

Mike_CK
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Everything posted by Mike_CK
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Kotor633, If your date is correct, then the Apache has been our a year and 7 months…so yeah, a couple years (5 months shy). But I’m not complaining about the lack of F-16 campaigns (or the Apache campaigns for that matter)…I’m just surprised that 4 years after release of a very popular module, we have the one red flag when so many of us would dish out cash for a half decent combat campaign. Take my money
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I’m just venting I guess…but how is it that the F-16 has been out this long and the only campaign for it is the initial “red flag” one? I mean, at the same point in its development the F-18 had about 5-6 good professional campaigns (when it was still in early access)! I know the module isn’t as popular as the F 18 but it’s got to be up there in the top three right? Same with the Apache. It’s been out for a couple years and we only have that one weird campaign? I mean, I fly the Hind.(don’t all REAL men?), so no big deal to me…I’m just surprised with his popularity and all. I’m not a huge fan of Baltic dragon’s campaigns simply because I don’t like all the training/practice dog fighting and non-combat missions; they’re extremely well done, just not my thing, But man, I’ve been waiting for his campaign to come out for the F-16 like a fat kid waiting for dessert
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All i know is that I can tell the difference between 35 and 45 fps pretty damn easily. I notice the choppiness at 35. I can tell the difference between 45 and 60 only if I can switch back and forth and compare. If I just hop on, I can’t tell you whether I’m at 45 or 60. Anything above 60 for me is just for bragging rights “Hey guy! Whuuut? You only get 45fps per eye in VR? ….I’m running a Nova 3000 turbo overclocked neutron thermal induction processor with a GFX13000 liquid oxygen cooled quantum card and 256 gig of ram and I get like 120fps with graphics maxed.”. You know…it’s for THAT guy
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Mine does the same. I get the oculus spinning intermittent hourglass for about 8-10seconds and then it’s fine for 15 minutes or so. Happens more often if I’ve just restarted by computer so likely another program interferes it Was a lot worse at one point, getting the hour glass every minute. I turned off the active scan on my McAfee and that fixed it. It will also do it if I have my FPs Locked at 45 and I fly over a graphic intense area. I guess it’s when it doesn’t have enough bits to send to you to match the FPS you want? Dunno. But try turning of active scans or any other crap like that and don’t “lock” frames on oculus tray tool (what I use anyway ) edit: btw, I have an AMD card
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The less dense the air, the harder it is for a helo to fly…which makes sense. Air loses density with altitude (lower atmospheric pressure) and/or with heat (why hot air rises…less dense). So the colder the air and lower the altitude, the heavier you can be and still get off the ground. so, decrease weight, take off from a runway via a running start or go into the mission editor and manually lower the temperature. (May have to change it to a winter month if your bound and determined to take off from a FARP at 98% max) I could take off in the Apache easily and - usually- land in one piece. But with the Hind? Taking off with any kind of significant weapons load and fuel (so..say 96%-100 max) is a challenge. Maybe the Apache would have been if it was near max weight too. It’s just that the Hind is so damn heavy anyway so I’m always taking off at 96% max weight with 60%-70% fuel. It’s a fight doing it from a FARP. As soon as she is up, you need to get forward speed while pulling collective. Just a tough bird to get off the ground
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fixed Mirrors, moving map and cockpit language bug in MT VR
Mike_CK replied to twanmal's topic in Bugs and Problems
As long as there is a fix and it’s on the way! Can’t play the campaign b/c it won’t let me select a new livery (only one available for campaign) It’s not the lack of mirrors or moving map as I rarely use either….it’s the damned forced Russian cockpit. I don’t know the hind well enough to alway know which switch is what. so, thank you for bumping this and getting it fixed -
Take out the clouds! Lol
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I was getting the hour glass for 8–10 seconds every minute. Turns out it was my anti virus active scan. Never had it again until the hind with my normal VR settings (and clouds). Lowering the cockpit texture to medium solves it. So- for me anyway- the spinning hour glass was a result of my card and not having enough VRAM and not oculus; doesn’t mean it’s the same on your end of course
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Have to disagree. Big difference between a smooth consistent 45 and bouncing around between 34-39; that’s a 10% - 20% difference and I can tell. I can’t tell the diff between 60fps and anything more, but I can between 35 and 45; especially because the fos Isn’t steady. For me, it’s all clouds. Doesn’t matter how low my settings are, any clouds takes down FPS from 45 to 35. Edit: keep in mind, I’m not complaining, claiming it’s a bug or a demanding anything. I’m just offering a solution to an issue I encountered In the hopes that it may help someone else having the same issue who tried lowering cloud settings but never thought to set them to “nothing”. If lower FPS isn’t an issue for you, then it’s not an issue. For me, it was
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Tried things again. With NO clouds at all, I can get a smooth 45fps on Syria with texture: high/high shadows: medium terrain shadows: flat forest view distance: 70 and forest/building details at .5 each BUT….if I add ANY clouds (scattered 7 for example), even with clouds on low….I get 35-39 FPS! Even on caucuses! Even after I lower my settings to textures: high/medium shadows: low terrain shadows: off forest draw distance: 30 with details at .1 and .1 I had no idea that clouds- even on low- have THAT much of an impact on FPS. For the Hind, I have to load every mission into the editor and remove them and I cannot play MP. Don’t have the issue with other modules as stated. maybe it’s just something on my end but that doesn't seem right
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i9-12900 128GB ram Radeon Rx6900xt Run with an Oculus Quest 2. Nothing earth shattering and like I said, I get smooth and steady 45fps in everything except the Hind. I’ve always had clouds at standard in VR. In the Hind, dropping to low didn’t do much but eliminating them did. And as for whether they matter: yeah, I’m sure there is a difference but nothing compared to the importance of having smooth FPS. At least for me
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I’m posting this in the hopes that it helps out someone else with the same problem. I can play every other module and get a steady 45fps (per eye) in VR on any map in both SP, MP and liberation EXCEPT MP and liberation on the Syria map. BUT then I bought the Hind. Maybe it’s the giant wrap-around cockpit filled with switches and knobs, but I had FPS in high 20’s to mid 30’s even on caucuses. I tried messing with all sorts of Game and OTT settings but the only ones that helped was cockpit textures down to medium and Terrain shadows to off; went up to 36-40 FPS (even turning down PD from 1.3 to 1.2 didn’t help). Problem was that sometimes I would get a smooth 45fps on an instant action or mission editor missions on Cauc, PG and Syria, while on other missions on the same maps, I got high 30’s. I finally copied some of those 35-39FPS instant action missions from Cauc, PG and Syria to the mission editor and set the CLOUDS from “scattered/Broken to “nothing”. With all clouds removed, I got a smooth steady 45fps on all of them (Cauc, PG and Syria). I put clouds back in and went back to high 30’s on all three again. Just turning clouds to low did nothing. It’s likely that the Hind is a resource hog and rides close to the edge so clouds are just too much. But in a helicopter, they are kind of pointless anyway. I was able to raise forest vis back up to 60 from 30 and scenery/forest details back up to .4 from .1 and still get 45 FPS (but had to keep cockpit on medium and terrain shadows off) Sorry for the long winded explanations but I’m hoping this may help someone
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fixed Mirrors, moving map and cockpit language bug in MT VR
Mike_CK replied to twanmal's topic in Bugs and Problems
Ok. Thank you. -
fixed Mirrors, moving map and cockpit language bug in MT VR
Mike_CK replied to twanmal's topic in Bugs and Problems
Looks like you replicated it and reported it to the team back in June. I realize it’s a minor bug but it’s been 3 months. Is there a larger issue? Can’t play the Hind in VR w/out MT and this bug prevents me from playing the campaign or any mission where I air start or -like the campaign- have no choices for liveries to change -
solved Petrovich only fires AT missiles on right side
Mike_CK replied to Mike_CK's topic in DCS: Mi-24P Hind
Confirmed: damage. Thanks for the help -
solved Petrovich only fires AT missiles on right side
Mike_CK replied to Mike_CK's topic in DCS: Mi-24P Hind
No issue with the different ammo as all were the At-6 Sturms BUT…I did get kissed several times on the way out of a run so maybe it was damage -
Just learning the Hind. I loaded up Sturm missiles on both the middle and outer hardpoints of each wing (so 4 pods/8 missiles). I was using Petrovich to attack and things worked well until after he had shot the 4th missile. Next target he reports “no more missiles”. I tried hitting the “change missiles” and he would tell me “sturm missiles selected!”. But when I ordered him to fire, he once again. Says “no more missiles”. when I went to an external view and saw that all 4 missiles on the right wing pylons has been fired while all 4 on the left were still in the launcher with the caps on. what am I doing wrong?
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There is a reason why so much effort is going into the sidebays of the block 4 F-35 upgrade that allows it to carry 6 aim-120s instead of 4. If it wasn’t important, They wouldn’t be spending so much effort on it. Nor would they be using F-15EXs as missile trucks Yeah…CAP in peace time or with no expected enemy activity isn’t the same as headed into a fight against a modern capable airforce. Your flight of 4 May end up encountering an enemy flight of 4. If you only have 8 medium range missles between all of you and they have 16-20…you have a problem. Because they can afford to launch at a longer range and compel you to go defensive.
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how well does the f-14 fit into multiplayer servers?
Mike_CK replied to Warlock 1-1's topic in DCS: F-14A & B
There are servers like Tempest Blue Flag that are 1980’s based. No fox-3s and such. On this server, F-14s and Mirage 2000s do quite well. On a modern server, F-14 is tough as the Phoenix isn’t a match for the aim-120 (have to keep lock until the Phoenix acquires or no chance) and no datalink. but Tempest, Lima Kilo Levant or Blue Flag 80’s are great with the Cat -
This is absurd. Maybe I need to shoot down more than 1 aircraft. Who says there is only one bad guy in the area? you don’t think enemy air travels in groups of 2-4? Original C model was an interceptor…the 2000-5 upgrade allows it to be a “poor man’s” air superiority fighter. Or at least perform sweep/cap work. I’d say that’s an increase in capability not to mention that missiles are often fired with lower PK for purposes of throwing off the enemies offensive actions or forcing him to defend. 4 + 2would be ok…but 6+2 is better
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I like the metallic “clanking” at the trail end of the sound. Like I said initially…I’ve never been inside a P-47 when a .50 was fired…but I’ve been around them several times (and fired it). As long as i wasn’t right next to it, I could hear a distinctive metallic sound of the bolt mechanism. Admittedly, I had good hearing protection but I have to believe that inside the closed cockpit, with all that wind and engine noise, you would get a lot less bass “blast” noise from the muzzle area and a lot more sound from the bolts cycling in the wings next to you. Those big heavy bolts make a racket when they are being slammed back and forth by the extremely high pressure. So I like it as is.
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Yeah…I was flying at 200kmh so don’t think it affected it but Bignewy, thank you for taking a look. As I said, I don’t know a lot about this stuff so I was curious as to why I observed what I did. You say it’s accurate so it’s accrurate.
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Ok…I’m not saying the velocity for the 13mm is far too low. I’m ASKING if anyone else believes it is b/c it seems to be to me. so, I did an experiment. I put my aircraft about 200ft agl (220ft above sea level) looking down a runway. I placed a large building exactly 2600ft/800meters from my aircraft. The moment I start, I hit active pause (my aircraft shows 200km/h speed but for our distances, that is insignificant) I started with the Spitfire and fired at the building. 10 tests and Both the .303s and 20mm hit the building in 1 second (give or take a .10second depending on human stopwatch error….but generally, 1 second). That translates to a velocity of about 2500f/s or 750m/s. That matches the listed velocity of about 2400fps (740m/s) I then tried the .50 cal on the P-47 and it was a bit less than a second. Not TOO much faster than the .303 and 20mm but seems to be Around 3,000f/s or 900m/s. Again…matches the published velocity of 870m/s. Or is close Finally, I put in the Bf-109 and tried the MG-131 13mm. From the data I can find, this round has a published muzzle velocity of 2500f/s or 750m/s.….the rounds consistently took 1.5 seconds to travel that 800m and hit (again..10 tests).That translates into about 1750f/s or 530m/s. Regardless Of how precise the time keeping is, it seems clear that the 13mm has significantly lower velocity than the Spitfires .303 even though both have the same published muzzle velocities of 2400-2500f/s (740-750m/s) thoughts? (edit: I understand “muzzle velocity means just that: velocity at the muzzle. But we are talking 800meters. I don’t think a 750m/s round is losing so much velocity over 800meters that it averages 530m/s)
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Looks like the F-86 got the same sounds for it’s .50s. Make sense but still a nice surprise. Always thought the old P-47 gun sounds were to “base-y”….to deep and “thick” sounding. Like a “pum-pum-pum”. Having fired an M-2 multiple times, I can tell you it has more of a “chunk-chunk-chunk” sound mixed with a metallic clanging (the bolt mechanism). Seeing as how -in an airplane traveling at 250kts, you aren’t going to here near as much of the blast noise as you would on the ground, it’s correct (I’m guessing), that the metallic clanging of the bolt would come through the airframe much clearer. Seems to me that the new sounds are more accurate (at least in regards to hearing a hint of the gun mechanisms) my 2 cents: but it hooked me Im the only guy in the world who doesn’t like the Mig-19 23mm gun sound (same reason…but no idea how they sound in real life and I’m sure the mechanical sounds the guns make cycling aren’t near what 8 .50cals do)