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Everything posted by [HOUNDS] CptTrips
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I agree. Ideally a server would be approachable by both new and experienced pilots. And peoples gaming time is precious. I'm not a huge fan of cold start on MP. At least I wouldn't want it to be my only choice. Why? I don't have anything against cold starts. But it has little to do with me interacting with multiple players, so I don't need to do that part on a MP server. I can practice cold starts alone offline to my hearts content. That task does not require other players, so doesn't not require me to be on a MP server. If I am on a MP server, I want to spend my time interacting with other players and less time staring at my checklists. $0.02.
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I believe the difference is that ED is asserting that all the known "GAME BREAKING" bugs have been culled from stable. Not ALL bugs. There are probably bugs in stable that are years or even a decade old. OB on the other hand may very well have "GAME BREAKING" bugs initially. There is value in separating the two. If you've ever released large scale software you'd seen that no amount of internal team testing or even closed beta can come close to the exercise software can get in the "wild". Just the sheer variety of hardware and drivers can not be feasibly reproduced internally. It's also my experience that users are evil. They can come up with the weirdest use cases you never thought of. Like, "Why would you do that??? OK we'll tighten that down. " So, to summarize IMHO, Open Beta: "We fully expect there might be GAME BREAKING bugs exposed in this cycle. We just don't know what they are yet. Find them, and hopefully we'll fix them quick." Stable: "We believe all GAME BREAKING bugs have been culled, as far as we currently know. We're not expecting you to find any. Prove us wrong. " The trade-off to the OB risk is that it might also have bug fixes that players want that haven't migrated to Stable yet. Choose your poison. $0.02.
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It would seem to me a mistake to put up a firewall instead of using MAC as a feeder-league, on-ramp to the DCS ecosystem. Even at mid-fidelity, it is already probably higher fidelity than they are used to from other game. Get double use and value out of the development effort by making it a funnel to bring in new players to DCS proper. And add a WWIIAC too so we can get a bundle on mid-fidelity WWII planes to fill out the gaps. $0.02.
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Understood. The only reason I continued is that the original question had already been answered so there was no more information to convey on that topic. I'm not a psychic. I can only go off what you've shown so far. I hope you have some other surprises to go along with the Corsair release. I'll hold on to my wallet and see what develops. <S>
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Last reply. Yes, yes, yes. I'm sure you find a rare instance of anything. But That is not what a customer would be buying a Corsair for. I love the Corsair. My favorite plane of all time. Ever. Since the day I came running home from school announcing to the family I absolutely had the TV reserved that Thurs night a 7pm to watch the pilot episode of Ba Ba Blacksheep! I'm exactly the person who should bit at that in a sec. Yet I highly doubt I will. I can't see paying $60+ for a hangar queen I might take out occationally and do some touch-n-go offline. There isn't even an AI Zero in the WWII asset pack to shoot at. Much less a player flyable version to test it against. Sadly, I'm afraid that will be interpreted as "no one likes WWII" if the modules sales aren't sufficient. I hate to give that impression, but there is a kind of chicken and the egg dilemma here. I just bought a couple of hundred bucks worth of the other WWII planes, but you at least have a bare minimum of those ETO to create a satisfying user experience. PTO? I'm not seeing it. $0.02.
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Fair points to an extent, but something has to be done about the process. Again, what would I do with a corsair? Fly offline? Airfield patterns? How many decades before Zero, Nate, P38, N1K2, SBD are modelled?
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Exactly. When the Corsair is released, what am I going to use it for? Do I really need the engine cover to be removable? The problem is that as you see parts of the community think it has to have every single widget implemented before it sees the light of day. Companies are probably afraid of releasing and getting roasted if it is less than that. I used to have a boss who would say, "Don't try and build a 8 lane highway on day one. Lets get a two lane county road up and working and next year we'll expand it 4 lanes and a couple of years after that, we'll make it 8 lane."
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True. So there is no argument. He is just suggesting a gradation of what we have. Even "Full Fidelity" has to make some dividing line on where to stop. Is the seatbelt buckle adjustable? Pfffft. I'm L333t! I only fly models with adjustable seatbelt buckles! WWII is especially thinly fleshed out. I'd like a lot more WWII craft reasonable implemented to flesh out good online play. I don't need the seatbelt buckle or cigarette lighter implemented yet. Those can come later and the aircraft upgraded to "Full Fidelity" once they are finished. I'd rather have stuff that is good NOW rather than wait a decade for something perfect. Half of us will be dead by then.
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Does it have to be zero sum? A model could be released in "Relaxed Fidelity" first with reasonable flight model and the bare essentials of the clickable cockpit. Later upgraded to "Full Fidelity" once the cigarette lighter and every other cockpit widget is fully implemented. As long as they are marked so people know what they are getting and server setting to allow or disallow I don't see a problem. Good shouldn't be the enemy of perfect. It could merely be a step toward the destination.
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This is what I refer to as toxicity: Luckily this Forum has a ignore tool to flush those that need it. Buh-bye.
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Enigma, thanks for your server and ignore the toxic extremists. Every community has them. Why people would slam a guy who spent considerable time, money and effort to build a server that a large portion of the community enjoy is beyond me. If that configuration is not their cup of tea, they can go fly on a different one. You're probably blessed not to have certain people in your server anyway. You don't seem to have any problem keeping it populated without them and who needs to deal with that level toxicity. <S>
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Bomber gunners do not shoot enemies when close
[HOUNDS] CptTrips replied to EnvyC's topic in Bugs and Problems
Nineline, The only reason I set that test up was because I had seen that behavior in a normal mission attack. Those missions were designed to reproduce the behavior one gun at a time in a controlled and completely repeatable manner for analysis. Which they did, unless you are saying that is a separate bug that this patch isn't fixing. Else it's the same bug no matter how you record it. Thanks for your help. -
Bomber gunners do not shoot enemies when close
[HOUNDS] CptTrips replied to EnvyC's topic in Bugs and Problems
@EnvyC Great video. Show the issue perfectly. I just wanted you to know it has been reported now. I thought Nineline was going to merge your post in too, but maybe because I linked your video he didn't. Just wanted to give you a heads up. cheers. -
reported Gunner Issues - Accuracy and engagement problems
[HOUNDS] CptTrips replied to RafaPolit's topic in Bugs and Problems
@RafaPolit This guy videos something very close to what you were describing. Would you agree? -
reported Gunner Issues - Accuracy and engagement problems
[HOUNDS] CptTrips replied to RafaPolit's topic in Bugs and Problems
@NineLine I think you should review this thread as well. I think we are all seeing the same thing and I suspect the ridiculous aim and the not shooting at all are related. -
reported Gunner Issues - Accuracy and engagement problems
[HOUNDS] CptTrips replied to RafaPolit's topic in Bugs and Problems
You asked me earlier to do a flying test manually. @NineLine Please review what I see from my view (note timestamps in description to jump to approaches.) All those passes and the debrief said the belly gunner never fired. (Attached log, trk, bebrief) Anyway here is something similar for the A20 top gun position. At timestamp 3:40 he briefly shoots, but the rest of the time refuses. Anyway, posting both because I think they are related. Something in the gunner targeting logic. TripsB17.zip -
reported Gunner Issues - Accuracy and engagement problems
[HOUNDS] CptTrips replied to RafaPolit's topic in Bugs and Problems
@RafaPolit are you running MT? -
reported Gunner Issues - Accuracy and engagement problems
[HOUNDS] CptTrips replied to RafaPolit's topic in Bugs and Problems
OK. I did the repair and didn't see any difference. You asked me earlier to try one flying instead of AI. This is one I was trying to repro what RasaPilot saw. Take a look at this track. Seems to demo what he said. Yeah, my flying sucks. Sue me. I haven't flow a fixed wing in 3 years. and never with track IR before. TripsA20.trk EDIT: THat is so weird. I'm seeing some squirts in that trk I never saw flying. He certainly never hit me I don't think. -
reported Gunner Issues - Accuracy and engagement problems
[HOUNDS] CptTrips replied to RafaPolit's topic in Bugs and Problems
Skewgear, Can reverify with this current version if you are still seeing the "no shoot" behavior? -
reported Gunner Issues - Accuracy and engagement problems
[HOUNDS] CptTrips replied to RafaPolit's topic in Bugs and Problems
So Nineline can shoot down my theory (see what I did there?) by telling me he WAS seeing the top and belly guns shooting in the original top and belly miz I posted. That would be an easy negative proof. But then I would be really confused. -
reported Gunner Issues - Accuracy and engagement problems
[HOUNDS] CptTrips replied to RafaPolit's topic in Bugs and Problems
I watched hogs track. I think I did see the far starboard buff top shoot. I'm seeing some top gun shots in the debrief. ********************************************************************************* Maybe there are certain angles and position he just won't shoot in and when I was in a stable formation, I just wasn't in that picky targeting zone. Ans since I stayed there I neve got into the shooting zone. When I was fiddling with it and moved stuff around, maybe I moved into that targeting cone and that's why that one shot that one time. That's one reason I design my cruddy missions the way I did. So that there would not be the chance of him not shooting to avoid friendly fire. Maybe that's what it is? The code won't shoot where another buff in formation might be sitting. Whether or not there is a buff there. -
reported Gunner Issues - Accuracy and engagement problems
[HOUNDS] CptTrips replied to RafaPolit's topic in Bugs and Problems
Thanks. I think we need some more data points besides Nineline. I don't mean that in a bad way. It seems to me, him and I are seeing different behavior somehow. Getting more data points and comparing the ones that work against the ones that don't might start to reveal the pattern. <S> -
reported Gunner Issues - Accuracy and engagement problems
[HOUNDS] CptTrips replied to RafaPolit's topic in Bugs and Problems
Yes. Here is what I saw. Tail gunner: Adequate. Pretty sad for ACE, but you know that already. Chin gun: same. Side: Shoots, but couldn't hit water if you threw him out of a boat. AS you now see. Belly gun. I've never seen shoot. You? Top: Out of 50 various runs I saw him shoot once somewhere in the general direction. All the other times no shoot. So how is the best way I can demonstrate them not shooting on my machine for you? Apparently we are getting different results. Again, did they shoot for you on my original top and belly gun miz? I'm trying to find which one work the same for both of us. So lets say my mission suck, but there is no rational reason they should shoot in those too miz regardless. I can get some vid recording software if thats best. I attached a trk earlier I assume you could play and see them not shoot. I'll try your a20 miz real quick before repair and then again after. -
reported Gunner Issues - Accuracy and engagement problems
[HOUNDS] CptTrips replied to RafaPolit's topic in Bugs and Problems
Re-read his posts. There are more than one.