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Executioner

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Everything posted by Executioner

  1. Perhaps there is another config property you can use in addition - to stop the firing (they can't fire if they can't target I presume - what about something to spoil their line of sight without actually being a "visible" part of the object) ? Martin...
  2. I'm all teased-out - I can't take it anymore - where's the damned buy button ;) http://forums.eagle.ru/showpost.php?p=1475585&postcount=2 Martin...
  3. Might this also be a problem ? Possibly need a surface/mesh property change within the model itself. Martin...
  4. Hi guys, I thought the forum members could use a new toy - helpful in daily forum use and especially useful in these tense pre-release days ;) Martin...
  5. I get the same with both CBU-97 and CBU-105's (although I've not tried -87s). Simple mission - 4 Shilkas and an in-air start - if I turn the aircraft around and drop a CBU105 targetting the 2nd inland Shilka - at the point the CBU-105 "disperses" I get a hard lock crash (as above). The CBU-97 gives the same style crash, but happens the INSTANT you pickle. Interestingly - if I go from maximum graphic detail (HIGH settings plus full AA and all the trimmings) to minimum (LOW detail and no AA, mirrors or anything else) I can get the -97s to leave the aircraft and cause the same at-"dispersal" crash as the CBU-105. This is all with a resolution of 1920x1200. Martin... CBU105CrashTest.miz
  6. Thanks :thumbup: If there was ever any 7yr old boy that loved to run around with his arms out shouting "NEEEEEEEEOOOOooooooowwwwwwwwwwww gudda gudda gudda!!!" - I am now, once more that boy. You can stop - I don't need anything more for now! :music_whistling: Every few days (when I'm not programming - bah work!) I fire up DCS:World and the P51D and I take to the skies in a hastily construction mission - one P51 - CHECK! - some Shilkas and assorted trucks - CHECK! Gun ammo - CHECK! :D Up into the air - flick a few switches, turn my ethereal-looking sights onto some targets (you can see where they are - the firey streak of tracer is generally ambling across to meet your nose) and pull the trigger ;) Hehe! Yes, I see you all out there - the happy band of fliers - I see you with the same grin I'm wearing right now - it's the grin of a 7yr old who's just been allowed to get the best toy ever! If you haven't bought into this early access to Beta DCS P51D (and no doubt more goodies to come), then there's a familiar-looking child sitting just at the edge of your memory who would like a quick word :pilotfly: Excuse me now - I have to get back - just one more go before bedtime - PLEASE! Thanks again ED - keep em coming ;) Martin...
  7. The EDM tools have been publicly available for months - those videos were published at the beginning of May :music_whistling: (Edit: NORRISED!!!)
  8. It's been suggested that this would be something ED would have to do themselves (you'd need the EDM model format and that's internal to Eagle Dynamics) :) Would certainly be good to have though - can't really go wrong with a free modeller (as long as it has the capabilities to provide all the features model designers need to develop DCS models, that is) :) Martin...
  9. Hi, Try the Wags Profile - after all - the guy must have to fly with it every single day just for work! (oh the horror! ;)) Martin...
  10. 3D Studio Max 2013 (and 2012) Hi, Is it possible to get a version of these plugins compiled for 3D Studio Max 2013 (I've searched and not seen anything mentioned) - the current installer only knows about versions up to 2011 - as listed in the oft-updated first post. I have 2013 64-bit, although I dare say people may have 2012 and need an installer that caters to that too ? Martin...
  11. In case the official link is still being sorted out - you could try FilePlanet - they have v1.1.0.9 available as either a "Full" 4.2Gb download or in individual parts. Personally I'd go with the parts as you can then verify them more quickly. http://www.fileplanet.com/118134/0/0/0/1/section/Game_Clients They appear to be the main files and download here at about 2MB/s (I don't have time to grab them all the check the md5's, but I've checked the first and last parts against my originals and they are identical). I include my MD5's here from my original download files: full_setup_v1.1.0.9_en.exe - 1625ab4ce28064ee271f43276ed17584 full_setup_v1.1.0.9_en-1.bin - ad2b68e219fb8fe2052149e1379cb469 full_setup_v1.1.0.9_en-2.bin - 6c523aa620b0c240e2c233aba416bd0a full_setup_v1.1.0.9_en-3.bin - fe8b60e4484613f5a4dfd3bf86bf255e Anyway - I'm sure an official file list will show up - but if you're in a hurry - the above link should help :)
  12. I need more time for all this - at the moment I get a chance for a few comments on a couple of forums - even added together it's not enough time to play the bloomin' games! ;) Anyway - here - have a long post :music_whistling: I don't disagree that it's possible to extend resourcing on a project at any time (given funding). It is dependant on available skill-sets and experience, however. I can definitely see a competent developer take a few weeks to a month to get to grips with sections of a codebase such as this (again - dependant on clarity of code and so on), even on their own with limited input from other members of the team - after that (as a lead on the development) you'd have to ramp-up the feature requests they get to work on and see how things went. Time is never something you have enough of is it ;) I think BMS is rather a special case - if you don't already fly that sim chances are slim that you would switch from DCS. If you already mod for it, then you will have a choice to mod for both right up until one or other product takes you away more permanently (I suspect ED will win this one, given the time-frames of F4 releases in the past in comparison and the features that are added with each iteration of DCS). As for the most interesting thing for me (as a developer, naturally) - it is this: DCS as an engine, as it stands currently - is looking like it is in a position to have airframes developed within it, mostly separate from the engine development itself (in terms of api). Up until now, each airframe has required an "adjustment" to the core in order to allow for various physics and simulation elements to be included. THIS will be partly why BS2 exists in the form it does and why it is being charged for - the act of moving the BS1 airframe to the current release iteration of the engine has required ED, by the looks of things from the outside, to almost go back to first principles for the helo and then continue on through the testing and adjustment that is required for release. In addition to that the other teams available have been working on content and features to go along with this engine integration and the result is a "new" simulation that marries all these things together in a neat bundle for our purchase and enjoyment. At this point it is likely that 1.1.1.0 and BS2 could share the engine in a single location (what is left is the extra "glue" that is always needed in these cases, but the engine itself is pretty much identical). I would suspect the "glue" for future airframes is now manageable and a workflow exists for pulling the engine at any point to test against BS2 and A10C (plus DCS:Next and probably DCS:FL). Witness FC3 - which I suspect is an indication that the airframe teams can lift and integrate those earlier planes and do the same for them as was done for the K/A-50. I'm hoping that ED are now seeing their original dream/aim of a DCS-level airframe every 9 months or faster coming to pass from now. As a fellow developer from the trenches I congratulate them if this is the case - there is nothing more satisfying than watching a system you've developed have features added to or re-used (by yourself and others) with "ease" compared with the version you were working on previously :) Modularisation is the key. Remember we've watched them do this previously with the sound engine and we are all about to witness this again with the Nevada terrain (and the EDGE upgrade). This reduction in overall workflow means the individual teams working on either terrain or airframes can concentrate on their particular tasks without constantly having to work with, or wait for, the core engine guys. I also suspect they are already well on the way to what people call a DC. In ED's case it will be an interesting affair - we are likely to see manually run conflicts, alongside AI decisions - both live and after-action - alongside set-piece missions. First chance/part being the randomising mission creator that we have currently - the second being the JTAC/Commander system that is coming for $20 - then onwards as the steps and releases allow. Wags was right on the money. 2012 is going to be a busy year for fans and developer alike I think :D (and you all thought the most exciting bit was the new fixed wing airframe - pfffft - shame on you! :smilewink:)
  13. Shouldn't we remember that DCS:Next Fighter was specifically listed as being developed "in parallel" with the other projects ? How is that potential slippage or not maximum effort ? I'm curious (although I expect the answer is obvious) how many forum posters would refrain from buying DCS:Next Fighter simply because it came out after DCS:Flying Legends(1). I'd be surprised if it was even one person. We have a rough estimate of when DCS:FL will be available - we have no information regarding DCS:Next Fighter. They "surprised" a lot of people with the release of BS2 (yes, let's not talk about the price, just this once huh) - who's to say there won't be a nice early 2012 or Xmas 2011 surprise release of Next Fighter (would be great huh ? ;)) I could understand it if these statements were buried under pages of other announcements and obfuscated in odd language, but they aren't. We're also aware that Matt isn't personally creating these titles on his own and therefore it's entirely possible (however small anyone "suspects" ED is) that there are plenty of aircraft developers to go around :thumbup: I work pretty hard as a developer (not for ED) and I expect a certain amount of misunderstanding or misrepresentation as to how much effort goes into particular features, or how long a bug will take to be fixed, or whether I truly understand what User A or User B would like - FROM the general user population of the various applications I'm involved with - but I would find it extremely insulting that, when faced with information directly from myself, they basically turned around and said to my face "hey - we don't believe you" or "hey - I think you're not capable of getting this stuff done at all, even though I don't know how you do it currently". Thankfully - in the part of the industry I work in, people just don't do that. They ask for things (badly in a lot of cases, or at least without knowing exactly what it is they're looking for :music_whistling:) - they demand other things, which we talk about and, if necessary, give them information as to how or why that isn't possible or not likely in the short term. They never insult us by suggesting we don't know how/why or what we're doing. Payment or not is how we define our main interaction with our users. ED are no different in that regard. To suggest they are less than capable of defining what they want to do or how they wish to proceed (without being a direct member of their staff) is truly insulting. :( I buy ED sims - I play ED sims - I don't play MP at the moment. I haven't taken part in a poll (here or on any other forum). I'm probably one of many people who, at least up until now for me, quietly go about their sim-time, buying things they like and never mentioning that it all works for them or they enjoy it as is or are happy to pay for the next thing when it's out and meantime will continue with what they have. Unfortunately these people are likely the silent majority of customers for ED, who will therefore have other business means they rely on for gauging their requirements (outside of this forum.):) Passion is a wonderful thing, but lets all try not to passionately convince the people creating things we might like to play that we're not worth talking to, as we take everything out to some extreme or other ;) (great - another post complaining about forum stuff - just shoot me now - I'm clearly no good for anything else!)
  14. But they're not being unrealistically priced at all - it's 1/3 of the cost of a copy of something like BF3 or CoD:MW3. Those games are designed for a few hours play - plus some online grinding in multiplayer to get weapons you've already payed for in matches that often depend on less-than-savoury players less interested in teamwork than their own stats. Compared to other flight simulations, such as FSX or RoF the pricing is also significantly less, so again, rather than you moving the details of your argument around - where is the list of combat sims that have had you just fly around ? If ED don't make a worthy simulation, people won't buy it - yourself and myself included, but to lecture/whine at them about how they "better not do this or that" before we've even seen a list of features, let alone the game itself, seems petty to me - that's all :) Let's bear in mind that they tend to release, at most, a couple of things in a given year - so that's looking like a $40 to $80 expenditure in 2012 for simulations from ED needs to be kept in context. It pales compared to the spread of a person's PC upgrade costs - even your annual $7000 expenditure dwarfs it by some margin. All spending should be considered in the current climate, from toothpaste to house purchases and this is no different, but consideration is not what you are showing ;) If I singled you out (which I appear to have - sorry) for the main thrust of my complaints at the complainers - I apologise - you were merely the latest in a long line of forum posters that I've read do the same over the past years I've been reading (and not posting/registering) :) Edit: Apologies Viper - I will also leave it there - I've had two fair cracks at complaining myself now ;)
  15. Don't people EVER get tired of whining ??!! :no_sad: Please list for me the COMBAT simulations, that ED have released, where you just fly around ? Do you complain like this in everyday life ? That must be fun! :thumbup: THIS is why they usually keep quiet about what they're doing - heaven forbid one of the 5 things on the list is late/missing next year - the rest of us are not going to hear the end of it from people who should just get over themselves! Amazing - couple of posts here and I stoop to complaining about complainers - the irony :lol: Personally, I'm looking forward to pretty much everything on the list - ED produce study sims, so apart from FC3 I'm expecting more buttons than you can shake a stick at. I bought the BS2 "upgrade" (£12.50, wow, expensive! There goes this week's fish and chips :doh:) and some of the other items look like they'll be offered at around the same price, which is fine by me. I'll be buying everything on this list unless there's a truly compelling reason not to (they kill a puppy with every sale, for instance). Can't wait to find out what the DCS: Next Jet will be too :D
  16. Serial #: 00888 (nice!) Location: UK
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