-
Posts
1335 -
Joined
-
Last visited
Content Type
Profiles
Forums
Events
Everything posted by slughead
-
I have had this too. I haven't seen it again since setting the dynamic bitrate offset to 50 and leaving encode dynamic bitrate to default, i.e. enabled. null
-
Conjecture is defined as an opinion or conclusion formed on the basis of incomplete information and generally considered a pointless waste of time.
-
Motion to photon latency refers to inputs you make being seen on the screen. Such as moving your head. So this starts in the headset, sent through the link, to the app, the app makes a change and is then sent all the way back to the headset. More about latency and not to do with the frame rendering ability of the app/pc.
-
And risk having a useless headset.... the PTC for the last three releases at least has been riddled with bugs.. after all, it is a "public test channel". Use it at your own risk. You can see all the complaints in the PTC megathreads for each version here: Announcements - Meta Community Forums (atmeta.com)
-
I'm not sure it is. Local dimming can be turned off in the ODT. I will try it later. If you google meta quest pro light bleed haze you'll find that this has been going on since launch (pre-local dimming) and there's been a lot of complaints about it. Meta is saying it's a feature, live with it.
-
Eye tracking control of in cockpit switches
slughead replied to Mr_sukebe's topic in Virtual Reality
Yes. You have to jump through a couple of hoops such as enabling developer mode, enabling hand-tracking passthrough (I think) and install Fred's HTCC (Hand tracked cockpit clicking) tool: fredemmott/HTCC: Hand tracking for flight simulator cockpit clicking (github.com) -
The lenses. Local dimming was available in v54. The light bleed isn't improved by local dimming. This is something more widescale. Similar to the background light bleed of a television screen. As others have also described... a haze.
-
Although the Quest Pro is awful in night missions. So much light bleed.
-
Meta Cancels Quest Pro along with work on Quest Pro 2.
slughead replied to dburne's topic in Virtual Reality
It seems to be a lot of conjecture to me. People love to make exaggerated headlines and love a bit of bashing (otherwise known as being negative for the sake of it) when the reality of the facts appears much more sublime. So Meta has said to their suppliers to hold on ordering parts, please. Sales are slow, we don't want to have to pay for and store a whole load of stock (so they can maximise their profit for the accounts - shareholders). So let's put the brakes on, as there's a cost of living crisis going on and folk are holding on to their cash, let our stock level come down and then rethink in the next quarter or half year. It's all about end-of-year profit. It's called business. I notice that the "report" (lol), has already posted an editorial update.... null -
Eye tracking control of in cockpit switches
slughead replied to Mr_sukebe's topic in Virtual Reality
With the Quest Pro you have hand tracking and can control the cockpit instruments that way. Pinch with first finger and thumb for mouse click, second finger and thumb for other mouse click. Pinch and raise or lower your hand to turn dials. -
You'd need to ask the manufacturer.
-
PointCTRL - Finger Mounted VR Controller
slughead replied to MilesD's topic in PC Hardware and Related Software
Price? Location?- 3421 replies
-
- vr flight simulation
- vr gloves
-
(and 1 more)
Tagged with:
-
As I said... "turn off the headset when you're done with it".
-
I have had problems with tracking and dropping down to 3DOF with the guardian disabled. Have you experienced this?
-
The Oculus Developer Tool has a "Bypass Proximity Sensor" option. This may work. What will work 100% is some tape over the sensor just between the lenses. Just remember to turn off your headset when you're done with it.
-
I'm still having issues. So far not dropped to 3DOF but goes black screen with a warning message that tracking is lost. I think this is a headset bug. I have performed a factory reset and as part of that the guardian is recreated. Will monitor.
-
Yes. I have been getting this too. Is your guardian enabled and have you cleaned your headset lenses?
-
UK: Meta Quest Pro is on sale (7th July 23)
slughead replied to Mr_sukebe's topic in Virtual Reality
I bought the Globular Cluster comfort kit. The pads are larger and softer. A huge upgrade in comfort over the stock pads. -
UK: Meta Quest Pro is on sale (7th July 23)
slughead replied to Mr_sukebe's topic in Virtual Reality
La la la la la... I can't hear you... -
Don't mix and match PD / render resolutions in the two apps (Oculus app and ODT/OTT). Just pick one for sanity's sake. And if you want better frame rates/more headroom to stay out of ASW, drop the render resolution down to say 1.3x. Mine is set to 1.2x (4864 x 2448).
-
It's really down to personal preference. I run at 72Hz with the bells and whistles on with occasional drops to 36Hz/ASW.
-
How do I center the view on a HP Reverb G2 in-game?
slughead replied to Hobo 1-1's topic in Virtual Reality
Instead of hitting keypad 5 or mapping it to a button on a HOTAS, I use a USB footswitch commonly available from Amazon. Actually, I use a triple USB footswitch. One for re-centre, another to enable/disable night vision on the open kneeboard and a third to show/hide the kneeboards.