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Dogmanbird

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Everything posted by Dogmanbird

  1. I haven't tried it yet but i see there is a new ffbeast firmware for flight controllers.
  2. yeah i was guessing it might do that. How does it feel with the grip attached directly on the base?
  3. i reckon that's a pretty good if it includes the grip too, plus the couple of analogue axis on the sides. i guess the buyer's not intending to use much of an extension (if any) at only 6nm
  4. its an exciting time for controllers
  5. yeah i agree. For someone faithfully married to the f35, as some are in love with the f16, i could kind of understand the interest in it As much as i'd love another competitor in the market, I think the force feedback products will make this market obsolete
  6. VKB has promised us a rail-based version of the STECS with electric detents, but that could be years out. we might see this as a dual throttle FFB device with detents in not too distant future
  7. The bits and pieces and connectors and plates are worse than the profiles! These are available fairly cheaply on Ebay and AliExpress, at least is is when ordering in Australia
  8. It works if I delete the "save games/dcs/config" folder and let dcs rebuild it. Also, since the last DCS update, I've unfortunately lost all the button mappings for my VKB grips, which might be related to the hidden space in the VKB naming convention. All other devices are still okay. Edit - this only works during the first run of the game. Restarting dcs reverts back to standard engine sounds
  9. if using openxrtoolkit, could the cap be on in there?
  10. I used a piece of pvc pipe and shaped it to suit the v2 and G2 with a heat gun, then just re heated it to suit the shape of the quest 3
  11. I think about 6 months back people thought it had closed business. It may have been posted on r-ddit
  12. The controller link above reverts to the dual channel one (required for joystick) This is the single channel one a lot of folk use. https://tinyurl.com/2s38pfkz btw - the motors are very robust. If you see a cheap broken and really banged up hoverboard for sale, it's highly likely the motors are fine (i've seen inside dozens). The controller board and motors just cruise along and there's almost no heat under full power. The heatsinks included with the controller board don't appear to be necessary for flight control use. ffb stick / rudder /collective are all working nicely in msfs2024 too
  13. The ffbeast website has the software you'll require and you can purchase through the site. A license can work with stick, rudder or collective. https://ffbeast.github.io/docs/en/joystick_DIY_BOM.html Single channel motor controller https://www.aliexpress.com/item/1005008096636346.html?spm=a2g0o.order_list.order_list_main.27.7a5b1802T2NhVW Encoder to attach to motor https://au.mouser.com/ProductDetail/Same-Sky/AMT10E2-V?qs=81r%2BiQLm7BRm%2BE%2BZYNqNXg%3D%3D Example of used hoverboard for sale on F-book marketplace. Usually about $50 - $80 each. Just make sure the front and back of motor are alloy. Example of power supply. One of these will be enough to run both collective and rudders. A second one will run the joystick. https://tinyurl.com/88pm97fk Then you get creative with how you'd like to attach it all together. I strongly recommend a light weight but very stiff bar for the collective arm to minimise flex as flex can cause some oscillation. A carbon fibre tube works well. Having force feedback will allow you to add damping, shake / rumble under various conditions to suit your taste and force trim if desired. I'm happy to show you mine if you need a place to start. It's a very basic design welded together and uses a VKB left hand grip. I'm sure you'd improve on it to suit your needs
  14. a force feedback collective base is the easiest and cheapest item to build and can be directly driven (no gearing) if using a hoverboard motor. it will be very smooth and no stiction/breakthrough force. Then you can attach the grip of your choice Same for the rudders and are quite cheap. They too can be directly driven and smooth, but generally need a few more parts. Converting an existing set of pedals can be done and fairly inexpensive.
  15. it's a great looking cockpit! Regarding force feedback, thanks to a couple of folk who've done all the hard work for us, everyone can now have a fairly powerful and affordable diy force feedback stick, rudder and collective. At the time of writing this, the hoverboard motor option is the cheapest and most powerful, but it's just one of a few DIY choices, another one being a bit more compact, lighter weight and might be a bit more refined if limited for space. If you've got room for it, either will suit you really well for choppers and arguably a lot more versatile than any non force feedback joystick on the market. Considering how cheaply you can now make one, I wouldn't even consider a non ffb stick for anything except for the f16
  16. if you enjoy diy and can 3d print (don't really need to even 3d print), I'd absolutely have a go at building yourself a force feedback joystick from a pair of hoverboard motors. If you can find an old hoverboard with all alloy motors, you'll likely be able to build it cheaper than a virpil / vkb conventional joystick base
  17. would you be happy to DIY something? If so, for the same price as the HF8 (of maybe less) you could use some small shakers, a couple of very cheap audio amps, cheap usb sound interface and simshaker for aviators / sound module. At least with shakers you can achieve a variation in both frequency and amplitude. Simshaker sound mod allows you to use your own custom wave files I get best results mounting the shakers out on a thin plywood tongue / lever which is bolted to the chair of frame, rather than bolting shakers directly to the chair or frame etc.
  18. where I am in Aus, the 3080/3090 and then 4090 were at their lowest price about 6 - 10 months after release (if i recall correctly) the cheaper versions of 5090 (Palit) has come down about $50 - $80 so far. Maybe later in the year things might get cheaper again.
  19. ^ that with a 3d projector (and 3d glasses) would be interesting
  20. fire hazard - yeah i know. you should see the difference between the old ones from 2016 -2018 era v late ones. There were no warning stickers on the early ones, by 2019 the bottom of the board was completely covered in various warning stickers @propeler i'm fairly sure would be able to give you figures on motor specific performance I'd say there's a whole bunch of us hoping Propeler can get an H shifter mode working successfully. The direct drive one would be a great simple/budget option for that
  21. i bought entire hoverboards. most are off facebook market place. Some were free, some $40 or $50 aud. I still have about 10 motors to use
  22. The stick length from pivot to middle of grip; on the direct drive one it is about 46cm and gets nearly 3kg of force at max power, at the grip (30mm motors) I fly with it set at 70% power on the geared up one it is about 53cm and gets about 6.5kg of force at max power, at the grip (25mm motors) I set it to 30% power If you don't need the extreme force, but want something stronger than rhino and moza, low to the ground and a very simple to build design, the direct drive one could be the way to go - and only $330 aud in total plus using a bit of scrap angle iron. The controller is in the black box (box is oversized for the job but was cheap). you can extend the wires and put it wherever you want. A power supply to run them is about $20 aud off ebay. (Used HP server power supplies)
  23. Hi @BoundaryLayer is it possible the last time you used VR in DCS, it was still single threaded? When it moved to MT, it introduced stutters for me that required 'turbo mode' to be enabled in openxr toolkit. I still require it to this day.
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