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RafaPolit

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Everything posted by RafaPolit

  1. Oh, that is really helpful! I was thinking of purchasing this 8" ones: https://www.amazon.com/dp/B07V7GGWMM/?coliid=IKDYNWPSFHLQS&colid=39QRGRVFCK9MF&psc=1&ref_=lv_ov_lig_dp_it Unsure if the 7" will fit. The 7" are more expensive by a few bucks, but maybe the tighter fit makes them easier to work with. Have you experience with the larger ones? Thanks for the time to help. Best regards, Rafa.
  2. This looks exactly what I would want. Quick question, there is a slight "missalignment" of the buttons to the screen. Is there no way to make them more precise due to the nature of the screen? Also, how is the visibility of things like TGP? Is the resolution enough? Thanks in advance! Looking really nice.
  3. I am reviewing the training lessons, and I have Lesson 19 and Lesson 21. Lesson 20 does not appear. This could be wrong naming, or something else gone wrong.
  4. What does any of the conversations here have to do with the original thread that was posted almost a year ago? I have yet to purchase the Flaklands map, and I would really like a bundle of the two. It would make me a faster buyer. I'm buying the F-15 no matter what, but a bundle with the map would be something I really considered. If not, I'm probably not going for the map.
  5. I'll add my vote to this. +1 I see no reason after selecting Ctrl+F6 if you are following a bomb till hit that you wouldn't want to remain there as opposed to returning to the cockpit. For that you use F1 with no timing constraints. On the other hand, timing the F11 is really tricky as some bombs may start a very high process (like the GBU-105) and you have to hit the F11 perfectly or you are back at the plane missing the in-situ action.
  6. Development is a complex process. Some times you make advancements that you can showcase weekly, others you are coding how a building could collapse or something similar that could take weeks and you have nothing to show for. That's why some folks like Heatblur will show nothing until release, while others like Razbam show continuous updates and everyone gets anxious as to when it's coming. I'm sure that when they have something to show, they will do so with as much flare as possible. Rafa.
  7. I believe this is a bug with CTLD, I have submitted the following bug report: https://github.com/ciribob/DCS-CTLD/issues/84 Changing line 5470 to `_defaultEnemyUnit` does the trick, in case anyone is facing this issue.
  8. As an extra info, if I disable the smoke (third argument to "false" on the JTACAutoLase function), everything works perfectly, but, obviously, I don't see smoke.
  9. Good afternoon! I have been enjoying flying with JTAC laser designation in the Through the Inferno servers. I tried to create a simple JTAC scenario using CTLD and the JTACAutoLase feature. I am getting an error attempting to index local "_enemyUnit" con the 'createSmokeMarker' function. What do you believe could be missing from the very (VERY) basic implementation I did? I can share the .miz file, but maybe the log is enough, so I'm attaching the log, if someone thinks that adding the mission file is useful, I'd be happy to attach it: 2023-01-09 01:04:11.013 WARNING SCRIPTING (Main): MIST|init|1206: Init time: 0 2023-01-09 01:04:11.013 INFO SCRIPTING (Main): Mist version 4.4.90 loaded. 2023-01-09 01:04:11.014 INFO VISUALIZER (Main): Preload() camera=-281894.172614, 944.316886, 645324.389769 radius=60000.000000 2023-01-09 01:04:11.014 INFO EDTERRAINGRAPHICS41 (Main): ITerrainGraphicsImpl4::forceLoading(): pos=(-281894, 944.317, 645324), radius=60000 2023-01-09 01:04:11.513 INFO EDTERRAINGRAPHICS41 (Main): surface5 clean up LOD 0: left 2 released 20 2023-01-09 01:04:11.514 INFO EDTERRAINGRAPHICS41 (Main): surface5 clean up LOD 1: left 6 released 45 2023-01-09 01:04:11.514 INFO EDTERRAINGRAPHICS41 (Main): surface5 clean up 2.338500 ms 2023-01-09 01:04:17.079 INFO VISUALIZER (Main): Preload() finished 2023-01-09 01:04:17.146 INFO APP (Main): Screen: mission_offline 2023-01-09 01:04:17.161 INFO Dispatcher (Main): precache units resources in slots 2023-01-09 01:04:17.163 INFO LUA (Main): Lua CPU usage: metric: average mission loading: 17.5165 % 2023-01-09 01:04:17.163 INFO Dispatcher (Main): loadMission Done: Сontrol passed to the player 2023-01-09 01:04:19.684 INFO APP (Main): MissionSpawn:spawnLocalPlayer 3,F-16C_50 2023-01-09 01:04:19.689 WARNING EDCORE (Main): Source mods/aircraft/f-16c/cockpit/shape is already mounted to the same mount /models/. 2023-01-09 01:04:19.701 INFO VISUALIZER (Main): cockpit ILV loaded 2023-01-09 01:04:19.722 INFO COCKPITBASE (Main): WebRTC VOIP init: registered radio receiver/transmitter "UHF_RADIO" with id - 0 2023-01-09 01:04:19.722 INFO COCKPITBASE (Main): WebRTC VOIP init: enabled VOIP capability for radio UHF_RADIO 2023-01-09 01:04:19.722 INFO COCKPITBASE (Main): WebRTC VOIP init: registered radio receiver "ARC-164 Guard Receiver" with id - 1 2023-01-09 01:04:19.722 INFO COCKPITBASE (Main): WebRTC VOIP init: added guard receiver - ARC-164 Guard Receiver 2023-01-09 01:04:19.723 INFO COCKPITBASE (Main): WebRTC VOIP init: registered radio receiver/transmitter "VHF_RADIO" with id - 2 2023-01-09 01:04:19.723 INFO COCKPITBASE (Main): WebRTC VOIP init: enabled VOIP capability for radio VHF_RADIO 2023-01-09 01:04:19.724 INFO COCKPITBASE (Main): WebRTC VOIP init: registered radio receiver "Base ILS localizer receiver" with id - 3 2023-01-09 01:04:21.038 INFO COCKPITBASE (Main): lua state still active DED, 26 (status undefined) 2023-01-09 01:04:21.038 INFO COCKPITBASE (Main): lua state still active EHSI, 28 (status undefined) 2023-01-09 01:04:21.038 INFO COCKPITBASE (Main): lua state still active UHF_RADIO, 36 2023-01-09 01:04:21.038 INFO COCKPITBASE (Main): lua state still active VHF_RADIO, 38 2023-01-09 01:04:21.038 INFO COCKPITBASE (Main): lua state still active INTERCOM, 39 (status undefined) 2023-01-09 01:04:21.039 INFO COCKPITBASE (Main): WebRTC VOIP init: registered radio receiver "Base TACAN receiver" with id - 4 2023-01-09 01:04:21.039 INFO COCKPITBASE (Main): lua state still active MACROS, 52 (status undefined) 2023-01-09 01:04:21.039 INFO COCKPITBASE (Main): lua state still active TGP_INTERFACE, 58 (status undefined) 2023-01-09 01:04:21.040 INFO COCKPITBASE (Main): lua state still active DTE, 65 (status undefined) 2023-01-09 01:04:21.043 INFO WORLDGENERAL (Main): loaded from mission Scripts/World/birds.lua 2023-01-09 01:04:21.053 INFO LUA (Main): Lua CPU usage: metric: average mission execution: 91.4732 % 2023-01-09 01:04:26.708 INFO SCRIPTING (Main): I - CTLD - Loading version 20211113.01 in 2 seconds 2023-01-09 01:04:28.691 INFO SCRIPTING (Main): I - CTLD - Initializing version 20211113.01 2023-01-09 01:04:28.691 INFO SCRIPTING (Main): T - CTLD - ctld.alreadyInitialized=[false] 2023-01-09 01:04:28.691 INFO SCRIPTING (Main): T - CTLD - force=[nil] 2023-01-09 01:04:28.691 INFO SCRIPTING (Main): Generating Laser Codes 2023-01-09 01:04:28.692 INFO SCRIPTING (Main): Generated Laser Codes 2023-01-09 01:04:28.692 INFO SCRIPTING (Main): Generating UHF Frequencies 2023-01-09 01:04:28.692 INFO SCRIPTING (Main): Generated UHF Frequencies 2023-01-09 01:04:28.692 INFO SCRIPTING (Main): Generating VHF Frequencies 2023-01-09 01:04:28.692 INFO SCRIPTING (Main): Generated VHF Frequencies 2023-01-09 01:04:28.692 INFO SCRIPTING (Main): Generating FM Frequencies 2023-01-09 01:04:28.692 INFO SCRIPTING (Main): Generated FM Frequencies 2023-01-09 01:04:28.692 INFO SCRIPTING (Main): Searching for Crates 2023-01-09 01:04:28.692 INFO SCRIPTING (Main): END search for crates 2023-01-09 01:04:28.692 INFO SCRIPTING (Main): CTLD READY 2023-01-09 01:04:32.995 INFO SCRIPTING (Main): D - CTLD - ctld.JTACAutoLase(_jtacGroupName=JTAC1, _laserCode=1688 2023-01-09 01:04:32.995 INFO SCRIPTING (Main): T - CTLD - _laserB=6 2023-01-09 01:04:32.995 INFO SCRIPTING (Main): T - CTLD - _laserCD=88 2023-01-09 01:04:32.995 INFO SCRIPTING (Main): T - CTLD - _frequency=40.4 2023-01-09 01:04:32.995 INFO SCRIPTING (Main): D - CTLD - ctld.notifyCoalition(_message=JTAC1, lasing new target, BTR-80. CODE: 1688. POSITION: @ 42 14.461'N 42 02.832'E - MGRS 38T KM 56371 80758) 2023-01-09 01:04:32.995 INFO SCRIPTING (Main): T - CTLD - _radio= .freq=40.4 .name=JTAC1 .mod=fm 2023-01-09 01:04:32.995 ERROR SCRIPTING (Main): Mission script error: [string "C:\Users\xxxx\AppData\Local\Temp\DCS.openbeta\/~mis00000EBC.lua"]:5618: attempt to index local '_enemyUnit' (a nil value) stack traceback: [C]: ? [string "C:\Users\xxxx\AppData\Local\Temp\DCS.openbeta\/~mis00000EBC.lua"]:5618: in function 'createSmokeMarker' [string "C:\Users\xxxx\AppData\Local\Temp\DCS.openbeta\/~mis00000EBC.lua"]:5470: in function 'JTACAutoLase' [string "ctld.JTACAutoLase('JTAC1', 1688, true, "all", 1)"]:1: in main chunk 2023-01-09 01:04:34.697 INFO SCRIPTING (Main): T - CTLD - jtacTargetsList for JTAC1 is : .1= .dist=985.09104359134 .unit= .id_=16777472 2023-01-09 01:04:59.635 INFO LUA (Main): Lua CPU usage: metric: average mission execution: 4.9010 % 2023-01-09 01:05:02.052 INFO DXGUI_WIN_ADAPTER (Main): resize main window to [0, 0] Thanks in advanced, best regards, Rafa.
  10. After applying certain textures, I had to reload content in a couple of places to have the shaders take effect: - Tools > reload shaders - Tools > reload models (this usually did the trick) - Tools > reload textures When that failed, I usually first loaded all textures and THEN went into File > Load Model I know this are stabs in the dark. It's just some of the tips that helped me until someone with more knowledge arrives.
  11. In Model Viewer, you load manually the order of the textures and which trumps which. In game, it happens based on certain logic / folder naming / lua definitions. So maybe it's loading them in the unexpected order?
  12. Looking forward to trying this!! Looks great.
  13. I may be missing something... I don't have any mission on either Marianas or Syria (I do own Syria and have both maps and installed): n
  14. If you take the first 24 characters, it's perfectly safe. You won't have the blinking cursors, which are very useful in many scenarios though.
  15. Thanks for the recommendations! I own both Zone 5 and the Fear the Bones campaigns, but I have not yet started them, as I'm doing the Warbirds campaigns first. Thanks @draconus for recommending the "included" campaign and missions. I just finished Watching de Devildog and I agree it's another masterpiece. I like it how this missions force you to refuel in order to achieve them, I wouldn't have become more proficient on air-to-air refueling without them. Also, I had to refresh concepts like Computer Pilot delivery mode, created my own mini-mission to "train" how to take down an Mi-8 which is the perfect IR evasion machine, and also nice to do some more carrier landings. So, I concur, it's another masterpiece that plays as nicely (or even more so?) than the Training Day. So, thanks Heatblur, if this is what we can expect from the F-4, you have my money! Thanks again! Rafa. Edit: @IronMike, yeah, I fully agree with your assessment, that is why I came to compliment on the masterpiece and not complain on the minor issue I locked under the spoiler block. It is a masterpiece and I really appreciate it!
  16. I'm going to expand a bit further: I have been even insulted in the 4YA forums for even suggesting the addition of MW50 on the Bf-109 because it is not "historically accurate". I have been "harassed" (to put it mildly) by ED and others in this community for asking for a unitary broach JSOW for the F-16 because the USAF block 50 circa 2007 didn't carry it and it would be "historically inaccurate". So if I'm going to take <profanity> from everyone because this games pursues historically accuracy above anything else, let's have historically accurate buildings. Right? If not, let's just relax on everything else as well and allow me to use MW50 in Dday missions and to bloody well be able to take down a tank with a JSON on the most versatile modern fighter we have. But to demand PERFECT accuracy from everything and then say: "hey, it's OK as long as it looks the part"... common!
  17. I'm not nitpicking about a bolt, I'm talking about the entire topping feature of the tower. I'm sure that if the Statue of Liberty was depicted without head, or missing the raised arm, you would agree that it was not the greatest depiction, right? I believe what is important to some is not so much for others. I have heard from ED this exact reasoning: we are modeling the F-16c after the block 50 model as flown by the USAF circa 2007. So if they are so adamant of a specific plane of a particular model for a particular brand of the government flown in a particular year... and we are getting Normandy during summer of 1994 that is tailored specifically for operation Neptune... heck, I think I'm entitled to ask that the most recognizable building IN THE WORLD has the right proportions it has had for the best part of the last 130 years!!!!
  18. My point exactly. It IS pretty bad. The top part makes it look like a squashed hat. The proportions of the top element are COMPLETELY wrong, of a VERY iconic monument that we all know and recognize. The finishing of the building gives it class and a natural "termination". The proportions on the top landing floor make it look like it is unfinished or that the finishing section was not thought of. The thing is, this is a very documented building:
  19. @MAESTR0, I "hinted" at this before, but with this new footage and the following pictures posted above: it's clear that the proportions / size of the Eiffel Tower are WRONG. At least on the top section. This is a true ICON of the world, not only of Paris. This is, perhaps, the single most iconic building ever to have been portrayed in the entire DCS map collection. It's probably also the easiest to have documentation on its size and proportions. Could you guys please review the 3D model for the tower? It's very clearly WRONG. Thanks.
  20. This is exactly my complaint about the "scope" and "versatility" of the map. If all helicopters are "out of the equation" of the map usefulness, it's not a versatile map. I agree there were none during WWII. But then it wouldn't make sense to fly a modern jet over it either?
  21. And hellictopters.
  22. Hey Friends, I was doing the Training Day mission (absolutely incredible!!!, a must do if you are a Tomcat pilot!). Upon taking off, the carrier lists "hits" and gets damage up to 1% while I am being pulled by the catapult towards take off. I'm not sure if this is a known bug, a new bug, or if I'm doing something wrong (I don't think so, but it could be). Thanks for any feedback, Rafa.
  23. I just had to chime in. This is, indeed a MASTERPIECE! Why don't we have more things like this? I would pay money for this "immersive incredibly evolved missions". This was, indeed, more like an action short than it was a mission. Absolutely incredible!!!! I had the same problem / question as above with the tanker: not if tunned by me, nor if tunned by Jester, would the the TACAN give any readback. So finding the Tanker is a real treat. I had to F2 until I saw the C-130, note his coords and heading, plot a course, intercept it until Jester finds him somewhere in the horizon, STT him, and only then was I able to merge with the tanker. What follows contains a spoiler, but I thought it's worth mentioning: Also, I'm not sure if I'm doing something wrong, but when taking off, the carrier shows up to 1% damage as I am being pulled by the catapult. Not sure if this is a "new" bug, I have never had this happen before. Again, thanks for a master piece of a mission! Best regards, Rafa.
  24. See... this is why I honestly cannot get behind the idea of making a map based on a particular OPERATION (not even date or year). For us mission creators, a map should be as much of a "white canvas" as possible: a location with certain characteristics, that can me made into almost anything via the ME and the one creating the mission. But to say a map will be: - Of a particular area (which is obvious and expected) - On a particular year (which is less obvious but somewhat understandable, something needs to be "fixed" and non-modifiable) - On a particular month and SEASON (which now limits the ability to tell "different" stories: snow, gives a completely different feel to a map) - Made for a particular operation (in this case Neptune) Now you have a map is no longer versatile. It's like saying you are making a SEAD F-16 that can only have a fixed layout of ordinance, because that is what they used during the operation X over country Y. This limits the ability of mission makers to make versatile, interesting, dynamic missions. Even if this is a WWII centered map which allows for nothing other than THAT scenario, you cannot even do a "beginning of the war" mission or campaign. It is too limiting. That's my take on everything we are reading, even if the images look nice.
  25. This looks great! Originally there were some "critique" about the Eifel Tower's "proportions". Any info on Paris?
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