JarrodR5
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TGP not powering up after April 10th update
JarrodR5 replied to Swamp Fox Loader's topic in Bugs and Problems
Hi, The issue is: if we switch the POWER for TGP on before equiping the TGP, TGP will never turn on after the equip is done. If you rearm which refresh the loadout (including the TGP), TGP will turn off and never be on again unless you toggle the power switch on and off. in other words, TGP now need to restart and re-align after every rearm. Same situation happens to TGP on A10CII. Please have a look into this, Attached trk file is an cold F16 originally equiped with tgp before start up and how it beheaves after rearming. Thanks! TGP Power F16.trk -
TGP not powering up after April 10th update
JarrodR5 replied to Swamp Fox Loader's topic in Bugs and Problems
Hi, I know this is an investigating issue. just a heads up, The same situation for TGP is happennig to A10CII as well. If TGP power is set to on before equiping the TGP, It will not turn on. I assume this will happens when another rearming is done, although there is already an aligned TGP equiped in previous sorties like F16 does. Thank you! TGP A10CII.trk -
Hi, Thank you for replying. I've double tested just now and seems 105 can destroy T90 again. Last time I tested after update it was only 70% damage can be delt to T90s group, which was very strange. I guess i have no more question for now. Anyway, thanks for helping Cheers!
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For now T90s are still not killable with a cbu-105/97 drop. It could be a lot to ask in such a short time. Sorry in advance, but just bringing updated situation on the table. Many Thanks.
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Ahh Ok...Wasted an whole afternoon to try figure out this funtion lol.
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Hi, At current stage can we use tpod to search for laser (that is pointed by JTAC or wingman)? If we can, how do we change the search code? Thanks!
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reported already CBU-105 have low damage on tanks after update
JarrodR5 posted a topic in Weapon Bugs
Hi, After the 2.9 update CBU105 seems to have very low damege on tanks. I've tried toss it (CCRP via TGP) on T72s, T80s and T90s, it can only cause 10% - 22% of damage, I've tried it multiple times both online and in single player mission and get the same result. Attached track file is one of my tried in single player. I have no idea if this is precisional bug or damage bug instead, but it doesn't seems right that for penetrable 105s deal CBU103-like damage. Correct me if i am wrong or see if this is a new bug? Thanks! F16CBU105.trk -
not planned or realistic F16, plans for a Laser Guided MAVERICK?
JarrodR5 replied to AngryViper.101's topic in Wish List
Hi, If we have any Laser Guided Maverick for our f16c that would be sweet! I am sure the US Air Force must have these in their inventory. It would let us to be able to have another option of Maverick that do not necessarily have to do the painful alignment as well. Hope to see if this could work? thanks! -
Ok, so no 3D NS430 model for Christen Eagle then. I was confused because there is a tick box for 3D model option at the NS430 setting page, i thought there could be one like C101 or L39 except might be for free. If it is not, good to know anyway! Thanks mate.
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HI, I saw in the setting menu states that there is a 3D NS430 model inside the Christen Eagle II, And it is enabled. However, there is no such 3D model found when I entered the Christen Eagle's cokpit. Is this correct or not? Am I suposed to find the 3D model inside the plane with some sort of correct settings? Many thanks. Christen Eagle II.trk
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Did not recieved Normandy 2.0 after purchased
JarrodR5 replied to JarrodR5's topic in DCS: Normandy 2.0
Hi, Thank you for your long and specific answer. I think I have it now. Before openning the ticket i've got 'Normandy 1944' on the mission editor list. After opening the ticket now i have 'Normandy', and can see London and Paris on the map. For this case, I have 'Normandy 2.0 full' etc. in the steam DLC list at the very beginning after my purchase, but not recieved anything inside the game. But thankfully it is seemed sloved now! -
Did not recieved Normandy 2.0 after purchased
JarrodR5 replied to JarrodR5's topic in DCS: Normandy 2.0
I have already open a ticket. But i don't know how to view my Normandy 2's CD key on steam though..... -
Good evening, I have been using DCS steam edition. I already own both Normandy 1944 and The Channel map, and I puechased the Normandy 2.0 update in April this year. (the steam invoice number of this purchase is: 3383934644595080757) However, the map does not shown in my game account. i cannot access this map (including via mission creating windows), although it did shown in my steam account library... I thought it was an issue can be sloved via update. But it is not. It still not appeare in my DCS account after current updte. I purchased this in 22nd of April this year. Can someone from ED have a look into this for me please? Thank you.
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Tried it once, and it was really cool! Any chance to make it an official mod?
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This is exactly what I reffered to in two perious attemed reports! Yet for some reason BN classified my reports to an old topic related to 'moving target'..... There is a track file there as well!
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When selecting TGP (on left MFD) as SOI, The track point will drift every time when TMS down is pressed. It's slaved on a fixed steerpoint, so unless this is supposed to happen after the update, otherwise I think this would be a bug. We cannot percisely throw the GPS guided bomb on target anymore because of the drift if TGP is used(which should be in many cases). TGP SPI shift.trk
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What's frustraing now is the Viper can't do BVR at all after April's update...because of the radar performence. Like literally can't do at all. I wonder why so less people even mention about it cuz it is such a big deal.. Anyway, if you use GMT mode in radar to designate a ground moving target it could work better than tgp. the SPI will update if doing it correctly.
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correct as-is FCR Detection v Lock Range - Wait for Radar White Paper
JarrodR5 replied to skywalker22's topic in Bugs and Problems
Many thanks -
correct as-is FCR Detection v Lock Range - Wait for Radar White Paper
JarrodR5 replied to skywalker22's topic in Bugs and Problems
Hi, I have created a single player mission and play in it just to demomstrate. as you can see I have tried TMS up in Rws mode and TMS right in TWS mode but it does not working in this case. *please also be noticed that this is just an imprecise situation that just to demonstrate what we have encountered with the F16 radar. the real online server playing situations are much more complex and can not be simulated. I have even experienced fail to lock on a radar contact at about 15-20 n miles at least 3 times for now playing online. Both experienced in TWS and RWS mode(TWS was tracking in such short range as two blue vertical lines appeared after TMS up, but still can not lock on it by TMS right after i pressed it multiple times) *I can assure it's not my hardware's malfuntion ! F16 Radar Bug.trk -
correct as-is FCR Detection v Lock Range - Wait for Radar White Paper
JarrodR5 replied to skywalker22's topic in Bugs and Problems
Since the end of April, I am quite sure there is a new bug in the F16 radar. Before the update, we can use TMS up to lock on air target once we have radar contact (white brick dispalyed on MFD). but we can not now. Now when we have the white brick displayed on MFD, we can not lock it by puting TDC on it and push TMS up in RWS mode, i don't know the reason of this but it resulted in no respond in pushing TMS up(even by multiple times). this will happen even when we have new radar contact within 10-20 n miles so it is not normal ! anyone plays F16 in a normal BVR fight can easily experience this now ! In the case of TWS mode, we can have a track in quite resonable range, but if we want to TMS right to lock it, there are identical problems either.(TMS right not working in the first place even within about 10 -20 n miles) This is a really big issue as the F16 radar can be considered totally crippled now ! it's not the F16 I paid for anymore. Could ED pleas have a look into it please? *The TRK file can well demonstrate it is 169m so i cannot upload it. Just play a standard BVR fight and you will see!