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Everything posted by Pyrocumulous
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[HELP] Cerberus North - M15
Pyrocumulous replied to paloncho's topic in F/A-18C Operation Cerberus North Campaign
Sort of a sub-option of #1, -
Here's a hotstart mission and very short track showing it. Incirlik at sunrise (about 05:57 in mid-August). Incirlik_sunrise.miz Incirlik_sunrise.trk
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I was under the impression that the Open Beta list was always before the Stable, but looking further down the list, I am incorrect.
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Appears that there is an error in the Changelog, it's showing both the "small fix patch" on May 4th and a giant one on May 5th, both numbered 2.8.4.39731. It appears that it's a Stable entry listed with Open Beta.
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This might be an old bug, but I don't recall seeing it before, so apologies if so. Sun is rising in front of (some) terrain, or perhaps shining through terrain. In screenshot below, you can see a hill in front of sun, and then mountains behind. This is with 2.8.4.39731 Open Beta MT in Syria.
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Very minor trigger issue in mission 11
Pyrocumulous replied to rob10's topic in F/A-18C Operation Cerberus North Campaign
Any hints on the proper altitude to fly Gold Corridor and avoid breaking the altitude block? I've tried BALT set at 27.5k and 30.0 and both times got the "We're outside our altitude block" warning. Screenshot below shows me at barometric 30020 (BALT set at 30000, but it doesn't hold super tight to that) and Devil 1-1 at 30.5k. Answered my own question: fly Gold at 29,500' and everyone is happy. For whatever reason, Devil 1-1 flies at 30,000' (according to barometric altitude flying in formation) but it's reported in SA page as 30.5, but you can't follow him at co-altitude. -
@Shibbyland These are Steam prices, but they are generally the same as direct from ED: https://isthereanydeal.com/game/dcsmosquitofbvi/history/
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mission manpad in target airport
Pyrocumulous replied to chamol's topic in F/A-18C Operation Cerberus North Campaign
I'm finding that 2-3 Tornadoes get hit by manpads every time on this one. Even if I load up with 8 GBU-38s and take out every single SAM and AA site that I can find, Action just gets annihilated. Taking out the drone, the two MiG-29s, most of the anti-aircraft, and then landing at Incirlik with 1000 pounds of fuel seems to be good for results of about 85. Feel like telling Action to use a bit more flares, less burners, more altitude, or something. I swear! -
Totally nitpicky, and I only mention it because I'm really loving this campaign... but would be nice if the radio channel plan was static from mission-to-mission, matching what is shown in the Player Guide (page 3). I'm not a real Hornet pilot, so I don't know what is realistic, but I assume like civilian aviation, you generally leave your radio banks relatively static rather than reorganizing channels every day. With 20 channels available in the primary radio, I suspect that a static plan is possible. As an example, Noble 4-1 is channel 12 in the Player Guide, and channel 3 in Mission 5. I'm not asking for a any changes to Cerberus North, just making a suggestion for future campaigns. Thanks for the fun, looking forward to flying Kerman next!
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need track replay Auto Pilot HSEL not working randomly
Pyrocumulous replied to Jenson's topic in Bugs and Problems
Do you still need a track? HSEL has been flaky for quite awhile now, at least a couple of months. Sometimes it will hold a heading, sometimes it won't. Seems to be most consistently bad at capturing and holding the bearing if it's close to your original track. For example, if you are headed 083 degrees and you set heading to 085 degrees. Going from, say, 050 to 085 seems to work much more reliably. Was just checking on the status of this bug as I had the TACON-freeze bug occur when flying approach into Incirlik just now, and couldn't get the jet to hold a heading while I manually entered the lat/long. -
2.8.3.38090 Open Beta MT same error message every time a target is destroyed in each of the missions that I've attempted. By "target" I mean primary target, you can destroy other bandits, SAM sites, etc without triggering it. Deleting the DCS folder in %TEMP% did not remedy. Would like to play this campaign, the concept is solid, but having to bail out of VR to close errors is getting old, real quick.
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Correct, but both Sword 21 and 22 shows as SD21.
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Mission 15 - is there a missed comms push?
Pyrocumulous replied to Sandman1330's topic in Bugs & Problems
Looking back at screenshots, it appears that I was on Strike and Texaco at the time, so that explains how I missed that conversation. It's too bad the player doesn't hear just their own transmission (that never gets heard outside of the cockpit) as a queue that they are on the wrong channel. -
feedback Raven One Campaign Review / Feedback
Pyrocumulous replied to jmarso's topic in F/A-18C Raven One Campaign
I purchased the Hornet and Super Carrier modules specifically to fly the two Raven One campaigns in order(Dominant Fury followed by Raven One), and these two made that well worth it, even if I was never going to fly the module again. These are not beginner campaigns, you really need to be proficient in flying the Hornet, utilizing the radar, navigation, and weapon systems, and able to maintain your spatial awareness. Both campaigns are truly works of art. Not sure how Baltic is able to keep these missions working over 95% as intended with the constantly changing DCS code, but it's impressive, and clearly takes time and devotion to maintain. It's one thing to create an amazing set of missions with complex triggers that works on a single version, it's another to keep it working as the underlying canvas is in constant flux. Probably foolish, but amazing, none the less! The briefing terminology can be daunting, and understanding the codewords in real-time radio traffic is challenging. Realistic, but the pause button is a blessing for such occasions! There are a few minor errors in the kneeboards / briefs, but nothing game breaking by any stretch. Only complaint would be that datalink is only partially working, for no apparent reason some friendly aircraft just don't show on the SA page (and show as ambiguous when you get a radar hit), and others do. Looking through the mission files, I certainly can't figure it out, but it's really odd. Just means that you need to be even better with the radar and extra careful that your target is actually a hostile. I don't recall any air-to-air refueling that you absolutely couldn't skip, but these are actually relatively simple due to the reasonable airspeeds (300 knots is typical) flown. Of course, having wake turbulence turned on brings the stress back, particularly as your remaining fuel drops below 2000 pounds. Thank you for the experience! -
Anvil 12, 13, 14 start up but remain on deck until an hour into the mission if the player uses Cat 3. They launch as programmed if the player launches from Cat 1. I believe the event that is triggering them to launch (when I used Cat 3) is Thor calling bogey picture. Ran this a few times in both MT and ST modes, results appear to be the consistent. Even so, the mission still works, the additional Anvil targets get hit about 35 minutes late, so about when the player has completed refueling. 2.8.3.38090 Open Beta. RavenOne14.log Tacview-20230402-172502-DCS-R1 M14.zip.acmi
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Mission 13 works great, but just a heads-up that both Sword 21 and 22 are using "Springfield 2-1" as their callsign, so they both show as SD21 on the SA page and JHMCS.
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Does a result of 90 on M13 mean I got everything, or missed something? Maybe I'm getting docked for taking a BVR shot at one of the MiG-29s when I was supposed to have the ATFLIR focused on Sapphire? ( 2.8.3.38090 Beta MT)
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I suspect this is just a one-off DCS issue, and not tied to this mission. I just mention in case it's a trend others are seeing. When I came back to mother, Cat 3 jet blast deflector was up. Radio communication was all normal and did not indicate that the deck was fouled. Approached three times with no change, so I just angled it in there. Not recommended in real life!
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M08 target coordinates
Pyrocumulous replied to Pyrocumulous's topic in F/A-18C Raven One: Dominant Fury campaign
The coordinates on the kneeboard for P35? How can >60 seconds be fine? It's not possible. The coordinates that are pre-loaded into the GPS as waypoint 3 are valid. -
I'm not experiencing any game-breaking bugs with any Baltic campaigns, but I really like that idea. An author recommended version number would be amazing.
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Mission 2 confusion + Texaco TCN
Pyrocumulous replied to theIRIEone's topic in F/A-18C Raven One Campaign
TACAN worked fine for me in M02 (2.8.3.38090 Open Beta MT) yesterday. I dialed it up in T/R mode (on 55X, I believe, whatever the kneeboard said) and coupled autopilot took me right to it, and then let Smoke tank first. TACAN A/A setting (for yardstick, I believe) doesn't ever seem to work for me, I just stick to T/R, which works great for finding tankers. Sometimes it's the wrong tanker, but that's a different problem. . -
Foul deck, won't clear (mission 3)
Pyrocumulous replied to danep's topic in F/A-18C Raven One Campaign
This is still happening, both long-version and when I resumed from the final AAR. For those running into (ha!) this issue, you can avoid collision if you line up far right and angle left, grabbing the #1 wire. -
Mission 15 - is there a missed comms push?
Pyrocumulous replied to Sandman1330's topic in Bugs & Problems
Flew the mission again, and can confirm that this communication did not occur: Still didn't get any of the approach instructions (10 miles, dirty up, etc) until I was actually on the deck (and rolling toward the sea with no brakes!). Scoring seems to be inconsistent with the Guide (don't actually care...), but it showed success this time (woo!), so I'm moving onto the OG Raven One campaign. Pretty impressive work here Baltic, sure glad I'm not in charge of making all of these details sync! -
Mission 15 - is there a missed comms push?
Pyrocumulous replied to Sandman1330's topic in Bugs & Problems
I'll give that a try; it all looked good to me in TacView but perhaps I didn't hit the correct AAA. Or perhaps because I never actually I got an extra couple thousand points back in mission 12 due to some error, so I can spare a few
