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  1. Sometimes I can see rain inside the cockpit as well unfortunately. Quite immersion breaking, expecially in VR
  2. I might be wrong, but it seems to me that the DCS community focuses a lot either on WW2 props, or semi modern versions of 4th gen jets with very little in between. Most of the planes you mention fall on that first/second/third gen fighter jets bracket that doesn't get much love at all. Then again, if DCS were to get a bigger player base, maybe by becoming more user friendly, getting better UI, better performance, better new user experience.. maybe at that point more developers would find it profitable to build the niche planes you mentioned. One can only hope, right?
  3. I use a real flight stick with my right hand and an oculus controller with my left, so I can grab the virtual throttle inside the cockpit with the controller to adjust the throttle as i need. This allows me to use my left controller for in cockpit switches and buttons when i'm not gripping the throttle. It's a really immersive way of doing things, altho I don't get the real feedback I would from a real throttle lever. Anyway, I also keep my right controller hanging from the right side of my chair so I can use both virtual hands during the startup procedure, so to me it's not an issue to let go of my real stick, grab the right controller and write something with it.
  4. Oh, i see. That would indeed be cool, albeit at least in VR i would rather write everything on my knee board by myself, using the controllers as a pen maybe
  5. You can have any image as a kneeboard page by putting it into the "C:\Program Files\Eagle Dynamics\DCS World OpenBeta\Mods\terrains\Caucasus\Kneeboard" folder (That's for caucasus map, you can do the same for any other map). Just remember it has to be 800X1200px. Another kneeboard page we should have by default is the list of NATO RWR Threats for NATO aircraft, so we know what's actually locking us from the RWR. Anyway, you can download a RWR threats page from here https://www.digitalcombatsimulator.com/it/files/3308041/ And a 9line page from here One thing we could use is the ability to actually write stuff on our kneeboard, that's expecially useful in VR. Cheers.
  6. Eh, my semi-vanilla DCS folder is 117 GB, adding a 300Mb 1 minute video wouldn't really make a difference. As far as what games, all JRPG games i played do that. The Yakuza series, Nier, DMC. Also there's Detroit: become human, totally different genre compared to DCS ofc, but they had a really interesting idea of how to make a main menu. Not very sutiable for DCS, but interesting nonetheless. Check it out on youtube. Anyway, the point here is to make the menu experience more enticing, and adding those videos seemed to be a very easy way of doing it.
  7. It would make things way easier for newer players or people trying to learn a new module, much needed, +1
  8. That's kind of the point. Real life pilots might use a heavily modified version of DCS, with correct MARs and a correct RADAR engine for instance. Air forces of the world are free to mod out the game-like interface if they think having videos in the menu is not "airforce like" enough or whatever. The guy that downloads and plays DCS - the main source of players in the DCS community - is people that want to satisfy their child dream of being a jet pilot. If you want to increase the size of the DCS community, so that ED has more funds to give us a better and better simulator, then you need to have as smooth of an experience as possible for new players. And I think that a main menu that entices and fascinates as much as the godly videos ED puts out every once and a while, would allow the game to keep more players in the early phases of their experience. That's all.
  9. Wouldn't you develop bad habits by training with the ordinance we have in game as a real life pilot? After all, all the MARs are off, albeit us civilians don't know by how much.
  10. You can remove the 3d hangar and fix the jittering in loading screens with mods, but then again I don't like the idea of having to install 10+ mods to turn DCS into a smooth experience. Expecially for new players, they are going to be turned off by all these issues. The multiplayer server page refresh might be fixed with Vulkan, so we can cross fingers for that. Then again I don't dislike the idea of having a 3D hangar in the VR main menu. It just need to be high quality (rn the textures are very low quality), and it needs to have the 3D model of the plane you have selected - or to have all the planes you have purchased, not a random mig29. Also it needs to be removed when you're on a server. No point keeping it in the f10 map view..
  11. What do you mean study sim? This is a game. A game with a decent amount of fidelity, but a game nontheless. The point here is to have fun, not to study.. besides, both plane and ordinance paramenters are all guesstimated here, even if you were a real pilot, training in vanilla DCS would be a horrible idea. I think there is nothing wrong with trying to make the interface more appealing, it would not make the game any more "arcade".
  12. One of the issues that DCS has is that its interface is a bit cluncky, it's one more thing that makes the game feel like an unpolished experience. Now, while the sim community really doesn't mind - and me neither - I believe it is one more barrier that keeps new players away from the game. While I suspect an interface remake will eventually be on the to do list, I suggest for now changing the menu background image with some of the theme videos ED is spectacularly good at making, such as this: Now that would be a main menu that makes me want to play the game. And I imagine it also is the type of motivational video a new player much needs - while struggling for hours to assign keybindings and learning their first plane - in order to get through the first and hardest steps into the game. I feel like a lot of people give up at around that point. Just a simple suggestion, a quick change that could probably be made without much effort and that could maybe add some more "emotion" to the experience, so to speak. Cheers
  13. First off, don't buy a 3090 now, in three months the 4000 series will be released and it should be a massive upgrade in performance over the 3000 series. Secondly, a Valve Index will not work any better then the quest 2, and the quality is much worse, as it has a lower resolution. Anyway, you say you're getting bad FPS, but you're not saying how bad. Give us a number. I have a 3090 and i get 35-40 FPS while on the ground with a Quest2 in multiplayer. In the air it gets a little better, usually staying above 50. That's just the reality of running VR on a 2008 game. We'll probably get a big performance boost when we'll get the Vulkan update, but other then that we really can't do much to get more frames.
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