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Mach3DS

ED Closed Beta Testers Team
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Everything posted by Mach3DS

  1. So additional features needed: 1. Mouse and keyboard functions for rotation and movement of the model in free space. Including zoom and Orthogonal views. 2. Texture inspect, all the Texture views. Full shader, Diffuse, wireframe, Normal, Roughness, Metallic, AO, Cavity, Material Errors etc. 3. Textures loaded and inspect window with locations. 4.... You can see where I'm going with this. You guys designed a great tool and it was well thought out. It can't be easier to make all this in the base game rather than simply code the DRM I to MV. That seems hard to believe for me. And we get to keep the full functionality of all that work that went I to the tool to begin with.
  2. What I don't understand is that is it really EASIER to have to code all that new functionality into DCS, or would it be easier to simply code a account login into Model Viewer? It doesn't make sense to me. You have all the functionality you need in the tool. Now you want to code all this other stuff into the base game? It seems like pie in the sky requests for stuff that already rxists. And all this taking up RAM over and above what it already takes to load a shell for working purposes in MV already, let alone having to run the editor also. Just a thought.
  3. 9L I know you're doing what you can and that you're not the decision maker. I thank you.
  4. I'm not participating. For the same reasons. Anyway, I want to do my best work. It's not possible. Sure, people have proven that you can put paint on the asset. It's not their best work. It CAN'T be their best work. And the work flow is simply unreasonable in terms of time wasted doing things that could be done in 10x less the amount. The fact that people never knew about model viewer is irrelevant. They have simply been missing out, and have not been doing their best work. This competition by the nature of even being held is saying that you don't care about having high quality work included in your product. Your willing to fully accept liveries that are misaligned etc. There .ight be someone who decides to spend 100 hours of their life to accomplish what could have been done in 10. Yes. I realize that. That's not reasonable. My biggest fear, and I've said it before, is that you will move ahead with this as the new model for all business in the future. Converting older assets with updates that lock out files. Why do I want to spend that much time on something which can't be my best work? Honestly, it feels like the "MV can't load encrypted files" is an excuse. I'm not trying to be rude. It just does. It comes off that way. Anyway. For me this has little to do with the F-5, and everything to do with setting a precedent and future direction full of uncertainty if we can even participate in livery making in way that allows the best work we can do to be used. I don't want to do anything other than my best work and I don't want to share with anyone that which I know is sub par. So to me this is a competition about who can submit their best looking sub par work. That's not an insult. It's a fact, as outlined. And not an insult either. I know.leople.are.doimg the best work they can with the circumstances. (So please don't delete this post). No one can produce their best work because it's physically not possible to inspect areas of the model in the game the same way you can in the MV. And the host of other functions that it provides. Which is phenomenal. That's why for the life of me I don't understand this decision. So I get it. You need to do what you need to do. That's your business and your IP. I respect that. I can't support it. I hope that ED will not wait years to implement a solution while still pushing out updates and content that further place a wedge into the community. This isn't just a livery artist thing. It affects everything from campaign designers to special liveries where this direction simply makes doing the task un enjoyable and more difficult than it needs to be. And harder to find people who will want to do it under these circumstances. Respectfully, Mach3DS
  5. Available. Enjoy! 1st post updated as well. https://www.digitalcombatsimulator.com/en/files/3344119/
  6. Uploaded. Will be available whenever ED gets around to approving it!
  7. ok this one is good to go...I think. I'll do a once over to double check. I added the correct GBU-12 texture for the time. It will revert back to stock when you drop it but it will look great until then! LOL.
  8. So converting these to the new template takes almost no time at all. But I realized I need reduce a layer opacity on one thing by about 69% lol. Then it'll be ready to upload.
  9. Appreciate it man.
  10. Are/were you a Boomer (job not.gen) Storm?
  11. Converted another one my paints that has been in the private hangar for a long time. This one has my take on some combat weathering. DL LINK: https://www.digitalcombatsimulator.com/en/files/3344119/
  12. I haven't had a lot of time lately to just paint as I like. But I wanted to try making an RDAF HG jet. Since most of the leg work is alreDy complete with my base HG jets it shouldn't require too much work. Some additional stencil work but not much. The biggest issue is creating some of the additional stiffener plates and I wanted to have a go at making the search light. This is my first attempt at it. I think it looks ok. The biggest issue is that this has to be normalized and theight is split right down the middle on 2ndifferent texture sheets and the 2nd one is slightly warped compared to the main sheet. But I think it turned out ok. Not usually any problem when dealing with a line of paint or a stencil but converting the image to a normal has proven quite difficult to align since there's use of shadow s as well. But I feel like it's as good as I'm willing to spend time on it. LOL. I toyed with the idea of showing it in a forward tilted position but because there isn't actual 3D geometry associated with it It would look weird at different view angles so I opted to show it side looking. Which offers the most normal view from any angle.
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  13. Thanks my man! Appreciate it! Waiting on all your sekrit works to be made known!
  14. Uploaded to User Files. Should be available in the next few days whenever ED gets around to activating the file.
  15. A full up 1950's Korean war would be out of this world. all those aircraft mentioned would be a welcome addition!
  16. Converted! Had to change some of the stencils and edit the weathering and Roughmets.
  17. or those seeing the green digi-camo of the interior cockpit from the external view, it's a description.lua file entry I missed. Sorry. here's the fix for those that don't wan to wait. I will also update the User Files entry with the corrected File. It's pretty easy fix. The correct files are included already. Simply: 1. open the Livery folder 2. Open the file description.lua 3. Scroll down until you see the highlighted parts in the image 4. Delete those parts OR replace the entire lines (x3) with the following: {"f16c_cockpit_1", DIFFUSE , "f16c_cockpit_1", false}; {"f16c_cockpit_1", NORMAL_MAP , "f16c_cockpit_1_NRM", false}; {"f16c_cockpit_1", ROUGHNESS_METALLIC, "f16c_cockpit_1_RoughMet", false}; 5. Save. 6. Done. Fixed.
  18. For those seeing the green digi-camo of the interior cockpit from the external view, it's a description.lua file entry I missed. Sorry. here's the fix for those that don't wan to wait. I will also update the User Files entry with the corrected File. It's pretty easy fix. The correct files are included already. Simply: 1. open the Livery folder 2. Open the file description.lua 3. Scroll down until you see the highlighted parts in the image 4. Delete those parts OR replace the entire lines (x3) with the following: {"f16c_cockpit_1", DIFFUSE , "f16c_cockpit_1", false}; {"f16c_cockpit_1", NORMAL_MAP , "f16c_cockpit_1_NRM", false}; {"f16c_cockpit_1", ROUGHNESS_METALLIC, "f16c_cockpit_1_RoughMet", false}; 5. Save. 6. Done. Fixed.
  19. Added DL Link to first post.
  20. Added DL Links to first post.
  21. Added DL link to first post.
  22. Added DL link to first post.
  23. UPLOADED.
  24. HAVE GLASS & LINE JETS Uploaded.
  25. UPLOADED.
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