server-20220402-180138.trk
Server side track for those interested and subsequently where the CPG video clip above was captured from. We observed some interesting flight behavior from the missiles on their way to targets, as well the server seemed to display desync of where the missile impacted vs the hit/kill event on the target in some cases. Hopefully this will shed some light here.
Oddly this only seems to be happening in a dedicated server environment, and is exacerbated on large multiplayer servers with a lot of clients such as Rotorheads, DDCS, etc.