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Everything posted by Lasko
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This no longer happens with 2.9.11.4686.
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This was much easier to reproduce than I thought. The attached track is from an MP mission (Nevada) that I have for testing. For this track I started the mission, waited at the faction selection screen for 20 minutes, then when joining the aircraft slot the game freezes for 50 seconds. If I select an aircraft slot right away it works as normal. The freeze happens right here in the log: 2024-11-18 21:44:04.488 WARNING BACKENDCOMMON (66212): Need to reprocess [DDS] image '/textures/m8mtv_cpt_glass_norm.dds'. Reason: Conversion requires - expanded pixel size, setting alpha to known value. Source is an 8:8:8 (24bpp) format 2024-11-18 21:44:54.278 INFO DXGUI_WIN_ADAPTER (Main): resize main window to [1920, 1080] server-20241118-132257.trk dcs.log
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I don't have a track for this because so far they've been way too big to upload or use. But I have figured out something, maybe? If I join an MP server, then am in an observer slot for some length of time (don't have a min/max estimate), then on selecting an aircraft slot the game freezes for a length time that might be proportional to the length of time being observer. At least that's my conclusion so far. Now that I've figured that out I'll try to get a track, or at least better examples.
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I haven't been able to reliably recreate this or get a good track file. I also disabled Supercarrier again to mitigate the issues with the slot list reshuffling and freezing which seems also to be related. I was hoping this was something already reported, if I can get something definitive I will add it here.
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Not specific to any aircraft, game hangs for more than three minutes after drawing the first part of the cockpit display. It doesn't appear to be doing anything and Windows says "Not Responding." After 3:48 it carried on as if nothing happened. This seems to happen the first time selecting an aircraft slot after joining the server. 2024-09-01 17:23:53.268 INFO EDCORE (Main): Loaded E:/DCS World/Mods/aircraft/Mi-8MTV2/bin/Mi8.dll 2024-09-01 17:23:54.399 INFO EDCORE (Main): Loaded E:/DCS World/Mods/aircraft/Mi-8MTV2/bin/CockpitMi8.dll 2024-09-01 17:23:54.704 INFO APP (Main): Skip deleteDynGroupByUnitID, its not dynamic slot unit 2024-09-01 17:23:54.704 ERROR Lua::Config (Main): Call error release_player_slot:bad argument #1 to 'pairs' (table expected, got nil). 2024-09-01 17:23:56.373 INFO LuaNET (Main): Trying to Launch SRS @ E:\DCS World\DCS-SimpleRadio-Standalone 2024-09-01 17:23:57.578 INFO EDTERRAINGRAPHICS41 (22136): surface5 gc() LOD 0 40 squares 2024-09-01 17:23:57.584 INFO EDTERRAINGRAPHICS41 (22136): surface5 gc() LOD 1 148 squares 2024-09-01 17:23:57.586 INFO EDTERRAINGRAPHICS41 (22136): surface5 gc() LOD 2 104 squares 2024-09-01 17:23:57.586 INFO EDTERRAINGRAPHICS41 (22136): surface5 gc() LOD 3 101 squares 2024-09-01 17:23:57.586 INFO EDTERRAINGRAPHICS41 (22136): surface5 gc() 14.682400 ms 2024-09-01 17:23:59.213 INFO APP (Main): MissionSpawn:spawnLocalPlayer 567,Mi-8MT 2024-09-01 17:23:59.365 INFO VISUALIZER (14844): ILV loaded for /models/Cockpit_Mi-8MT.edm.ilv 2024-09-01 17:23:59.366 INFO ENLIGHT (14844): get cockpit shading params from /models/Cockpit_Mi-8MT.edm.lua 2024-09-01 17:23:59.392 INFO COCKPITBASE (Main): WebRTC VOIP init: registered radio receiver/transmitter "JADRO_1A" with id - 0 2024-09-01 17:23:59.392 INFO COCKPITBASE (Main): WebRTC VOIP init: enabled VOIP capability for radio JADRO_1A 2024-09-01 17:23:59.396 INFO COCKPITBASE (Main): WebRTC VOIP init: registered radio receiver/transmitter "R_863" with id - 1 2024-09-01 17:23:59.396 INFO COCKPITBASE (Main): WebRTC VOIP init: enabled VOIP capability for radio R_863 2024-09-01 17:23:59.398 INFO COCKPITBASE (Main): WebRTC VOIP init: registered radio receiver/transmitter "R_828" with id - 2 2024-09-01 17:23:59.398 INFO COCKPITBASE (Main): WebRTC VOIP init: enabled VOIP capability for radio R_828 2024-09-01 17:23:59.399 INFO COCKPITBASE (Main): WebRTC VOIP init: registered radio receiver "ARC_9" with id - 3 2024-09-01 17:23:59.400 INFO COCKPITBASE (Main): WebRTC VOIP init: registered radio receiver "ARC_UD" with id - 4 2024-09-01 17:23:59.555 WARNING COCKPITBASE (Main): no livery for ns430 , mirrors and MFDs can be broken 2024-09-01 17:23:59.567 INFO JSAVIONICS (Main): initState OK 2024-09-01 17:23:59.570 INFO COCKPITBASE (Main): WebRTC VOIP init: registered radio receiver/transmitter "GNS430_Radio" with id - 5 2024-09-01 17:23:59.761 INFO COCKPITBASE (Main): lua state still active SPU_7, 36 (status undefined) 2024-09-01 17:23:59.761 INFO COCKPITBASE (Main): lua state still active JADRO_1A, 37 2024-09-01 17:23:59.761 INFO COCKPITBASE (Main): lua state still active R_863, 38 (status undefined) 2024-09-01 17:23:59.761 INFO COCKPITBASE (Main): lua state still active R_828, 39 (status undefined) 2024-09-01 17:23:59.761 INFO COCKPITBASE (Main): lua state still active MACROS, 44 (status undefined) 2024-09-01 17:23:59.762 INFO COCKPITBASE (Main): lua state still active EXTERNAL_CARGO_VIEW, 59 (status undefined) 2024-09-01 17:23:59.790 INFO COCKPITBASE (Main): lua state still active GNS430, 1 (status undefined) 2024-09-01 17:23:59.790 INFO COCKPITBASE (Main): lua state still active GNS430_Radio, 3 2024-09-01 17:23:59.791 INFO JSAVIONICS (Main): initState OK 2024-09-01 17:24:00.364 INFO JSAVIONICS (Main): loaded 129562 nav aids 2024-09-01 17:24:01.511 INFO JSAVIONICS (Main): loaded 146684 cities 2024-09-01 17:24:01.520 INFO WORLDGENERAL (Main): loaded from mission Scripts/World/birds.lua 2024-09-01 17:24:01.623 ERROR_ONCE DX11BACKEND (6584): texture 'NS430_1' not found. Asked from '' 2024-09-01 17:24:01.623 INFO EDTERRAINGRAPHICS41 (22136): surface5 gc() LOD 0 6 squares 2024-09-01 17:24:01.624 INFO EDTERRAINGRAPHICS41 (22136): surface5 gc() LOD 1 26 squares 2024-09-01 17:24:01.625 INFO EDTERRAINGRAPHICS41 (22136): surface5 gc() LOD 2 14 squares 2024-09-01 17:24:01.625 INFO EDTERRAINGRAPHICS41 (22136): surface5 gc() LOD 3 10 squares 2024-09-01 17:24:01.625 INFO EDTERRAINGRAPHICS41 (22136): surface5 gc() 2.426800 ms 2024-09-01 17:24:02.477 WARNING BACKENDCOMMON (8840): Need to reprocess [DDS] image '/textures/m8mtv_cpt_glass_norm.dds'. Reason: Conversion requires - expanded pixel size, setting alpha to known value. Source is an 8:8:8 (24bpp) format 2024-09-01 17:27:50.642 INFO DXGUI_WIN_ADAPTER (Main): resize main window to [1920, 1080] 2024-09-01 17:27:50.784 WARNING Mission (Main): register_unit(70666,18252801) : db.units['70666'] table is missing 2024-09-01 17:27:50.785 WARNING Mission (Main): register_unit(70667,18253057) : db.units['70667'] table is missing 2024-09-01 17:27:50.790 WARNING Mission (Main): register_unit(70668,18253313) : db.units['70668'] table is missing 2024-09-01 17:27:50.812 INFO ASYNCNET (Main): Current ping: 80.3ms
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Interesting, it seems to be OK to me. Are you seeing a difference from the waterline vs velocity indicator? A track would definitely help. 2024-07-13 F15E F2.trk
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F2 view is relative to whatever direction and elevation you last had it set. You can't measure angles like this.
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Really disappointed in this development. The module was time-bombed either maliciously or incompetently, either one does not measure up well. They either knew the certificate was expiring and chose not to say/do anything because "reasons," or they didn't even know due to incompetence. AV8 was on my short list of things to get next, and now I wouldn't even consider something from Razbam on any platform. Very sad times.
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I too am grateful that the old engine model is still in the game by editing the FMOptions file. After the last update I forgot to change it, and decided to try it out again for a while. It seems awful compared to the old model, lurching about like a drunk on Bourbon Street. Lift off, then use aggressive right pedal, jam the collective down or you shoot up 300 feet. Slowing down get ready to go full left pedal and yank the collective back up. It just seems terrible. I hope the real Huey doesn't fly like this and eventually it will get straightened out.
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Here is a track for it, starts doing this at about 6 minutes. I saw the same happen with UH1 NVG. 2024-02-19 NVG Moon PG.trk
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Found this today using NVG with a moon reflection on the water. There is a way too bright orange reflection line on the water from the moon, and in the NVG it causes a weird strobing effect. Couldn't find any reports about "moon" or "moon reflection." 2024-02-18_14-38-18.mp4
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It is most noticeable on a dark background like water. For this track I just turn in 360 degrees over water. It is obviously most noticeable with shadows off, which I have set because of the panel darkness issues. But even with shadows on, the same effect happens, the shadow just prevents it on part of the windows. 2024-01-01 Mi8 Glass Reflect.trk Thanks, I agree the clear glass setting was great until they made it break IC again. Hence this report. This needs to be controllable somehow, either excluded from IC or an actual setting you can use. Of course the best solution would be to just stop pretending that glass is not see-through.
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I'm seeing this effect which seems intended to be a reflection from the interior of the glass. It's putting a heavy brownish fog on the windows and blocking them completely at times. This will disappear I believe when the sun is behind a cloud, then reappears. I think this brown haze is at least part of the general haze problem from the past months. Is this intended to work this way? I can't think of any case where glass becomes opaque from being lit by the sun.
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Loud High Pitched Hissing/Grinding Noise in 2.9.2
Lasko replied to Lasko's topic in Bugs and Problems
I thought of that but haven't tried it since it's a global setting and would have to change it every time I switch aircraft. I just turn the game sound down to 1 click above mute when flying the Mi8 now. -
Does anyone know what happened to the in-cockpit sound in this latest update? There is now a high pitched constant hissing noise that I feel like I need to wear earplugs with the game set to the normal volume that I use. I recorded both old version and 2.9.2 version in Audacity with the Mi8 just sitting on the ground. The two channel sound file doesn't quite capture the level of the new high pitched noise but it is really obnoxious. 2.9.1 version: Mi8Old.mp3 2.9.2 version: Mi8New.mp3
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I ran the TOO version again today on 2.9.2.49629 and all missiles reached the target. The more minor issues still remain: Altitude varies too much for the flight Engine cutout is tied to distance flown Vapor trail disappears when the engine stops Datalink display is opaque regardless of brightness/contrast setting
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I ran this some more to get good track files. In this first version I used TOO mode with a mission file waypoint. Three of the missiles turn and crash, one reaches the target. The same altitude and speed issues happened again. There are also issues with the engine run time. All are dropped within 15 seconds, but the engines appear to burn out after a fixed distance so the slower missiles run longer. Also when the engine stops the entire vapor trail disappears. Tacview-20231211-172742-DCS-F18 AGM84E.zip.acmi 2023-12-11 F18 AGM84E TOO PG.trk In this file I manually programmed the coordinates for PP mode. Two of the missiles turn and crash at nearly the same point as the previous file and two reach the target. In this file the DL linked missile made it to the target but nothing was displayed on the DL image until a few seconds before it hit. This never used to happen either. Tacview-20231211-175230-DCS-F18 AGM84E.zip.acmi 2023-12-11 F18 AGM84E PP PG.trk
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There are still problems with AGM-84E cruise missiles, although better than flying in circles. I launched 4 SLMR with PP coordinates from 37,000 and FLT HIGH. 3 out of 4 hit the target, but the flight profiles were random. Before the recent changes they would fly at 35,000 when set to high with matching speeds. Here is the summary of the four launched: #1 - STA8 - Flew at 362 M1.45. Eventually climbed to 400 and then crashed 30 miles from the target. #2 - STA2 - Flew at 348 M1.40. Reached target. #3 - STA7 - Flew at 339 M1.39. Reached target. #4 - STA3 - Flew at 333 M1.37. Reached target. To me it looks like two problems. The "small random trajectory spread" is too much. It won't be possible to time long distance strikes with the differences in altitude and speed. The first weapon should have reached the target with the other three and not crashed randomly. Tacview-20231211-153757-DCS-F18 AGM84E.zip.acmi
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Not sure if this is a Ka50 problem or vehicle damage problem. The SA11 C2, TEL and SR are sometimes impossible to hit using HE rounds. Switching to AP does damage every time. In the track file I set up 6 SA11 vehicles. The first five are not damaged at all by HE bursts, and are destroyed by one AP burst. The last is destroyed by HE for some reason. 2023-12-02 Ka50 SA11.trk
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~90% of units disappear from mission ~14 seconds after start
Lasko replied to evilnate's topic in Multiplayer Bugs
I've only seen it happen when switching missions, and doesn't seem dependent at all on the number of clients. It's happened with 2 or 3 clients, or more than 20. -
Transfer steerpoints from the F10 map into the aircraft - DCS: The Way
Lasko replied to Comrade Doge's topic in DCS Modding
Thanks for adding spectator mode. I didn't expect you to also build it into the UI, but that's even better. Great work! -
~90% of units disappear from mission ~14 seconds after start
Lasko replied to evilnate's topic in Multiplayer Bugs
Here is Tacview of one that happened yesterday. I was only looking at units destroyed before, but in this one the units destroyed coincides with the first spawn of AI aircraft. I'll have to look at some of the other examples to see if that is a common thread. This is kind of game breaking, and I wonder if this is happening often on MP servers and is just being ignored? Tacview-20231122-205125.zip.acmi Tacview-20231122-205125.pdf -
Radios won't accept frequencies entered with all 0s as decimals
Lasko replied to LazyBoot's topic in Bugs and Problems
This has been driving me crazy, why it will sometimes enter the frequency and other times not. Here is a simple track, radio #2 comes up with 133.000 and I enter 249.500 which is accepted and 133.000 is displayed in the entry line. Clicking enter again to put 133.000 back doesn't work and 133.000 just flashes. 249.500 can be put back in radio 2 but not 133.000. 2023-11-19 F15E Radio Freq.trk -
Version 1.3.3 is released. v1.3.3 Feature Changes: F-15E: Added Smart Weapon mission coordinate entry. DCS-BIOS version update to v0.7.49. Added the ability to install DCS-BIOS daily Beta builds. The Beta builds may not be fully compatible, for example the definition of F-15E UFC keys 0 and 7 is changed in the Beta version and will not function. Bug Fixes: F/A-18C: PP mission displayed with an X when the elevation is set to zero.
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Every time you select SMRT WPNS from menu 2 the station selected with the vertical bars switches to the next in order. If you have station 2 selected, then use M, M2, SMRT WPNS, station L1 is now selected. This continues in order through all stations.