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Pyrocumulous

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Everything posted by Pyrocumulous

  1. operator error then... hmmm... thanks for checking! Fun mission BTW.
  2. I doubt this is a mission bug, but three times I flew this mission and all three times found that the ICLS glideslope beam bar put me way low / behind the carrier. Third time I just eye-balled it and managed to grab a wire, but it's weird none the less. Verified TACAN is set to 75X, and ILS to 1. Anything else I could mess up? Super Carrier "normal" campaign version (Mission 3 Camp 2 SC.miz) DCS 2.8.2.35759 Open Beta
  3. 420 runs away in Mission 13 when the Abu Choppers 1 group appear, and then a "new" 420 generates (Ford 4202) when Abu Choppers 410 group appears. It's actually a pretty clever way to force the player to engage group 1, while the wingman takes the 2nd group. The refueling collisions seems to happen when the AI thinks you are done refueling, and since I'm terrible at refueling and spend lots of time dancing with the basket, that's not super obvious. If I just get in there touch the basket once, claim refueling is done via F10, and fly away there is never a collision. The solution is clearly for me to learn fly more precisely rather than ED creating a more idiot proof AI.
  4. Mission 15 was great, huge sigh of relief once I made it safely back on the carrier. Quite the impressive firework show in this one, thank you for a great campaign! Looking forward to part two! The scripting you've done is amazing, really making each AI entity play their role. There was one mission that I was really pissed when the Black Sharks showed up and Matrix ran for the hills! Looking at TacView afterward, it was obvious why you designed it that way. One minor issue (not with Mission 15, but common throughout), and I'm not sure how you would do it, but it would be nice if Ford 420 would depart tanking to the port side (or back out) rather than right into Ford 110. Probably not an issue for those with good, quick AAR skills, but I spend way too much time trying to get in the basket and stay there only to get hit by a freshly fueled Hornet.
  5. Good catch, that is exactly what happened! Not sure how that switch got flipped, lesson learned to check the launch bar.
  6. Here is a trackfile of Ground Crew "unable to comply" with remove wheel chocks command. Verified throttle was at zero. Tried all of the ground crew commands to get them motivated, but nothing other than shutting the aircraft down worked. This is in F/A18C on Super Carrier, freshly updated to 2.8.2.35632 Open Beta.wheelchocks.trk It worked several other times with everything identical, so not sure how to replicate.
  7. The first time I ran Mission 9 (and apparently clipped the 24-mile ring that I didn't take as seriously as I should have!) Matrix launched the 4 JSOWs. The next time I ran it (successfully, despite the ACLS trying to run me into the drink), he just follows me without launching anything. Not sure what trigger I could have missed. The time he fired, I turned toward W3 a bit earlier (further south) than when he didn't fire. Doesn't really matter, and I wouldn't have noticed except for TacView since I only watched my own targets with the ATFLIR as I egresses. Really enjoyed this mission, made me wish I could throw my Viggen on the Abe! Tacview-20230122-222657-DCS-Persian 9 Early Morning Call.zip.acmi Tacview-20230122-213205-DCS-Persian 9 Early Morning Call.zip.acmi
  8. If you install stable version 2.7.18.30765, you can play missions 6 & 8 on that, and the rest on the current Open Beta, copying the logbook.lua between the versions to save your progress: C:\Users\you_user_name\Saved Games\DCS\MissionEditor\logbook.lua C:\Users\you_user_name\Saved Games\DCS.openbeta\MissionEditor\logbook.lua or probably easier, roll back to 2.8.0.33006 Open Beta, from a command prompt run: C:\Program Files\Eagle Dynamics\DCS World OpenBeta\bin>DCS_updater.exe update 2.8.0.33006@openbeta
  9. After feeling like I had totally let Wave down three consecutive times, and flying ever closer formation.... I am so relieved to learn it's just DCS AI doing AI things. Thanks! Rolling back to 2.8.0.33006 Open Beta appears to resolve the issue for now. C:\Program Files\Eagle Dynamics\DCS World OpenBeta\bin>DCS_updater.exe update 2.8.0.33006@openbeta
  10. Neither ICLS nor Link 4 are enabled in the final Offensive Counter Attack mission of the Hornet's built-in campaign Taskforce Challenger. The problem appears to be a pair of "Fire at Point" tasks in the advanced waypoint actions for CVN-74 John C Stennis. When I move these below the Activate ICLS, Activate Link 4, and Activate ALCS, all works as briefed.
  11. Eight JSAWs or JDAMs fired in ripple from max range and there shouldn't be any hardly any helicopters left, you just got to beat feet back to the carrier. Wingman never seems to make it though, even if you load him with JSAWs as well. I think maybe load up the wingman for CAP, and you take the AG weapons. Otherwise, you only have 2 sidewinders and an ARAAM so you can only reasonably fight off the first pair of MiGs. Problem for me is that the carrier doesn't have the ILS turned on, which wouldn't be a problem for a decent naval pilot, but that's not me.
  12. I concur, this was a most excellent campaign! I was concerned after reading all the complains of the Sabre module being "abandonware," but each Hunters mission ran perfectly. It's great to see older campaigns continuing to see love and attention well after they have been released. I especially enjoyed the numerous surprises that got thrown my way; and not just the expected MiG ambush either. It really is a shame that Korea has been mostly ignored in the DCS world, the topography of this map makes it so much more interesting to fly than the Channel. The Sabre creates some interesting problems for the pilot, it's a go-fast-in-straight lines kind of plane and has pretty rudimentary weapons (dumb bombs, rockets, and practically dumb A/A missiles). Fortunately the enemy MiGs have very similar capabilities, so the encounters in Hunters can be pretty challenging. Not a campaign issue, but I do wish the AI wingmen were programmed such that we could better take advantage of them in combat; any dogfight quickly becomes a furball with every pilot on their own. The only disappointment for me was that the mission that was hinted at from the beginning, and I expected to be the most challenging, was actually the easiest of the entire campaign.
  13. I am actually looking for the templates for F86's pylons and tanks template, which do not appear to have been officially released.
  14. Are these PSD files still available somewhere?
  15. That sounds correct, the others seem to match the F10, but time consuming to fly by each NDB to verify. Anyway, thanks for the campaign.
  16. Is there a list or map of NDB frequencies in the briefing docs? Can't seem to locate one, but I may be missing something obvious. For example the NDB for K-55 / Batumi is 430khz on the F10 Caucasus map, but it actually transmits (as briefed) at 630khz. Really enjoying the campaign, although I'm sure Rooster squadron prefer it if I could successfully put bombs on target!
  17. Since it apparently is not working in DCS 2.7.18.30765 Stable, does anyone know if Epsom is working in DCS 2.8.1.34667.2 Open Beta? Would like to be sure before I purchase it.
  18. Thanks for the tips, I was going at 15-20° in missions 8 and 9, but ED folks pointed out that was causing the engine degradation issues that I was blaming on overcooling. I’ll work on picking up the pace with oil dilution, thanks for all your work!
  19. In recent Open Beta builds (2.8.1.34437 - 2.8.1.34667.2), I have been observing the opposite issue, where in the blue AI does not orbit Biggens Hill waiting for the squadron and player to join up. Turban Red takes off 3 minutes into mission, followed quickly by Gimlet Blue-1-2, Gimlet Blue-1-3, and Turban Red4; they circle Biggens Hill twice and then head for France. Gimlet Red waits for space-bar signal, then taxis and departs Biggens Hill. This is usually about 11 minutes into the mission for me, as it takes about that long to get the engine oil to 40 degrees. Player and all remaining blue AI depart Biggens Hill in a long line with a heading of 150 degrees, no orbiting. Turban Red, Gimlet Blue-1-2, Gimlet Blue-1-3, and Turban Red4 arrive at Abbeville 39 minutes into mission, just as the Bostons cross the French coastline at Somme Bay. Turban Red, Gimlet Blue-1-2, Gimlet Blue-1-3, and Turban Red4 depart Abbeville to RTB at 43 minutes into mission, just as Gimlet Red, player, and remaining blue AI arrive at Abbeville. Red AI bandits begin circling Abbeville, and blue AI all RTB at 44 minutes. This isn't specific to Sortie 9 (and likely not this campaign, but I didn't test others). This results in a long line of blue AI crossing the channel rather than in formation. However, this is a great way to shoot down a whole pile of defenseless red bandits as they slowly orbit Abbeville! Playing stable version or rolling back to DCS 2.7.18.30765 Stable or 2.8.0.33006 Open Beta resolves this behavior. Unfortunately, doing so discards the recent Spitfire and Beware Beware Beware updates in 2.8.1.34437 Open Beta and the blue AI may get stuck on the taxiway. This does not appear to be a Beware bug, but I don't know enough about the mission mechanics to make an intelligent bug report to ED. TacView screenshot below is 39 minutes into Beware Beware Beware mission 9 on DCS World 2.8.1.34667.2 Open Beta.
  20. appreciate your efforts, the Spitfire is a gem to fly, and having two Reflected campaigns is the cherry on top!
  21. No, I didn't clean the spark plugs, in fact, I was not aware that was possible. I do not see any mention in the Flight Manual or Chuck's Guide, and I am unable to locate a proper keybinding to accomplish that. How do I do it? I generally let the engine oil warm to 20 degrees prior to taxiing, but even waiting until 15 degrees in Beware Beware Beware sortie 6 means you leave too late to catch up to the AI squadron before they reach France. Reflying that mission, the engine survives if I warm it all the way to 20 degrees and maintain +7 boost and 2650rpm.
  22. Attached is a track of the Spitfire engine degrading and failing at around +4 boost, 2200rpm while crossing the Channel at 20,000' with +1 degree surface temperature. This is with DCS 2.8.1.34667.1 Open Beta in Beware Beware Beware sortie #6. I don't know much about historic accuracy of the thermostats in these planes, but if they behaved like it's modeled, the war would have had a different outcome. https://drive.google.com/file/d/1plguA4p1LcXSquDVHZbm6z6uGsITS1kd/view?usp=share_link
  23. Just a reminder that the Spit is still over-cooling.
  24. Super minor, but the mission briefing screenshot is from some other mission for an aircraft with a HUD. The Press Photos mission that is just before this one doesn't appear to have all 4 members of the flight (Correction: it works properly if player takes off 3rd rather than 2nd; I incorrectly understood that I was flying as #2 based on the briefing). Both are minor issues; but did enjoy having some very different missions for a change of pace, thank you! Also forced me to improve my formation flying skills, which isn't always easy the way the AI moves! DCS World (stable) 2.7.18.30765
  25. Still not fixed.
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