

Prophet_169th
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Everything posted by Prophet_169th
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A move from Alaska to Arizona. He's gonna love the summer =)
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Su-25T is like a beautiful Russian Woman
Prophet_169th replied to Manny's topic in Lock On: Flaming Cliffs 1 & 2
=) I have yet to read the manual. -
A thought for 1.12 or 1.2. For mission builders, there are 'macro' units like BUK site. Well can we have more of these pls? Option for battalion, and bridage size forces would also be nice. And better path finding for the AI units. I have a 20 unit column just sit there because 1 unit is against a building or something. Kinda hard to get em where you want. Also, a better editor. Right now, I have to place the map, with a good guess as to what the land looks like from the elevation and satellite maps. Then I have to jump into the game, F7 over to the unit, pan around to make sure its where I want it. Even if its just some mode in the 3D world, but able to place units like from the editor, that would be the best. SAM sites are the hardest to place. The radar has to be in the right spot to see anything, and the launchers have to be in the right spot to launch and not be exposed, and not hit a hill in front of em.
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A way ED can add infantry to the Ka-50 add-on
Prophet_169th replied to JackHorner's topic in Lock On: Flaming Cliffs 1 & 2
Dude, this is a very very good idea in my opinion. Having at least stationary forces would be great. -
The tire blowing has gotten much better in 1.11. Before you could blow em a 30 km/h, now I tend to break em when I touch the dirt more than anything, which is a bit annoying. Going 20km/h and touch dirt, and bent the gear.
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I dont think there are stars, because of exposure time?
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A quick question about v1.12...
Prophet_169th replied to Jason76's topic in Lock On: Flaming Cliffs 1 & 2
When you say "its very simple to...", you could also provide the way to do so. The way you state it, is like teasing. -
Smerch is the only one, try finding that for artillery.
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Where can we get the information about the min/max range, and which units need an offset to fire? I have looked in the encyclopedia nothing for artillery. Sure is hit and miss while making a mission. A lot more testing than should be necessary.
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New 1.2 Black Shark Screenshots !!
Prophet_169th replied to 504MrWolf's topic in Lock On: Flaming Cliffs 1 & 2
Not able to change elevation of gun pod? Its real helpful in Su25T. -
Will that list include 1.2 when it comes out?
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"Center view" a little too low
Prophet_169th replied to Wretched's topic in Lock On: Flaming Cliffs 1 & 2
For all the planes, I have all those values set to 0. With trackir, anything (-) and its like I am looking down my nose. -
Bug still exists when locking target with EOS and switching Radar on, and target gets no lock warning. Seems to happen in HMTD and VS. I havent tried Bore yet.
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Something no flightsim ever has
Prophet_169th replied to 3Sqn_Sven's topic in Lock On: Flaming Cliffs 1 & 2
Would be nice of those lights had the same effect as the landing lights. We be cool to see the coming from the lighthouses, and building windows. I bet that would kill FPS though. -
Some things that *should* be in V1.11+
Prophet_169th replied to D-Scythe's topic in Lock On: Flaming Cliffs 1 & 2
Just gonna have to wait and see. -
Some things that *should* be in V1.11+
Prophet_169th replied to D-Scythe's topic in Lock On: Flaming Cliffs 1 & 2
I gave you the "facts" you cried I couldnt provide, in a controlled environment. Say what you will, the problem isnt as bad as it is made to be. But do with your game as you please I suppose. All hail the super F15. This game is gonna suck when you "fix" this. Oh, and heres another track. Su33 with ECM at 6000m. F15 with 1 120 at 1000m. The only thing I have noticed, is that the AI fires pretty close. The only time the 120 would miss, was when I fired it at or close to RMax. I am not sure how countermeasures function in the game. If the chaff pulls the seeker head out of the FOV before it dissipated, then theres no target to see. I think we are seeing the effect of narrowing the FOV of the ARH. There is a conical search pattern right? How fast does it scan that pattern? For an SARH missle, the plane is further back and so this doesnt effect it. If the plane holds lock, then missle always has an idea where to go. -
Some things that *should* be in V1.11+
Prophet_169th replied to D-Scythe's topic in Lock On: Flaming Cliffs 1 & 2
I have 1 track. Su33 fully loaded versus an F15 with nothing, both set to expert AI, and 50% missle slider. Now, watching the track you can see that F15 avoids a few SARH missles, before finally taking one at pretty close range. Also note, that the AI F15 doesnt release a whole lot of chaff, which I have found in my own experience to greatly help when dumping chaff. Here is another track, with Su33 empty, and F15C with AMRAAM. 1st AMRAAM misses, 2nd smacks him. Su33 missed with both head on shots, and killed with a rear shot. F15 misses with 1 missle, kills head on with second. Sample Tracks.rar -
Some things that *should* be in V1.11+
Prophet_169th replied to D-Scythe's topic in Lock On: Flaming Cliffs 1 & 2
I can say that. That has been my experience. I may have not recorded tracks, nor logged numbers, but then again I am under no obligation to do that either. You 2 are the beta testers, so you do that kind of stuff. And just because I dont, doesnt mean its beloney, last time I checked this was an open Forum, so if you want some sort of standard to posting anything, please put that in the first post. And once again, I never said it wasnt a problem. -
Some things that *should* be in V1.11+
Prophet_169th replied to D-Scythe's topic in Lock On: Flaming Cliffs 1 & 2
You shouldnt put words in my mouth. It is rude. And I did provide facts, though you fail to see them that way. The only facts that can be provided, are what is experienced in LOMAC. You may have your little 1 vs 1 controlled environment study taking place, well I am on a server with 10-20 people on it. And I wonder which plane(s) usually get the most kills. F15C and MiG29S, I wonder why that is. Say what you want. Collect what data you need to. AIM120's and R77's are killing way more people than any SARH. And I would also put the ET above SARH, I have seen lots of kills with those things. And I never said it was realistic, so no need to try and be cute with me. -
Is it even possible to...
Prophet_169th replied to aimmaverick's topic in Lock On: Flaming Cliffs 1 & 2
I have an AMD64 3500+, 2GB RAM, 7800GT. I run LOMAC @ 1600X1200 all setting high, but Vis which is @ Med, No mirrors. I have 8xAA, 4xAF, and the rest of my driver settings to quality. Lowest FPS I get is around 25, and thats usually only on the tarmac. -
Some things that *should* be in V1.11+
Prophet_169th replied to D-Scythe's topic in Lock On: Flaming Cliffs 1 & 2
1 usually, sometimes 2. Yes I have had just as many AIM7/27ER miss as I have AIM120. Because TWS provides a slower update than RWS does. Also, it is a SIM, and no real life, so I am just troubleshooting the issue. There is nothing wrong with the question, and should make perfect sense to anyone (else) reading it. Yup, read the thread. And no one else can really provide any better facts than I have. I have just detailed the experiences I have had with 1.11, and is just as much a 'fact' as any testing anyone else has done. What I provided was information, you know. -
If I was in the same situation, I would get the TIR3 without the VE. VE will be nice, but not many things support it yet. And the TIR in my opinion is a much better tool than a HOTAS if you already have a JS.