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shinobi61

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Everything posted by shinobi61

  1. This
  2. i mean i hope its not me being dumb but here is my miz. Hot kiowa just need to hover on the spot, 4 targets 4 groups 1 unit each group, reaper above, launch hellfire on code C L2MUM REAPER TEST.miz
  3. So i figured that i'd be able to cheese the system by using single unit groups but even that doesn't work when a drone is spawned and picks a target that is the only target that the video feed will watch, even when the drone switches to a new group after killing the first one (all single unit groups) it stays on the very first one that it was observing. Im wondering if there is a work around then, that a drone is like a single use and it despawns / spawns a new drone after the kill
  4. yeah i figured when it changed "group" it would switch so you could use single unit groups but, it doesn't, shame
  5. awesome thanks target switching works well, but appears that the video feed never will change no matter what, its locked to the first thing its looking at even when destroyed etc
  6. very interesting, although im of the thinking it would be alot more widely used if it was only a texture update therefor being able to be a custom cockpit livery and usable by all, will watch this thread
  7. @cfrag small spelling error in doc HOW GROUP TRACKER WOKS <---- Simply put, a group tracker works like this:
  8. Ah i see, i think for kiowa specific missions then the best solution "should" be single unit groups if the script now forces the drone to engage same group, and then omit the shift feature. Unfortunate but still with that method (if works correctly) you can theoretically design a mission to suit, trust DCS to mess up such a cool feature lol edit: also another thought, paired with the forced targeting (if i understand correctly) + single unit groups you could use multiple channels (drones) in one area for this kind of thing, actually could be kinda realistic this way too, have to really be hot with your laser codes and comms though. null As the kiowa supports multiple drone channels could be kinda fun this way to be honest! Its like manually shifting target by changing channel + code Could get messy with larger OwnedZone / Capture type missions becuase alot depends on Groups Going to have a mess around with this now! Edit2: i made a mission to test a little but i think i need the updated script with the forced correct group because at the moment if you put 4x single unit groups (tank, truck, shilka, bmp) as example and then 4 drones above, then all 4 have the same video feed (AI targeting same one) and at the same time, all DML scripts lasing the same one too (albeit not the matching one lol) L2MUM REAPER TEST.miz
  9. lol that is funny Well i already had the L2MUMs working with DMLs reaper, i assumed (probably incorrectly) that if you were able to impliment a cycle target feature/command to say radio item, then when you "step" or "shift" target via a command it would just shift the video feed, can we download the new module with cycle ability already? im working on a small mission for kiowa / apache practice for buddy lase and drones regards
  10. Step would be so awesome, with priority in the background, options are great but radio menus get cluttered so easily in missions when for example you need 1 feature from a script but it comes with like 13 features i've not read through the full documentation yet but there is probably a way to omit things from radio menus already using DML lol
  11. is it possible to give a clone template orders such as attackOwnedZone etc, im trying to make multiple template for randomness when a factory produce cycle triggers, i can do it via templated units having waypoints but was unsure if its possible this way or only with factory production strings?
  12. lmao, the step feature would be amazing and probably the best thing in DCS along with l2mums haha, about my miz i "think" that i fixed the issue somewhat i had the numKeep in the global config and not in the local zones, quick test seemed like that was the issue!!! Now to make sure production stops when its neutral, i didnt progress too much more because was hung up on that for a while and ofcourse after some sleep fresh mind i saw the mistake
  13. I'm assuming im being dumb, ive spent alot of time trying to get zones to go Neutral when units are destroyed only seem to be able to capture them from red > blue or blue > red and not blue > neutral > red. I think ive tried everything, but obviously something eludes me here is a zone example and config nullnull Had good fun today although this little thing brain drained me lol, the Reaper module is amazing with the L2MUMs on the kiowa, i was wondering is there a way for the reaper to either be able to "step" to next target somehow or just to have a priority for example SAM > AAA > ARMOR >TECH. Regards and thanks for all, got to sleep now
  14. awesome thanks! i seem to remember that from before but couldnt find in the docs
  15. Lol i think i found the last one too ages ago with the coloured gazelle smoke rockets lol, i'm having a slight issue with sounds too for some reason im trying to get a sound to play with actionSound for the reaper module just doesn't sound off at all, i have put it into the DML sound library is there something else i need to do regarding the file itself, ofc its short, small .ogg oh and another one is formations for attackingFormation from a factory it wont recognise my attributes i found in docs for one module Vee, EchelonR, EchelonL etc but throws up a error when they produce! thanks!
  16. @cfrag wow perfect day for me to start looking at this stuff lol, awesome work bro! I have noticed one thing regarding WP arty module seems to not be working with Kiowa 2 versions of smoke rockets. Gonna check out this reaper module
  17. Hi Cfrag and everyone, been a while since i was on DCS and even longer since i used DML, its expanded alot i see, time to dive in for a kiowa mission Looking forward to it, amazing stuff! Beware some questions inbound i think lol interested to see if there is any fancy stuff that can be created using drones, L2MUMs, fire missions and such features in the kiowa
  18. In multicrew with my buddy and we cant see any entries that the other has input, waypoints, routes etc.
  19. there is a good set for f15c on userfiles however
  20. FC3 is great and only really misses one feature, Ability to make couple waypoints from map markers! even if it was only 2 or 3. The FC2024 modules are welcome additions, sure some different / new modules would be better but hey more is more. I just wish they got a little love like this waypoint suggestion, they fill a gap in DCS and are good entry to the sim but when you start doing missions or multiplayer they are so disadvantaged becuase no ability to set points on the fly.
  21. Such a waste, its true
  22. from testing this long ago my theory is the smoke from the av8b causing this, or rather the TPOD trying to render the smoke even though its masked and not showing on the MFD, i think its this due to testing / angles etc and also that you get a similar but not as bad effect with the Shkval and Vikyr.
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