Early days... but not for me. DLSS is a performance improvement but at a loss of sharpness/detail. I have LOD turned to the max and sharpness up to 0.5. It's still not good. The clouds are looking blocky. Aircraft in the air look like they are melting with streaks of black smearing off them when you get close. It's a significant downgrade for me.
It’s good. Lift, slide up or down, lower. It does the job. Easiest to get to it from under the throttle unlike in some video they try to reach over the throttle and then complain about it.
My TQS arrived today. Loving it! I've had the original Cougar TQS since they were first manufactured. Nothing wrong with the old unit albeit I had upgraded it to use a hall effect sensor, added some low friction tape and converted it to USB.
Now I'm struggling to find a use for the additional depress buttons of the antenna elevation dial and the comms switch. Any thoughts?
I am also using this method. However, I have increased the peripheral supersampling from the default of 0.4 to 0.7. Some may find the default causes the clouds to alias in the peripheral vision too much for them.
100%. For me, the feeling of sitting in the cockpit outweighs our compromises.
As for trackir, I could never really get along with it. But VR, for me, is total immersion bar g-forces or reality.
App missed submit count would be the number of times the applications (DCS) failed to submit a frame in time to meet the 72fps frame timing. This would probably cause Oculus to dip into ASW. Either lower your render resolution or turn down some settings in DCS if you want to remain in 72fps and out of ASW.
If the encoder bitrate is too low, you will see compression artefacts. Mine is set to default plus a 50 offset. I don't think I notice any compression artefacts. You can also get nasty compression artefacts in areas of similar colour (sky and sea) when in ASW. I expect this is what you are seeing rather than having a low bitrate. Leave the bitrate at default and don't try running at max render resolution.
You don't say what your system specifications are or what your DCS / Oculus settings are so it is difficult to advise further.
Get yourself a Globular Cluster Comfort Kit for the Quest Pro. Massive improvement in comfort. There is a version two of the kit, so try to get that. If not, they will send you a free upgrade.
It's on by default and can only be changed via the config file, not the OXRTK. It's probably best to read through the quad-view wiki instructions as there are a couple of things if you miss, will give you a sub-optimal experience.
Can you quantify this? For example, maintaining 100% charge or dropping to 70% in 2 hours.
This might be caused by turbo mode. It affects the calculation of frame timing and could interfere with when Oculus enables ASW. I have learned to live with it as the gains of turbo mode outweigh the switching in and out of ASW.
Have you plugged the USB-C end (not the headset end) of that cable into the charging plug that came with the headset rather than into your motherboard? The USB-A plug should be connected to your PC and the USB-C to a charging plug such as the one the headset was supplied with.
Yeah, you're not local. I travel to Whiteley/Portsmouth once a week but live in the Bracknell area. If we were closer, you could test it on my system.
What cable are you using now?