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Everything posted by Mach3DS
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That's wierd. Let me check on my end. I never noticed that previously. I'm at work. So I'll check when home.
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DCS: WWII Assets Pack - B-17G Livery Competition
Mach3DS replied to NineLine's topic in Western Europe 1944-1945
That's really too bad, and pretty short sighted of the decision makers at ED, if I can respectfully say so. There's literally no point in me submitting mine. It would look like wierd glossy grey, wet paint. The current build is broken. Even by Specular standards. A real shame. Doesn't Nick Grey want to see real looking paint/metal B-17s in the sim? We've already provided the solution and offered to give it to ED for free. I'm actually not shocked that this was the response (I kind of expected it), but I had some hope that perhaps there was a chance this would yield the best outcome. Oh well. Thanks anyway for trying Nineline. I know you were hoping for an improvement as well. -
Complete. Uploading.
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I'm almost finished with this one. adjusted the Engine nozzle Roughmets, Exterior, and I've added Flight Suit Patches with Normals for Pilot and WSO. I've also added the option to fly without the WSO if for some reason you ever want to... Also, I've discovered that the exterior Paint is in fact NOT vinyl decals, but actually paint. So no normals for the exterior needed.
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That's because you're supposed to edit the external materials using the texture. Not the Json. So delete the json, then edit the specs. This will give you full control. Yes, agreed. People can use whatever method they please. The point is that it's silly to keep using a system that is long obsolete, and the best solution is quite simple to implememt.
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AFAIK we don't want any work around required for Liveries. Including deleting the json file altogether. Which doesnt do.the same thing as replacing it with yours does. The reason being, is that when people update, the updater will overwrite that file with the default one. On every update. If it doesn't anymore, than that's news to me, because it's done that for the last several years. ED needs to move the B-17 to native RMs. That's the real solution.
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Agreed. Unfortunately, If there's no change to the way it works natively, I simply will not be submitting my work. I refuse to use SPECs anymore. Especially since it doesn't work correctly. And the file , even if you alter it, will be replaced again when you install any update. So that's about it for SPECs for me. Especially since this is for a paid only product that only purchasees can see to begin with. Roughmets should be adopted.
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No. They must be placed in the Coremods folder where the core texture zip folder or just folder resides. If you're using specs, DELETE the json together. However, note that the skin will not work in Multiplayer. ED still needs to fix that. If you enable Roughmets via the described prices, specs will no longer work. At all.
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I've deleted mine. But I don't think you need to. Once you place the files in a folder named the same as the core texture zip file, the sim will only recognize Roughmets from there on out. The trick is that you have to name them (for now, until ED makes them native) the same name as the DIFFUSE Texture name with the addition of "_Roughmet" at the end. So like "Texturename_D_Roughmet.dds". This lets the sim see the Roughmet.
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Beautiful work! Sadly, yes. In order to make speculars work correctly, you need to either edit or simply DELETE the Model's JSON file. Honestly, that JSON file is old and not needed. Get rid of it and your specs will shine. Literally. This is part of the reason why ED should just implement Roughmets. Get Mega to donate his. Because otherwise everytime you update the sim, the file is replaced. Rendering all the Specs to the old way.
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It's actually not too different that if you were to update it to RM format it would prob only be a slight variation of what you have now. Just really make those Red Channels white. There is an AO in the paint kit in one of the layers but it's baked the bottom side. I think what ever you do it will look good! Let's see some WIPs!
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Thanks! I'm using Roughmets. I've been talking to 9L in DM's. But no I was not aware of that response! I"m going to keep this how it is. It will not be modified to use SPECs. So if need be, I'll just not enter the competition. I'm ok with that. I think the only real solution, is to have Roughmets implemented. Yes, it will break the B-17s in some of the Campaigns. Yes, those can be replaced with stand ins until they can be updated. And yes, the default skin already has a great RM made by Megalax which could be used (I'm guessing he'd just hand it over). But honestly, if they break, how much worse will they actually look? IMHO, RM is the way to go. Take the band aid off right now. And move forward with all these new liveries. Update the old ones. Just do it.
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Because you asked nicely, I'm happy to provide more WIP shots. I figure people like to see work happening. Those who don't. Oh well. Let's not let this thread get highjacked. I'm excited to see more B-17 Liveries from the rest of you! It's finally going to get some love! I'm especially waiting on Helles Bell to show his work! So many!