-
Posts
70 -
Joined
-
Last visited
Content Type
Profiles
Forums
Events
Everything posted by Luka CMF
-
I'm experiencing weird problem. I'm currently playing community "Operation Earnest Will Redux Part I" but I have also started "Red Flag Training Missions" and "Operation Persian Gauntlet". When I go to campaigns DCS displays "Operation Earnest Will Redux Part I" as active and other community campaigns as inactive, but when I click on F-14 campaigns and the click again on community it shows "Red Flag Training Missions" and "Operation Persian Gauntlet" as active and "Operation Earnest Will Redux Part I" as inactive(as in attached printscreens). How to resolve this without losing progress in any of them?
-
Feedback Thread F-14 Tomcat - Update 24th Jan. 2023
Luka CMF replied to IronMike's topic in DCS: F-14A & B
I can definitely say that mission 5 in operation reforger is broken, I played 4 more times this evening and managed to kill all MiGs and SUs that wizard told me to engage and waited till I get RTB that I never got and barely made it to the carrier and landed with only 600lb of fuel after and mission score is 50. I even went digging through the mission in mission editor to check the mission goals and uzi 7 never comes to relief... -
Feedback Thread F-14 Tomcat - Update 24th Jan. 2023
Luka CMF replied to IronMike's topic in DCS: F-14A & B
Of course not. It's just that you came off a bit rude and I was expecting a dev to respond as this is HB's F-14 update feedback. -
Feedback Thread F-14 Tomcat - Update 24th Jan. 2023
Luka CMF replied to IronMike's topic in DCS: F-14A & B
Operation Reforger SC version, Mission 5 - Alpha strike: Gudauta I took off from carrier, 7 miles from carrier turn and climb to wp1 to rejoin with pontiacs, follow to wp2 and wp3. On AWACS call about 2 SU-27, getting down to 10k and killing them. Get another call for 2 MiG-29 taking off, kill them too. Few moments later we get another call for migs in direction of Sochi, kill them. Get order to resume CAP, wingman declares bingo, send to tanker. His response is can't do so I send him RTB, he ejects at some point while I still have 11000lb of fuel. I keep on CAP between wp2 and 3 for another hour and a half, keep checking debrief/score(no friendlies died), message history that I haven't missed RTB, F10 map to check if there are any red planes, keep changing views around to check if any red can be found, nothing... I stay in CAP till I get to 3000lb of fuel, most of the friendlies already landed, no other strike is happening and only few tomcats on CAPs. Call to mother, land by the book with only 800lb of fuel left. Mission score 50 - draw. I have flown this mission 5 times and always the same result. Is there a bug in the scoring system or something got broken with latest update. p.s. Similar thing happened on mission 10 of operation sandworm, I have contacted sandman and he said that he found an error in scoring but missed the patch release -
Feedback Thread F-14 Tomcat - Update 24th Jan. 2023
Luka CMF replied to IronMike's topic in DCS: F-14A & B
I might have missexpresed myself a bit, what I meant is that range indicator for Phoenix is cropped a bit when it's showing 100mile bar range as 2nd zero is not visible even when I moved my head to see it and that the HUD is not rendered when looking through a gap between handle and canopy frame. Maybe solution for lifting or lowering a seat would be to actually move the whole seat up/or down together with the pilot body if that was possible in real F-14. It is weird when I reset view and my view is a bit obscured by the shoulders of the pilot body when I turn my head right or left. P.S. I wasn't talking about the RW objects, just the parts of the HUD that were "fixed position" i.e. range bars. -
Feedback Thread F-14 Tomcat - Update 24th Jan. 2023
Luka CMF replied to IronMike's topic in DCS: F-14A & B
Sorry but there are 3 other issues in my post and why I think HUD should/could be trimmable. By the way, this question is for the devs, not you. -
Feedback Thread F-14 Tomcat - Update 24th Jan. 2023
Luka CMF replied to IronMike's topic in DCS: F-14A & B
Would it be possible that you make whole HUD trimmable? Because if I want to have body displayed in VR and center view and lift a camera position in such a way that my head matches shoulder position where real head would be, HUD is not fully visible and if I try to see the top of the hud through a gap above the handle that is above the ACM panel it is not rendered on the glass looking through the gap. Also, I have noticed that HUD is a bit trimmed as I cannot see number 100 on the range indicator for the Phoenix on the left top side of the HUD. -
Thanks. I should have asked this after 3rd attempt
-
Thanks
-
Hi Sandman, I have another issue. Mission 10 - played it 17 times and draw 17 times! Every time I fly to checkpoint 2 to rendezvous and order the attack, proceed to chpt 3 kill 2 F-5(after other escorts killed all MiG-29s), no friendly losses. Strike crew does successful bomb run and egress, I escort them closest to the chpt 2 and head for mainstay. I kill 2 F-5s and A-50 mainstay. Return to ship, get the music, exit, and draw again and again and again. Only thing that I never tried is just to escort the strike package back to the sea and then land. Please can you put scoring logic per mission because this is getting frustrating. THNX
-
Hi Sandman, I have another issue. Mission 10 - played it 17 times and draw 17 times! Every time I fly to checkpoint 2 to rendezvous and order the attack, proceed to chpt 3 kill 2 F-5(after other escorts killed all MiG-29s), no friendly losses. Strike crew does successful bomb run and egress, I escort them closest to the chpt 2 and head for mainstay. I kill 2 F-5s and A-50 mainstay. Return to ship, get the music, exit, and draw again and again and again. Only thing that I never tried is just to escort the strike package back to the sea and then land. Please can you put scoring logic per mission because this is getting frustrating. THNX
-
Thank you. I managed to finish mission today. I think that it was my mistake but still not sure exactly what, probably landed before RTB call as I was winchester. BTW I really like the campaign
-
What are the goals of the mission, for scoring? Is aerial refueling mandatory? I've flown this mission at least 8 times so far and no matter how many MiGs I kill, I always end with 50%. I take off from cat 1, wingman takes of when I'm around 5-6 miles from the carrier, contact Emirates ATC at 7nm as instructed I gradually climb to 20k and get there just a few miles before the coast Fly to wp1 but don't refuel as I'm still not good enough for AAR but I fly at some 270 KIAS saving fuel. Contact Darkstar halfway to wp2 as instructed Fly to WP2 to meet with the convoy and meet them at around wp2 with 15800-15900lb of fuel Escort them till darkstar tells me to go heading 065 to intercept Hit the full burners dropping tanks and climbing to 40k to burn bit less fuel contact overlord when prompted but on screen message remains even though I have contacted overlord Arriving within 50 miles to point of the attack and launching phoenixes and descending down to 30-25k with 8000lb of fuel left. Start launching sparrow(s) as closing in Few times I manage to get 2, sometimes 3 (and sometimes get killed...) When Overlord tells me to disengage as enemy is turning back or if I drop to 2500lb of fuel I head back for the carrier and land Every single time, no matter how many I kill, mission score is 50%
-
VR Shaders mod for better VR experience
Luka CMF replied to Kegetys's topic in Utility/Program Mods for DCS World
Obviously it doesn't remove all shader caches -
VR Shaders mod for better VR experience
Luka CMF replied to Kegetys's topic in Utility/Program Mods for DCS World
If you've seen others mentioning shadercache(A:\DCS World OpenBeta\Mods\terrains\Falklands\misc\shadercache) I obviously missed it because I have only seen metacache (A:\DCS World OpenBeta\Mods\terrains\Falklands\misc\metacache\base). Even scripts out there for clearing cache dont remove shadercache in terrains. i.e. #Remove metacache from each installed terrain Get-ChildItem "$Env:ProgramFiles\Eagle Dynamics\DCS World*\Mods\terrains\*\misc\metacache\dcs\*" | Remove-Item -Force #Pull user's Saved Games Folder from where it is set $savedGamesFolder = (Get-ItemProperty -Path "HKCU:\Software\Microsoft\Windows\CurrentVersion\Explorer\Shell Folders" -Name "{4C5C32FF-BB9D-43B0-B5B4-2D72E54EAAA4}")."{4C5C32FF-BB9D-43B0-B5B4-2D72E54EAAA4}" #Remove FXO/Metashaders2 Get-ChildItem $savedGamesFolder\DCS*\fxo\* | Remove-Item -Force Get-ChildItem $savedGamesFolder\DCS*\metashaders2\* | Remove-Item -Force Sorry I don't understand waht do you mean -
VR Shaders mod for better VR experience
Luka CMF replied to Kegetys's topic in Utility/Program Mods for DCS World
I'm IT professional for over 25 years and if anything I know how to isolate the problem but I have missed something that no one ever mentioned when clearing shader caches. After work today I managed to re-do all the troubleshooting and tried something else before deleting it all and reinstalling - I have deleted additional single file per terrain that I have - A:\DCS World OpenBeta\Mods\terrains\Falklands\misc\shadercache. Everywhere where I looked(read) it is stated to remove this A:\DCS World OpenBeta\Mods\terrains\Falklands\misc\metacache\base , A:\save games\DCS.openbeta\fxo and A:\save games\DCS.openbeta\metashaders2. I sorted all issues by deleting all possible shade caches listed above, installing DCS VR Shaders mod for 2.7.12.23362 and vrperfkit_v0.3. Settings in ODT PD 1.3 ASW on 40Hz fixed + nvidia settings to maximize and stabilize the performance. Turning on and off scaling in nvidia driver made no difference p.s. A drive is my fastest M.2 SSD with 6GB/s read/write -
VR Shaders mod for better VR experience
Luka CMF replied to Kegetys's topic in Utility/Program Mods for DCS World
I'm running standalone version NOT the steam so no steam VR which is robbing me of frames even when I run project cars or assetto corsa, in those two I don't care about frame or two but I sure do in DCS. So far OpenVR FSR and DCS VR Shaders mod for 2.7.12.23362 worked for me perfectly until the latest update or one before(not entirely sure which one broke it) I do not use steamVR and OpenVR FSR doesn't need steamVR. I tend to use cleanest possible configurations of anything that I run in VR. AND no Open XR doesn't do anything better for me than Oculus tray tool or oculus debug/cli, I did not have any measurable improvement. Most noticable improvement with open xr is only if you're running steamVR or windows mixed reality headset. -
VR Shaders mod for better VR experience
Luka CMF replied to Kegetys's topic in Utility/Program Mods for DCS World
After every update I clear ALL shader cache, in save games folders and in terrains folders as per instructions, do the clean and repair and finally install FSR and vr shaders mod. I alternate between 1.2 and 1.3 pixel density/super sampling in oculus debug/cli. -
VR Shaders mod for better VR experience
Luka CMF replied to Kegetys's topic in Utility/Program Mods for DCS World
Unfortunately OpenXR doesn't produce any noticeable difference in my case. I've already done repair/clean of DCS and no help. Could it be that DCS VR Shaders mod for 2.7.12.23362 just doesn't work well with 2.7.15 ? -
VR Shaders mod for better VR experience
Luka CMF replied to Kegetys's topic in Utility/Program Mods for DCS World
Tried, it doesn't work better, it's exactly the same or the difference is unnoticeable. Oculus is natively using OpenXR and Oculus debug tool/debug cli and Oculus tray tool manipulate settings in the same way as using OpenXR. Oculus is not a WMR device thus OpenXR is not necessary. p.s. I'm running standalone version of DCS -
VR Shaders mod for better VR experience
Luka CMF replied to Kegetys's topic in Utility/Program Mods for DCS World
I need help(if already posted what I'm looking for, please link) I have AMD R7 5800X, 32 GB 3800 CL14, RTX 2080 SUPER(driver 516.59) and Rift S(latest beta driver). So far I somehow coped with lack of performance with VR shader mod and FHolger OpenVR FSR but ever since update to 2.7.15 open beta everything became unplayable. I can't get sharpness that I used to have and even though (DCS)FPS counter is showing 40 FPS I'm getting glitches and slideshow-like frame rendering. I mostly fly F-14 and F-15 but I've tried all the other mods that I have and on every single one of them I get same issues(some worse some better depending on map). I have configured all as before the updates, cleared shaders caches and clean install of updated nvidia drivers(of course I've configured general and game settings to previous good working settings) -
I'll have time to do that later, after work and let you know. While waiting for test, is there anything else that could be the problem and not related to my profile or the mappings for winwing, tartarus, 3 MFDs, couple of radio, nav, general and custom button boxes?
-
already have done so...I only haven't removed bindings(have only cleared keyboard as I'm not using it so much while in VR) because I have spent many hours getting everything mapped that can be applied to my setup
-
No, nothing added, no external programs nor plugins or anything similar