Jump to content

Th3ChosenOn3

Members
  • Posts

    76
  • Joined

  • Last visited

Everything posted by Th3ChosenOn3

  1. I've done a run on the Normal CCD of the 7950X3D, and got an average of 120, after I fixed my game bar issue and DCS was running on the 3D V-Cache CCD, my average jumped to 170 pre framecap update, and over 200 after the frame cap update. You should see substantial gains if you're on the 3D V-cache CCD, unless you're being bottlenecked somewhere else.
  2. Can also confirm it's fixed on MT branch with RX 7900 XTX and Adrenaline 23.2.2
  3. Haven't had time to do 5 benchmark aggregates, but the MT patch gives about a 30% uplift to averages, and a little bit to 1% lows. Almost cancelling the effect of having mirror and tacview on. I'm also running into a GPU Bottleneck at the end of the benchmark: Also saw the same stutter bit as @some1 with Tacview and Mirrors enabled, not entirely sure what it is:
  4. All of it's on the 3D V-Cache CCD, with game bar managing the scheduling.
  5. @EightyDuce Nevermind, I got the buildzoid timings working. Thanks for sharing your settings as I used it to figure out that I mistakenly turned off GDM (Gear Down Mode), because I thought it was PowerDown. For some reason PowerDown isn't available in my bois, but I did find it mentioned in the bios manual. Anyways, here's my settings in case anybody is using the same MB and memory:
  6. Alright, here are the final results between my 5800X and 7950X3D all comprised into one chart. Overall it's about a 60%-75% improvement depending on what's enabled. For the 7950X3D, I've updated the frame cap from 180 to 400, as the benchmark was sitting on the frame cap of 180 for the majority of the run. If the frame cap is left on 180, the benchmarks would average 170 FPS. As for multiplayer, I'm using rough numbers but I've seen more than double the FPS compared to my 5800X. On Enigma's Cold War I used to get between 30-50 FPS average, and now I'm averaging over a 100 FPS and being GPU bound at my native resolution and graphic settings.
  7. Have you tested your ram on DCS multiplayer? I've got the same kit and plugged in Buildzoid's timings, system seemed stable and working, but I would get IC failures on random files when I play online, and going back to the XMP profile fixed the IC issues.
  8. I'm just using game bar, as I wanted windows to manage the CCD's while gaming. I had to run the chipset installer twice as it didn't install one of the modules in the first run, then put windows in balanced power plan in settings and control panel, as well as have core preference set to auto/driver in the bios, so it gets controlled by die chipset driver. Then when you open DCS for the first time, it'll put it on the normal CCD and you have to open game bar and tell it that DCS is a game. After that, you have to close the game and open it again and see if it puts it on the 3D CCD (it may take a few seconds after starting to put it on the 3D CCD), and then you just check Task manager or resource monitor to make sure that it actually puts DCS on the correct CCD while in game. If it puts DCS on the 3D CCD, then you're good to go and you can forgot about game bar as it should do it every time. If the "Remember DCS is a game" checkmark in game bar doesn't save, then something might not be installed or something is miss configured.
  9. I managed to get the scheduler to put DCS on the correct 3D CCD without bios or process lasso, but it took a bit of work. Will say it does seem a bit of a hack job to make windows put stuff on the correct CCD with game bar, but it'll improve over time and I'm hoping it can be managed by Adrenaline in the future. The performance improvement on my side has been incredible.
  10. So here's the results with Tacview Installed and uninstalled, I didn't have much time to do 5 run aggregates so ignore the 0.1% lows being all over the place. It seems Tacview was causing the FPS hit all along. Reshade when it's turned off does not affect FPS. On side note, I just received my 7950X3D and all the parts to upgrade my system today, so I'll be doing the upgrade for the next few days and come back with my 7950X3D numbers.
  11. Will be doing that tomorrow when I get some time, although I suspect it to be tacview mostly.
  12. So I felt something was a bit off with the results I had previously gotten, and did a little experimenting. I figured out that even though I had Tacview disabled in the modules menu and Reshade turned off, it was still having a massive impact on my CPU for the benchmark. I went ahead and completely uninstalled both Tacview and Reshade, then did another 5 runs at 1080p to see the new numbers. I also went ahead and did another 5 runs with mirrors disabled to see what impact it had, and I got these results: Quite shocked to see how large of an impact Tacview/Reshade had on the benchmark after it was completely uninstalled. I was also not expecting mirrors to have an affect on the CPU as much as this. Looking at the FPS Graph, in the mirrorless run I'm now hitting the FPS cap of 180 at the end while averaging higher numbers across the board. So yeah. It might be beneficial for you guys to run the benchmark after disabling mirrors and uninstalling Tacview/Reshade to see what kind of an impact it has on your system. Since I've gotten this extra bit of data, I'll take a deeper look to see if the 7950X3D lowers the CPU hit of having these enabled, but I'm also starting to worry if the FPS cap of 180 might be limiting the benchmark now. Edit: So it seems disabling Tacview in the module manager doesn't stop it from recording. Bit of an oops on my part:
  13. Very impressive. Compared to my 5800X it's about 20-30% higher FPS, and the frame time graph average is significantly smoother below 10ms. Might be worth it to do a quick run at 1920x1080 to see the max the CPU can do.
  14. The charts I shared here I made in Google Sheets. You can right click on the charts on CapFrameX and export the data to Excel or Sheets to make nicer charts. CapFrameX can also make the same charts with the comparison tab if you don't want to use sheets/excel. Here is a couple I made in CapFrameX on the comparison tab, although it's a bit limiting and finicky to make it how you would want it: As for the result you got, it looks about right. Might be worth checking that you have Tacview, Shadowplay/Adrenaline Replay, Reshade and any background running processes disabled, as I saw it can lower FPS by about 10%.
  15. Nice, would be interesting to see how a 5800X3D compares. I'm running the default High Preset, with full screen enabled: Here is the track file that I used. I start CapFrameX capture the moment I press fly with a 1 second delay, and then I let it run for 222 seconds to have consistency between all of the runs. Plazma Torture Map - Level Flight.trk
  16. Alright, I've gone ahead and benchmarked my current system with CapFrameX to use as a baseline comparison for the 7950X3D upgrade I'll be installing later this week. I should also be able to use the baseline to see how much multithreading improves FPS when it gets released. Looking at the current results, I'm pretty much CPU bottlenecked throughout most of the runs on all resolutions, hench no change in FPS by increasing resolution: Won't be able to test VR improvements sadly, as I don't own a VR headset.
  17. I've been benchmarking my 5800X and RX 7900 XTX on Plazma's Torture Map, in preparation for comparing it to my 7950X3D next week. The results are quite consistent from my experience. It's very heavy on the CPU, so you might see your GPU hover around 30-60% usage depending on area, settings and resolution. I've been doing the Benchmark with the High Preset on 1920x1080, 2560x1440 and 3440x1440 and they all end with this result due to a CPU bottleneck: Plazma Torture Map - Level Flight.trk
  18. Purchased a 7950X3D that will be arriving sometime next week, and will do the transplant/build next weekend. I plan on posting few benchmarks for you guys to see the performance gains compared to 5800X, as well as look at how multithreading improves things when it gets released.
  19. This solution unfortunately does not work. Used Operation_Scarlet_Dawn-A74-v.025.miz that was shared in this thread. Maybe it increases the threshold before the crash/glitches occur, but I'm uncertain. This is on RX 7900 XTX, Adrenaline 23.2.2 and Windows 10.
  20. Excited for the module, can't wait for more news!
  21. Getting the same CTD on RX 7900 XTX with the 23.1.1 Drivers. Although, I've only started getting them today for some reason with the latest open beta patch.
  22. Another Marianas Benchmark, this time with almost maxed out settings at 3440x1440, with only difference being MSAA 4x or SSAA 1.5x. Thanks again to @xoxen for his runs and videos. This will probably be my last benchmark/video for a while, as I need to spend more time enjoying my new GPU instead of benchmarking and editing videos. I hope these videos/benchmarks provided you guys some valuable insight on how the new AMD cards perform in DCS.
  23. Thanks to @xoxen for providing his run.
  24. If your monitor supports freesync, then disabling it will fix the stuttering in VR. I saw it mentioned on reddit over here, might also fix your issue:
×
×
  • Create New...