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JarrodR5

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Everything posted by JarrodR5

  1. I think BN have misunderstood about our issue. The track replay here show case everytime I press TMS aft on TGP which looking at a fixed steerpoint, the SPI shift! This result in GPS guided bomb become inpercise. It has nothing to do with point track nor moving target. TGP SPI shift.trk
  2. When selecting TGP (on left MFD) as SOI, The track point will drift every time when TMS down is pressed. It's slaved on a fixed steerpoint, so unless this is supposed to happen after the update, otherwise I think this would be a bug. We cannot percisely throw the GPS guided bomb on target anymore because of the drift if TGP is used(which should be in many cases). TGP SPI shift.trk
  3. you can simply press TMS aft after selecting MAV as SOI, it will update. this will not be a problem. I used such method to destroyed so many convoys already.
  4. What's frustraing now is the Viper can't do BVR at all after April's update...because of the radar performence. Like literally can't do at all. I wonder why so less people even mention about it cuz it is such a big deal.. Anyway, if you use GMT mode in radar to designate a ground moving target it could work better than tgp. the SPI will update if doing it correctly.
  5. Hi, I have created a single player mission and play in it just to demomstrate. as you can see I have tried TMS up in Rws mode and TMS right in TWS mode but it does not working in this case. *please also be noticed that this is just an imprecise situation that just to demonstrate what we have encountered with the F16 radar. the real online server playing situations are much more complex and can not be simulated. I have even experienced fail to lock on a radar contact at about 15-20 n miles at least 3 times for now playing online. Both experienced in TWS and RWS mode(TWS was tracking in such short range as two blue vertical lines appeared after TMS up, but still can not lock on it by TMS right after i pressed it multiple times) *I can assure it's not my hardware's malfuntion ! F16 Radar Bug.trk
  6. Since the end of April, I am quite sure there is a new bug in the F16 radar. Before the update, we can use TMS up to lock on air target once we have radar contact (white brick dispalyed on MFD). but we can not now. Now when we have the white brick displayed on MFD, we can not lock it by puting TDC on it and push TMS up in RWS mode, i don't know the reason of this but it resulted in no respond in pushing TMS up(even by multiple times). this will happen even when we have new radar contact within 10-20 n miles so it is not normal ! anyone plays F16 in a normal BVR fight can easily experience this now ! In the case of TWS mode, we can have a track in quite resonable range, but if we want to TMS right to lock it, there are identical problems either.(TMS right not working in the first place even within about 10 -20 n miles) This is a really big issue as the F16 radar can be considered totally crippled now ! it's not the F16 I paid for anymore. Could ED pleas have a look into it please? *The TRK file can well demonstrate it is 169m so i cannot upload it. Just play a standard BVR fight and you will see!
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