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Zomba

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Everything posted by Zomba

  1. You could try ripping open the texture files and use the eyedropper tool of your favourite software to get its numbers. Make sure to use averaging if possible to reduce the likelihood of sampling an artifact. EDIT: I took a look myself. The numbers are #297989 or RGB:41,121,137
  2. Double kill Double kill online. Egressing from Maykop to cross the Caucasus to go patrol, but detected two that had just come over to the north from Kutaisi to catch fighters coming out of the Maykop area. I boxed around to their south to come in from the direction of their home plate. Their AWACs had very patchy coverage in that area as long as I stayed low, but mine had decent illumination of them. Cover was very minimal and I was lucky they didn't conduct any radar search to the south. Taken with a cockpit camera from track file as Shadowplay played up during the engagement, but suffice to say my head was on a swivel the entire time. Tacview run at 4x speed at end.
  3. I've scored plenty of single R-60m kills. I don't find the warhead as underpowered as it's reputation suggests, but that's just in my own experience.
  4. These look really good. I like how you guys don't make everything look brand new from the manufacturer.
  5. Got a sweet kill last night. Cruised on over to the Caucasus mountains from the north nice and high to let their radar see me. I then cruised and dived down heading east, dipped below radar and sprinted west and lurked. An F-15 came looking where he thought I would be. I started getting the odd tickle on my RWR. Skimming rocks over to where I believed he was at best speed, I was rolling Mig and porpoising above ridgelines to get looks up high with RWR. I get much RWR so I stay low and then pop up for quick listen; I get no signal. Believing he has turned cold I sprint under stage 2 AB and blink the radar. I see him and quickly turn off radar. I get closer and blink again. He has dropped to horizon line and I can't grab a lock. I switch to IR, but he is pulling G and I shoot past very fast. I choose not to stay with him and dive instead, keeping my energy. In a valley I go, seconds later RWR gets strong activity and then lock warning. I pull heavy G going up a side valley and break lock. Decision time, do I attack or retreat? The tables have turned in his favour and it's only some time before he gets me again. I go for attack, thinking it's not what he expects. I turn up another valley heading back to where I came from. I think he is trying to follow me down my escape valley so halfway along I roll over the top of the dividing ridge and back into escape valley into what I believe is behind him.Radar is useless so I use IR, sniffing the valley and trying to acquire, but nothing. I worry now, maybe he stayed high? I blink radar and pull a bit of pitch, but nothing is there. I roll over ridge back into the other valley and head back to the start of engagement. I look up and see a small line of contrail! He had zoom climb and was now beginning to dive to do a lookdown search of both valleys by the looks of it. I go full AB and sprint to get under his radar before he can bring it to bear. I'm sure i'm below the radar sector and zoom climb and pull a bit of lead. Radar on, aquire, lock, shoot, next station, shoot. Splash one F-15. RTB to Maykop with very little reserve. Very cool to engage an F-15 that is actively trying to pursue you.
  6. Yeah I learnt the hard way to stay away from the pointy end. :spam_laser:
  7. I should have been a bit clearer. He wasn't accelerating, but was sitting on what I estimate about m0.8 in a shallow climb with bingo fuel. I've done drag races against F-15 and typically F-15 has better early acceleration, In transonic the difference is small, but as speed increases in m1.4 or so the Mig takes slight advantage all the way up from there, and of course has higher top speed. Once through transonic drag transition it accelerates reasonably well, but needs careful engine management at near max speed. The F-15 has vastly superior climb and energy retention. Also F-15 can recover lost energy much better. Despite being quick the Mig doesn't have an overly powerful engine, even with emergency reheat. It rather relies on diminutive size, aerodynamics and typically light load, I think.
  8. Yes, I suspect I was momentarily breaking LOS as I was rolling over ridgelines, even though he was at a steep slant to me. He would pick me up again soon after, only to lose lock again as I maneuvered. I also suspect that Mig-21 has a relatively smaller simulated radar cross-section in DCS. I don't know how that compares to RL. It was very educational to explore these aspects and to see the challenges the FC F-15 has when dealing with that sort of flight profile. I would hazard a guess that the RL F-15 might even have predictive reacquire capability, but that's just a guess. The Mig-21 radar in DCS is a bit different. It can't look down to search and acquire. It can't acquire from a very low perspective looking ahead, even if target is slightly elevated; the ground interference overwhelms the display with clutter. Momentarily pitching up and using up tilt can give you a small window to search before you climb too high, but you have to wait for ownship to gain a little bit of standoff from the ground. This feels like it takes forever as you know you are presenting yourself to be counter-detected. Once lock is achieved it can track looking down and won't lose lock unless it reaches FOV limits. That last part seems a bit ambitious for a spin scan radar, it should be just seeing a wall of returns and not be able to pick out the target that has a similar signal strength. Also it's counter ECM ability makes ECM useless. Actually ECM makes it easier as it gives you a very obvious bearing to target, but maybe that's limitations of DCS engine. Besides all of that the Mig-21 is a beautifully realised module and a real joy to operate and I'd highly recommend it. It's a very visceral experience with a flight model that conveys the unique character of this type of aircraft. LN's workmanship is impressive. Even when merging with F-15 there is a slim high-energy envelope where you can stay with them in a turn, but if the F-15 pilot is aware of that they will try and force you out of the zone and get you slow, at which point the energy bleed is disastrous. But if F-15 pilot is the turn and burn type then even simple high and low yo-yo can help you maintain energy if they don't know how to counter that and just stay with their turn. It just depends on the pilot really. I think a lot of them are just really complacent because of the obvious superiority and that gets them in trouble. The video I posted above splashing a modern fighter happened just after he had killed two F-15s who are not bad pilots. He got lazy and complacent as he orbited and then RTBed thinking if his radar and RWR are clear then there is no one near. It wasn't my skill that killed him, but rather his complacency. All he had to do was turn and thumb his radar down and I was in a very bad situation, that's why I stayed low for so long. I actually thought he was contrailing to lure me out of hiding, but no he just didn't care. The one thing the Mig did bring to the table that is "superior" is that it does accelerate very well to catch up with targets. These radar issues aren't unsolvable and I hope LN takes a look at it. It will hurt us, but makes for a more accurate Mig and even more of a challenge!
  9. I've never shot down a head to head F-15 either. I prefer to stay away from the pointy end of the modern fighters if I can help it. I'm noticing odd behavior with the 120s now that I pay more attention to them. They seem to hit this energy brick wall at range which kills their turn capability. High drag? Also F-15 has a difficult time acquiring and maintaining lock when using terrain. From oblique angle this makes sense, but even from a more look down position it has inconsistency. I remember reading an account from an F-15 pilot in a training exercise against Mirages that were scraping rocks and how he was having a lot of difficulty maintaining a lock. I was surprised that the ballpark behaviour of this effect was in DCS. Pretty cool.
  10. I'll have to ask him when I see him online next. From what I gather he had tried to use it a wee while ago and had the same issue with mist.flagFunc.units_in_moving_zones and upon investigation found what was causing it. He said something about it using a boolean function incorrectly. My guess is perhaps the issue came about in later versions of MIST as all the google results i've found using older versions seemed to work fine. With the fix he applied it's working just fine now.
  11. A glorious comrade has found the problem. A bug in MIST. He had found this issue several months ago when using MIST for his own mission. Below is the fix he applied to get it functional again. if stopflag == -1 or (type(trigger.misc.getUserFlag(stopflag)) == 'number' and trigger.misc.getUserFlag(stopflag) == 0) or (type(trigger.misc.getUserFlag(stopflag)) == 'boolean' and trigger.misc.getUserFlag(stopflag) == false) then local in_zone_units = mist.getUnitsInMovingZones(units, zone_units, radius, zone_type) -- ZyfrNZ: BUGFIX TO FLAG AS THE ORIGINAL WAS FAILING ON "trigger.misc.getUserFlag(flag) == false" -- if #in_zone_units >= req_num and trigger.misc.getUserFlag(flag) == false then if #in_zone_units >= req_num and ((type(trigger.misc.getUserFlag(flag)) == 'number' and trigger.misc.getUserFlag(flag) == 0) or (type(trigger.misc.getUserFlag(flag)) == 'boolean' and trigger.misc.getUserFlag(flag) == false)) then trigger.action.setUserFlag(flag, true) elseif #in_zone_units < req_num and toggle then trigger.action.setUserFlag(flag, false) end -- do another applied fix to function mist.flagFunc.units_in_moving_zones(vars) and function mist.flagFunc.units_in_zones(vars)
  12. Hi, guys. I'm wanting to have a simple script for detecting coalition aircraft within a trigger zone to Group AI On/Off some SAM units. mist.flagFunc.units_in_zones{ units = {'[blue][plane]'}, zones = {'Trip'}, flag = 10001, zone_type = 'cylinder', stopflag = 10002, toggle = true, } I've included a test mission attached with the MIST version I'm using to get the system running using smoke markers and message to all, but I can't get it to work. I've searched through forums, but I can't see what the issue is. What am I doing wrong here? mistv3_7_51.lua Tester.miz
  13. Thanks, I've fixed it now. Fantastic video you posted.
  14. 2nd kill My second kill. There was a fair bit of maneuvering leading up to the video to prevent being detected. The target had killed one of my courageous comrades and I ingressed into the area where I thought the engagement had taken place. He was hanging around a bit, but then went RTB which is when I elected to go high. I had to remove the game sound as there was a lot of people talking.
  15. Zomba

    "Game" Freatures

    I haven't done any bombing yet, but I was guessing the pipper was based off of radar ranging like the gun is. Or am I way off mark here?
  16. Got my first online kill! As I was quietly drumming along from Sochi to Novorossiysk at low level I got a brief spike off my half right. I raised a little above the ridge lines and got a bit more of a spike to make sure it was airborne. Turning right up a valley I quickly went weapons hot. My rwr went quiet again even though I believed I had a clear LOS straight ahead. Thinking he had turned around I quickly nosed up and went full emergency AB. Radar on with 1.5 degree up tilt and I got him straight away, slightly off to the right at under 15kms. He briefly flashed his ECM, but then went cold again. A few seconds pause as I corrected and I launched one R3R and readied up another. He just started to pull G as the missile slammed into him. I was then accused of hacking because he never saw me. Apparently I used invisibility hacks against his Su-27. A bit of a giggle as I quickly egressed back to Sochi using the terrain to mask my escape. I knew I was right on the limits of my fuel and managed to touch down with about 400L left under ILS as the fog was pretty decent. Just because we're not on your Radar or RWR doesn't mean we're not there. He was very salty that a Mig-21 had splashed him.
  17. Is it possible to edit this view? Being third party it isn't in the server.lua. Cheers!
  18. Just as a follow up. After much testing I found It wasn't due to a bug, but rather attention to detail. The current windspeed on that map exceeded what the ILS allowed for, so it is automatically shut off. Reducing speed brings the ILS back up. Took a while to find that.
  19. Is there some issue in the editor that can cause ILS to fail? I notice in some missions ILS can bug out completely. Restarting won't resolve the problem, but it is consistent with that mission. Perhaps I've done something wrong to cause this in the editor. I've tried searching for threads on this, but haven't found anything amongst the threads arguing how ILS should work. The symptoms appear that there is no power being fed to the ILS radio, you get the red flags on the artificial horizon and no morse. Cycling the ILS power switch has no effect apart from removing TACAN control of the artificial horizon and HSI. I wish it was operator error, but loading up a new map gives a functional ILS system. Thanks
  20. Bought it. I've been interested in a jet trainer for formation aerobatics and this looks like just the thing we need.
  21. I like the G, much like the UH-1, just as iconic machines in themselves, but I would end up using the G like I use the Huey; just flying a very well developed helicopter because they are an awesome pleasure to fly, but not using it as a weapon of war in the DCS environment. The Huey is great fun to fly and if they developed the G i'm sure it would be of the same level. However I voted for the W, it's perfect for the DCS environment as a warfighting helicopter. The W can operate in a mission with A-10Cs, Ka-50s and Su-25s and be effective in their target environment and be an integral part of the mission. A G doesn't seem to be designed for that sort of target scenario. No doubt good missions can be made for it, but it wouldn't naturally integrate on the same level as the other aircraft do by the nature of their design. Whatever Belsimtek make, quality isn't going to be a problem. I have all their modules and they are top notch :)
  22. I tried searching around but didn't get much sense. Is using sling loading from Huey (Mi8?) to resupply a farp with fuel and ordnance even possible?
  23. Maybe one thing that could be cheaply done is put a cheap camera on the front of the headset with a paddle switch on the side or something so that you can quickly whack the paddle and switch to a feed from the cam so that you can use that to look at the keyboard or whatever. Saves having to pull the headset up so that you can peek out.
  24. Stability would be nice. Without it everything else is devalued.
  25. Man, FFB pedals would be nice.
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