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ZuluThreeZero

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About ZuluThreeZero

  • Birthday November 5

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  • Flight Simulators
    MSFS, DCS, War Thunder, Enemy Engaged.
  • Location
    United Kingdom
  • Interests
    Planes and games.
  • Occupation
    FO
  • Website
    https://nats-uk.ead-it.com/cms-nats/opencms/en/Publications/AIP/

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  1. 14 month bump, with a video to illustrate the tedium: https://streamable.com/a5llwz
  2. @NineLine Can confirm what @Tarres has found, full launch they freeze up, but as long as one missile is left, they'll move on. Problem is, it's then 8 minutes of the one that didn't launch re-stowing the missile before everyone can make a move. Not exactly "scoot!" Tracks attached. null Scud 3 of 4 Launch.trk Scud Full Launch.trk
  3. Hope the answer to this is "yes, obviously" but has it been checked on other maps too? Currently on Sinai and getting the same issue, haven't cast around to see which beacon is to blame.
  4. I think the engine shuts off but doesn't break. Try and hit the engine toggle key, think it's Ctrl+E by default.
  5. Seeing as the last post someone made on this was 4 years ago and received little feedback beyond being "sweary," figured I'd try a fresh one. Player-driven vehicles get stuck on small scenery objects such as bushes and are basically impossible to free, unless you can get in the Tactical Commander / Game Master slot and order the AI to drive away from the point for you. To recreate: Have Combined Arms Get into a vehicle Drive over basically any small scenery object, e.g. bushes on Marianas, ornamental railings on Syria Congratulations, you are now stuck! Please see attached track and video, and happy new year. Challenge: a fix within 2025? Exhibit null Stuck LAV.trk
  6. Can confirm this is still present, and in a new twist the repair and rearm trick doesn't appear to work any more either. Rear gunner is visible, but only functional if he was there at spawn. So dynamic spawns are OK, but static spawns are buggered. Happy to be corrected on that though.
  7. Not all multiplayer, some servers don't have the hard IC checks - works fine on GrayFlag on account of needing the Blackhawk and Hercules. Just don't be tempted to go using unauthorised mods like sticking weapons on the Blackhawk or missiles on planes that don't have them by default, else you'll very quickly lose access to one of the few MP servers you can use view exports on.
  8. Hi BN, any word on progress on this? Very frustrating when you're enjoying a server, decide to switch to the Mirage or Gazelle for a different task, and are suddenly booted because one of the display scripts has been adjusted (VCM/RWR and Viviane respectively). Interestingly the adjustment to the AWACS script to make it more concise passes IC with no issue.
  9. So did 2.9.58056 break them again? Because they're consistently falling short for me. Having to either go over at treetop height or maybe 4000' max in a steep dive to get CCIP to hit. Thought maybe the steepness was the critical component, but tried from 10,000' and 50 degrees nose down, still opened almost immediately and fell short. Track attached. EDIT: CBU-99 with the FMU-140 in PR-- opens at its designated altitude, but the drop calculation is still off. Close, but definitely short, enough to miss and not kill a row of BTRs. LastMissionTrack.trk
  10. At present, when one creates a mission, every airfield is set to unlimited planes, fuel and munitions. It would be great if some or all of the following, or variations on them, were possible: A "copy to all" button in addition to the "copy to <airfield>" interface we currently have, or "ALL" being an option in that list Ships and FARPs / helipads appearing in said list The ability to set a default setting for warehouse bits in the editor, e.g.: unlimited supplies on / off, starting quantities, so when you first create a mission all the warehouses have those options and numbers preset Slightly wider scope, unifying the naming conventions for munitions for scripting would be great. Some weapons have one name in the editor, another name in the resources panel in-mission, and a tangentially related _unique_resource_name in scripts. For example, the GAR-8 in-game is referred to as the AIM-9B in the mission editor, and from what I've found has no URN, just a wsType of {4,4,7,265}. Thanks!
  11. Hokay, confirmed it works fine when no mods are active. Also seems Hercules (6.8.2) and Blackhawk are fine. That means the culprit is one of the following: A-4E-C F-22A VSN F14A / F14B / F15E / F35 Herc and Hawk are the only ones I use in my campaign so that was the priority for me to give the all-clear to - maybe someone else can clarify which of the others might be doing it? EDIT: Or Ripcord can see which of those he also had active maybe? Regardless, the Hornet itself seems to be A-OK BigNewy, thanks for checking.
  12. These are all from the server machine - not tried a clean run yet, hunting for volunteers. First two are full Retribution missions, the last three are from our testing today. The server itself has just the Hercules installed, but the client that caused the crash had multiple others, so will see what we can find out with a clean test and incrementally adding the mods back. Hampered by the fact that I don't own the Hornet myself dcs.log-20240108-214403.zip dcs.log-20240109-133345.zip dcs.log-20240109-134203.zip dcs.log-20240109-134852.zip dcs.log-20240101-214015.zip
  13. Thanks BN, just added videos too.
  14. Seems confirmed, just ran a test on a blank mission, both A2G and Air To Air causing it. I was in the spectator slot so could see when the server crashed. Seems to be as Ripcord says, you get sound on the initial burst, no sound on the second and the game crashes. Tracks and videos attached. strafe-20240109-133202.trk strafe-20240109-133834.trk strafe-20240109-134713.trk
  15. Think we may potentially have run into this too on a dedicated server we've been running, compare and contrast: 2024-01-08 21:43:48.565 INFO Scripting (Main): event:type=end shooting,initiatorPilotName=YYYYY,t=7391.67,linked_event_id=0,initiator_unit_type=F-16C_50,event_id=5693,initiator_object_id=16979722,uin64_t_value=47,weapon=M-61,initiator_coalition=2,initiator_ws_type1=1,initiatorMissionID=827, 2024-01-08 21:44:05.514 INFO Scripting (Main): event:type=start shooting,initiatorPilotName=ZZZZZZ,t=7408.62,initiator_unit_type=FA-18C_hornet,linked_event_id=0,initiator_object_id=17125380,event_id=5694,weapon=M-61,initiator_coalition=2,initiator_ws_type1=1,initiatorMissionID=830, 2024-01-08 21:44:07.936 INFO Scripting (Main): event:type=end shooting,initiatorPilotName=ZZZZZZ,t=7411.05,linked_event_id=0,initiator_unit_type=FA-18C_hornet,event_id=5695,initiator_object_id=17125380,uin64_t_value=243,weapon=M-61,initiator_coalition=2,initiator_ws_type1=1,initiatorMissionID=830, 2024-01-08 21:44:08.154 INFO Scripting (Main): event:type=start shooting,initiatorPilotName=ZZZZZZ,t=7411.26,initiator_unit_type=FA-18C_hornet,linked_event_id=0,initiator_object_id=17125380,event_id=5696,weapon=M-61,initiator_coalition=2,initiator_ws_type1=1,initiatorMissionID=830, 2024-01-08 21:44:08.157 ALERT APP (Main): Unhandled exception: Attempt to get rate 1 from gun "" 2024-01-08 21:44:08.157 ERROR APP (Main): Stack trace: 2024-01-08 21:44:08.158 INFO EDCORE (Main): try to write dump information 2024-01-08 21:44:08.249 INFO EDCORE (Main): # -------------- 20240108-214403 -------------- 2024-01-08 21:44:08.249 INFO EDCORE (Main): DCS/2.9.2.49940 (x86_64; Windows NT 10.0.19045) 2024-01-08 21:44:08.249 INFO EDCORE (Main): 2024-01-08 21:44:08.249 INFO EDCORE (Main): # C0000005 ACCESS_VIOLATION at 00007ff68f72779b 00:00000000 2024-01-08 21:44:08.250 INFO EDCORE (Main): SymInit: Symbol-SearchPath: 'C:\Program Files\Eagle Dynamics\DCS World OpenBeta Server\bin;', symOptions: 532, UserName: 'XXXXX' 2024-01-08 21:44:08.250 INFO EDCORE (Main): OS-Version: 10.0.19045 () 0x300-0x1 2024-01-08 21:44:08.250 INFO EDCORE (Main): 0x00007ff68f72779b ((module-name not available)): (function-name not available) + 0x0 2024-01-08 21:44:08.251 INFO EDCORE (Main): 0x00000013b7cfe4e0 ((module-name not available)): (function-name not available) + 0x0 2024-01-08 21:44:08.251 INFO EDCORE (Main): 0x00000013b7cff6e0 ((module-name not available)): (function-name not available) + 0x0 2024-01-08 21:44:08.252 INFO EDCORE (Main): 0x0000000000fe6670 (DCS_server): SW + 0xB25AC0 2024-01-08 21:44:08.252 INFO EDCORE (Main): 0x000001d441c0cc08 ((module-name not available)): (function-name not available) + 0x0 2024-01-08 21:44:08.252 INFO EDCORE (Main): 0x0000000000000010 ((module-name not available)): (function-name not available) + 0x0 2024-01-08 21:44:08.252 INFO EDCORE (Main): 0x00000013b7cfcab0 ((module-name not available)): (function-name not available) + 0x0 2024-01-08 21:44:08.252 INFO EDCORE (Main): 0xffffffec4830358f ((module-name not available)): (function-name not available) + 0x0 2024-01-08 21:44:08.252 INFO EDCORE (Main): 0x00000013b7cfca70 ((module-name not available)): (function-name not available) + 0x0 2024-01-08 21:44:08.252 INFO EDCORE (Main): 0x00000013b7cfd0f0 ((module-name not available)): (function-name not available) + 0x0 2024-01-08 21:44:08.253 INFO EDCORE (Main): 0x0000000000001080 (VCRUNTIME140_1): (function-name not available) + 0x0 2024-01-08 21:44:08.253 INFO EDCORE (Main): 0x00000000000026f5 (VCRUNTIME140_1): __NLG_Return2 + 0x15A5 2024-01-08 21:44:08.253 INFO EDCORE (Main): 0x00000000000a1716 (ntdll): RtlCaptureContext2 + 0x4A6 2024-01-08 21:44:08.253 INFO EDCORE (Main): 0x00000000028278ef (DCS_server): AmdPowerXpressRequestHighPerformance + 0x13D18EB 2024-01-08 21:44:08.253 INFO EDCORE (Main): 0x0000000000ce5abe (DCS_server): SW + 0x824F0E 2024-01-08 21:44:08.253 INFO EDCORE (Main): 0x0000000000017344 (KERNEL32): BaseThreadInitThunk + 0x14 2024-01-08 21:44:11.625 INFO EDCORE (Main): Minidump created. 2024-01-08 21:44:11.625 INFO Lua::Config (Main): stack traceback: 2024-01-08 21:44:11.635 WARNING LOG (1200): 3 duplicate message(s) skipped. 2024-01-08 21:44:11.635 INFO APP (Main): enumerating loaded modules 2024-01-08 21:44:11.636 INFO APP (Main): C:\Program Files\Eagle Dynamics\DCS World OpenBeta Server\bin\DCS_server.exe, 32391008 bytes, created 19:12:2023-18.22.53, written 19:12:2023-18.22.53, accessed 8:1:2024-21.44.3 2024-01-08 21:44:11.636 INFO APP (Main): C:\WINDOWS\SYSTEM32\ntdll.dll, 2029096 bytes, created 22:11:2023-21.40.24, written 22:11:2023-21.40.24, accessed 8:1:2024-21.44.3 2024-01-08 21:44:11.636 INFO APP (Main): C:\WINDOWS\System32\KERNEL32.DLL, 766664 bytes, created 22:11:2023-21.40.49, written 22:11:2023-21.40.49, accessed 8:1:2024-21.44.3 2024-01-08 21:44:11.637 INFO APP (Main): C:\WINDOWS\System32\KERNELBASE.dll, 3115032 bytes, created 13:12:2023-20.34.26, written 13:12:2023-20.34.26, accessed 8:1:2024-21.44.3 2024-01-08 21:44:11.637 INFO APP (Main): C:\WINDOWS\System32\WS2_32.dll, 429408 bytes, created 22:11:2023-21.40.25, written 22:11:2023-21.40.25, accessed 8:1:2024-21.44.3 And then a week prior: 2024-01-01 21:40:02.667 INFO Scripting (Main): event:weapon_type=5644820,initiatorPilotName=Zulu 3-0 | Zulu,target_coalition=2,linked_event_id=0,targetMissionID=694,target_ws_type1=1,initiator_object_id=16871169,target=F-16C_50,target_object_id=16781323,targetPilotName=YYYYYY,type=shot,target_unit_type=F-16C_50,t=7395.543,initiator_unit_type=Strela-1 9P31,event_id=5589,weapon=9M31 Strela-1 (SA-9 Gaskin),initiator_ws_type1=2,initiatorMissionID=451,initiator_coalition=1, 2024-01-01 21:40:03.524 INFO Scripting (Main): event:initiatorPilotName=SAU Msta,target_coalition=2,linked_event_id=0,targetMissionID=700,target_ws_type1=1,initiator_object_id=16888065,target=F-15ESE,target_object_id=16967170,targetPilotName=XXXXXX,type=start shooting,target_unit_type=F-15ESE,t=7396.409,initiator_unit_type=SAU Msta,event_id=5590,weapon=12_7_MG,initiator_ws_type1=2,initiatorMissionID=781,initiator_coalition=1, 2024-01-01 21:40:04.334 INFO Scripting (Main): event:type=end shooting,initiatorPilotName=SAU Msta,t=7397.218,initiator_unit_type=SAU Msta,linked_event_id=0,initiator_object_id=16888065,event_id=5591,weapon=12_7_MG,initiator_coalition=1,initiator_ws_type1=2,initiatorMissionID=781, 2024-01-01 21:40:14.082 INFO Scripting (Main): event:type=start shooting,initiatorPilotName=ZZZZZZ,t=7406.96,initiator_unit_type=FA-18C_hornet,linked_event_id=0,initiator_object_id=17014276,event_id=5592,weapon=M-61,initiator_coalition=2,initiator_ws_type1=1,initiatorMissionID=689, 2024-01-01 21:40:14.085 ALERT APP (Main): Unhandled exception: Attempt to get rate 1 from gun "" 2024-01-01 21:40:14.085 ERROR APP (Main): Stack trace: 2024-01-01 21:40:14.086 INFO EDCORE (Main): try to write dump information 2024-01-01 21:40:14.217 INFO EDCORE (Main): # -------------- 20240101-214015 -------------- 2024-01-01 21:40:14.217 INFO EDCORE (Main): DCS/2.9.2.49940 (x86_64; Windows NT 10.0.19045) 2024-01-01 21:40:14.217 INFO EDCORE (Main): 2024-01-01 21:40:14.217 INFO EDCORE (Main): # C0000005 ACCESS_VIOLATION at 00007ff8251a779b 00:00000000 2024-01-01 21:40:14.218 INFO EDCORE (Main): SymInit: Symbol-SearchPath: 'C:\Program Files\Eagle Dynamics\DCS World OpenBeta Server\bin;', symOptions: 532, UserName: 'ZZZZZZ' 2024-01-01 21:40:14.218 INFO EDCORE (Main): OS-Version: 10.0.19045 () 0x300-0x1 2024-01-01 21:40:14.218 INFO EDCORE (Main): 0x00007ff8251a779b ((module-name not available)): (function-name not available) + 0x0 2024-01-01 21:40:14.218 INFO EDCORE (Main): 0x00000004256fe210 ((module-name not available)): (function-name not available) + 0x0 2024-01-01 21:40:14.219 INFO EDCORE (Main): 0x00000004256ff410 ((module-name not available)): (function-name not available) + 0x0 2024-01-01 21:40:14.219 INFO EDCORE (Main): 0x0000000000fe6670 (DCS_server): SW + 0xB25AC0 2024-01-01 21:40:14.219 INFO EDCORE (Main): 0x000001f3e60c3c08 ((module-name not available)): (function-name not available) + 0x0 2024-01-01 21:40:14.220 INFO EDCORE (Main): 0x0000000000000010 ((module-name not available)): (function-name not available) + 0x0 2024-01-01 21:40:14.220 INFO EDCORE (Main): 0x00000004256fc7e0 ((module-name not available)): (function-name not available) + 0x0 2024-01-01 21:40:14.220 INFO EDCORE (Main): 0xfffffffbda90385f ((module-name not available)): (function-name not available) + 0x0 2024-01-01 21:40:14.220 INFO EDCORE (Main): 0x00000004256fc7a0 ((module-name not available)): (function-name not available) + 0x0 2024-01-01 21:40:14.220 INFO EDCORE (Main): 0x00000004256fce20 ((module-name not available)): (function-name not available) + 0x0 2024-01-01 21:40:14.220 INFO EDCORE (Main): 0x0000000000001080 (VCRUNTIME140_1): (function-name not available) + 0x0 2024-01-01 21:40:14.221 INFO EDCORE (Main): 0x00000000000026f5 (VCRUNTIME140_1): __NLG_Return2 + 0x15A5 2024-01-01 21:40:14.221 INFO EDCORE (Main): 0x00000000000a1716 (ntdll): RtlCaptureContext2 + 0x4A6 2024-01-01 21:40:14.221 INFO EDCORE (Main): 0x00000000028278ef (DCS_server): AmdPowerXpressRequestHighPerformance + 0x13D18EB 2024-01-01 21:40:14.221 INFO EDCORE (Main): 0x0000000000ce5abe (DCS_server): SW + 0x824F0E 2024-01-01 21:40:14.221 INFO EDCORE (Main): 0x0000000000017344 (KERNEL32): BaseThreadInitThunk + 0x14 2024-01-01 21:40:14.597 INFO EDCORE (Main): Minidump created. 2024-01-01 21:40:14.598 INFO Lua::Config (Main): stack traceback: 2024-01-01 21:40:14.608 WARNING LOG (16044): 3 duplicate message(s) skipped. 2024-01-01 21:40:14.608 INFO APP (Main): enumerating loaded modules 2024-01-01 21:40:14.608 INFO APP (Main): C:\Program Files\Eagle Dynamics\DCS World OpenBeta Server\bin\DCS_server.exe, 32391008 bytes, created 19:12:2023-18.22.53, written 19:12:2023-18.22.53, accessed 1:1:2024-21.40.15 2024-01-01 21:40:14.609 INFO APP (Main): C:\WINDOWS\SYSTEM32\ntdll.dll, 2029096 bytes, created 22:11:2023-21.40.24, written 22:11:2023-21.40.24, accessed 1:1:2024-21.40.15 2024-01-01 21:40:14.609 INFO APP (Main): C:\WINDOWS\System32\KERNEL32.DLL, 766664 bytes, created 22:11:2023-21.40.49, written 22:11:2023-21.40.49, accessed 1:1:2024-21.40.15 Didn't clock in both cases that the Hornet firing was the common factor - they both fell at just after 2 hours into a Retribution mission, which had been set at 2 hours, so I wondered if it was deliberately shutting down the server (violently). Haven't grabbed the track(s) from ZZZZZ yet but will see what can be made from it.
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