Jump to content

Chad Vader

Members
  • Posts

    264
  • Joined

  • Last visited

Everything posted by Chad Vader

  1. Hi. I have a quick question about a problem ive been trying to solve using DML. I have 3 owned zones that flip from on to off during the course of a mission. When they are blue they are on and red they are off. I tried to use x flags to detect when they are all off, but I cant quite get it to work. I need to perpetually check the status of the zones and bang a flag once the minute they are blue or at least one of them is red. 2 could be blue and 1 red for example, then flip that one to blue and then change a flag, then i check that flag every second to see if it is raised. Any ideas Thanks!
  2. I reported this behaviour.
  3. Please see track file. Currently when you pick up cargo with the new sling loading system in the Chinook, when you release said cargo, sometimes it becomes stuck to the bottom of the aircraft. Other times, you can release it but it prevents you from picking up more cargo as the next cargo will stick in mid air. Hm you cant see it on the track but if you reproduce what I did in mission it will happen Im thinking it happens when the state of the object becomes broken on a hard landing, because in the track file it did break Here is a video of the bug. BUG OCCURS AROUND 2:15
  4. OK, so this work but there is a crazy interaction with the chinook. If the cargo is despawned before the cargo is released, the cable is removed and the hook is stuck down. Then if I try to pick up anymore cargo the cargo just floats under my aircraft with no hook attached It seems to happens when I unhook the cargo inside the receive cargo zone. Madness! Submitted a bug report
  5. This is brilliant thank you Do you have a Paypal, I can send you a coffee
  6. Hm, I don't see that. But the point of the mission is to delivery X cargo, so id want it to fire multiple times, but only when the cargo is despawned (which it isnt at the moment). I can get round it at the moment by momentarily pausing the zone every time the cargo touches down, but its a bit of a hack.
  7. HI Cfrag, thanks for the reply! Very much apppreciated. So the docs say this: "f! The flag to bang! when the object is destroyed. Use only one synonym per zone." So I thought the flag would bang when autoremove despawned the cargo after it was dropped. This is preferable because I can use the autoremove delay to time the event. As it stands if a helo pilot comes in and drops his cargo but doesnt unhook, and it bounces around, the flag bangs many times. I have a counter that counts down every time that happens and the intended use case is to count down for every bit of cargo that is dropped off. So people could grief the mission by just bouncing the cargo up and down.
  8. Yes ive been testing my mission and when i slingload cargo in the Huey or the Hook then put it down in my receive cargo zone (even with autoRemove enabled) the cargo is never removed and output flag is banged when the cargo touches the ground. SO when my mission is played sometimes helos who are struggling to put the cargo down bang the flag multiple times as they bounce the cargo on the floor.
  9. THanks CFrag. Can you let me know though if the behaviour im seeing is intended, in that, receiver zone does not fire its output flat when the cargo is deleted form the zone, only when the cargo touches the ground. If I lift off again and touch down again, the flag bangs again and this causes the counter i have to fire again, registering 2 cargo deliveries.
  10. Have you read the documentation?
  11. Hmm. I have setup a cargo receiver zone and its not working, I notice a dependency is cargo manager. Do I need to create a config zone for this as per other modules? I see it loads in the initialisation messages but not sure how to turn its logging on to verbose. Ok ive found the types and am spawning a cargo container, but one always seems to spawn at mission start, and it is floating in mid air!! How do i suppress this? THe floating cargo also causes the cargo loading process when sling loading to fail.. So I tried to a normal cargo object and the object is not registering with the cargo manager and therefore not sending flags to the receiver zone. A clone Zone however does work. Finally, I noticed that at lest wit the chinook, the moment the cargo hits the ground, the cargoReceived! flag fires, is this intentional? I wanted there to be a delay on removeDelay and then fire the event once the cargo is removed. As it stands if the chinook bounces up and down and drops the cargo while still attached it fires multiple times. null null
  12. Cargo receiver!!! Totally missed that one. Thanks!
  13. TImely you should post this as im trying to create a logi mission where helos load cargo and lift it to another zone. The way im doing it now is rudimentary just using LZ to detect a landing and simulating the cargo loading. Im looking at the dynamic cargo just added and or sling loading and wondering if there is an intergration with DML to detect the cargo loaded and dropped off 'events'?
  14. Errrr not as far as I can see...
  15. Me again. Im getting a strange warning in one of my coundDOwn zones despite the zone working as intended any ideas? Can I supress warnings inside this zone? If so how? null
  16. I have another question, this time about radio menus. I can see that the module accepts a flag on addMenu and removeMenu to add and remove the menu respectively, but how do i create a menu and have it hidden by default? I have tried adding a menu, an add flag and a remove flag, but the menu is there all the time. I only want it to appear at a specific time, so i used the addmenu attribute and pass a flag in, but the menu is already present by default.
  17. Hm, thanks for the advice but this didnt work. The JTAC works outside of a clone zone but not when it is spawned by one, even with the suggested attribute set.
  18. Hey cfrag. How are you I hope all is well. I have a question about dml clone zones and ctld jtac function. Do they operate together? I have created a clone zone in my mission and I have a unit coming in late when a flag is passed into the zone. However this unit is also referenced as a jtac in a ctld do script action. The unit isn't recognised by ctld and I get no active jtacs. Have you tried to do this before? Thanks
  19. @OnReTech Yep, absolute joke... I bought this map for a complete Israel, and have designed missions al over the northern part on the border of Syria and Lebanon. My entire mission/campaign is ruined now... This is a terrible decision and must be reversed!!! Here is the map of my mission area of ops. Took me over 3 months to build this mission for multiplayer for my squad using DML. Now its ruined. Units moved along roads dynamically trying to retake cities, artillery fired at towns, helicopters dropped troops in towns. None of this works now as DML looked at the terrain for its triggers.
  20. I was of the opinion that you didnt need a separate exe for the MC version of DCS and this changed some time ago
  21. Thanks for reply. Its not the flight plan I need its the INS drift correction. I just need to know if to correct INS drift I can line up with the runway and press the reference button?
  22. Im thinking more of, if im in a MP server and ive flown a few sorties and got some drift... Im back at base and need to do a fix.. is that the correct procedure to reset my LS and fix the drift?
  23. IM resurrecting this thread as im looking at the Viggen Nav system and fixes. Could someone just clarify that: When aligned at runway, with CK-37 on LS (initial waypoint) before take-off, do a manual Initial course update to align and correct the heading. means, line up on runway centerline and then hit the reference button? Thanks!
×
×
  • Create New...