bug. Normandy 2 map, hot start in the air. Touching main wheels ok, but when nose up to lower the tail and when hook touching the deck it happens. dcs.log -
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And seriously, for ppl who have this map for many years, is it not planned to be remastered still? Its good map but its too unpopular bcoz its too old. Rocks and sands need to retexture. Airfields could have better textures too. And the best place to fly that could be is Death Valley, but where is it? You guys working on F-15C and F-35. We will 100% have campaigns at NTTR. But as we all see, ED not making cinematic scenes at this map, and seems forgot it. This really sad. Thank you.
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After F-4U-1 come to DCS I found cool video with Royal Navy landings. And I think it would be a great addition to have naval Mosy.
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F-16CM MFD black outline and High Vis mode
Logan54 replied to decay0774's topic in DCS Core Wish List
Good idea to have opportunity to add some visual modifications at Viper that will not break IC. As we have on Hornet. Now its the hardest module for custom settings (that not do any performance change) -
Potential mistake in MiG-29A FAQ about R-27ER and R-27ET
Logan54 replied to quantum97's topic in DCS: MiG-29A Fulcrum
I did it myself according avaliable DCS radar range graphycs Some of them were downloaded to my pc before, and some day I decide to do comparrison. Sadly no, only thing I know is downgraded radar range. But wait, seems Soviet radar had about 5 modes, WP` had only 3. And Yugoslavian/Serbian 29 is not WP MiGs, they were 29B afaik.
