Jump to content

Lekaa

ED Closed Beta Testers Team
  • Posts

    272
  • Joined

  • Last visited

Everything posted by Lekaa

  1. Ideally I would like to teleport the group here, then i can set a TASK push to 3 which will move the carrier on the new route nullnull
  2. I will try that out, Thanks a lot. This is how the zones look: [url=https://ibb.co/Jzx3b74][img]https://i.ibb.co/y8h4My1/Namnl-s.png[/img][/url] The idea is to push the new zone on a flag depending if the zone is blue or not, but it takes time. Based on how it looks is this Line of code good enough?
  3. Thank you for responding. This would be done on a mission start level. Unfortunately I don't know how this is used, I checked the wiki but i'm new to this and still feels in Chinese to me. There is no static units either. Question is what will happen to the Waypoints? will the boat go to the first waypoint it have in the first zone?
  4. Hello, I have never used the Teleport function in mist and I wonder if I could run a teleport script function where i Teleport the carrier (where people spawn) to another Zone or a specific location in a zone if that zone is blue. I'm using it in Foothold and the carrier group is far out, but it will be more useful if the target zone is now blue to get the carrier group there straight away rather then having the boat travel there if zone is blue with flags.
  5. Hello. Hornet, when creating in the ME 14 WP or more, at least what i have done and naming the waypoints at the end like, POP UP, Runway, SA-6. (The last two are targets) All the waypoints will get those 2-3 names at random. I have created a new miz from scratch, just did it. Only single hornet and SA-6, nothing else. null null Waypoint Bug.trk bug.miz
  6. I wish the A10 could get more useful data then the static data, like channel freq, guns bullets count, mode of weaponry, etc.
  7. Any news on this? It wont work if units are in late activation Both task push and task set
  8. Hello, I believe this is a bug. When you have a target, unknown distance, but in this case i knew he is about 80+ miles away. my radar auto locked him while i was in Gun, with the default 5NM gun sight Track is included Thank you. Bug.miz ACM.trk
  9. @Lord Vader Issue was resolved in the last update, thank you.
  10. Is the REST part as intended according to the understanding of ED?
  11. Dear @BIGNEWY and @Lord Vader This recording of mine will explain everything simply. Thank you guys for listening to me, appreciate a lot
  12. Cleary i have not tested that since the update. In the update log, it was stated that this is fixed if its a AI player. But if someone is flying with another hornet which is not part of the intial Member list, clicking on Member, he can only be B, in my test which was 2 days ago.
  13. Hello. When spawning enemy AI (F16 & F18) only those two. since DCS 2.9.2.49629 Open Beta using Group coalition.addGroup(enum countryId , enum groupCategory , table groupData ) Only in the dedicated server atmosphere. The SA page in the hornet will show you the Datalink for the new spawned enemy unit, but when you get radar contact with that target, the SA page will not merge the newly radar contact which is now a trackfile together with the old datalink, instead it will show two contacts in the SA page. Just like I mentioned before (after the Link16 update few months ago), when spawning friendly units using the same method, they are two in the SA page, as for the friendly, they will always be shown as 2. Adding them to the member list won't work. Trackfile: https://easyupload.io/1r6t5p Miz for test : https://easyupload.io/acuyki Just to note that these issues, both of them are only related to dedicated servers, everything works perfectly offline. Thanks.
  14. Hello. First off, Thank you @Lord Vader for fixing the AI regarding if someone by accident removes the AI from the member list if he's the Lead (A), that he can be rechoosen again as A. My question, why can't this be implemented to the Players as well? Same thing here. it's a button and when the SA page is full of friendly's you can accidently do it on the wrong player. To reproduce, do the same thing. Fly with your wingman ( player ) since he is the lead, if you remove him from the member list, you can not make him A, Ie Lead again.
  15. Hello. When starting cold from the ground, the Link16 do not work. I have found the problem. It seem to be the fixed settings that can not be edited. In the editor they look like this : in the JET those numbers, they are 0 0 0. Trackfile : https://easyupload.io/9rnh4m
  16. Might be that it's now fixed since the latest patch. I will try it once I'm home Fixed: Takeoff From Ground: GBU-12 Always Miss - fix 0 WYPT altitude for ground starts
  17. Hello! While playing in Multiplayer server, under some rare conditions. the bomb will fall short like 1000 feet away from the target. It's like the laser is very late in auto mode. (works when lasing manually) it's unknown to me why it happens because it's only connected to some slots in our training MIZ file. I have tried single player with simple mission. Cold start and went to a target but there is no issues there. Below there is a link to the MIZ file and the trackfile. to reproduce it: 1. Download the MIZ. 2. Uploaded it to a dedicated server. 3. Start in the Adder1 slot. 4. Arm weapons, Gbu-12 5. Head to Waypoint 2 and drop some gbu-12 on the trucks. Bombs will fall short. MIZ FILE : https://easyupload.io/x6om4p TRACKFILE: https://easyupload.io/3i6p1v I know that the trackfiles is best when they are small but i did not have any luck reproducing the problem while offline and simple miz even when using the miz in a dedicated server. Thanks.
  18. Many thanks to you! Yeah, this module is going to be updated alot. next update will have some stuff done to the IFF, so maybe they will change stuff with the UFC again.
  19. The f15E, the scratchpad is not showing on the scratchpad screen anymore, is it intended?
  20. Same thing by this logic should also happen if you have A/A target locked and you wanna check the target out in the FLIR, you should also lose track if this is the case but it isn't therefore it's a bug.
  21. Disable these lines from the apache lua file in the exportmodule folder. The issue was resolved for me. Just put -- infront of each line if LoIsObjectExportAllowed() then -- returns true if world objects data is available if LoIsOwnshipExportAllowed() then -- returns true if ownship data is available ExportScript.LoAircraftInfo(mainPanelDevice) -- Provides a lot of aircraft properties ExportScript.AirportInfo(mainPanelDevice) -- Provides info on the two closest airports ExportScript.WindsAloft(mainPanelDevice) -- Gets winds at the aircraft ExportScript.GroundRadar(mainPanelDevice) -- Reports 2 closest friendlies and 2 enemies (Use in Single Player) ExportScript.AirRadar(mainPanelDevice) -- Reports 2 closest friendlies and 2 enemies (Use in Single Player) ExportScript.IglaHunter(mainPanelDevice) -- Locates closest Igla (Use in Single Player)
  22. I wonder if the lines for the "ufc" lines, if they are disabled, since I and you have Wingwing UFC, we might get some Fps? Like in the hornet, etc
  23. man.. you are the King. problem is now resolved https://prnt.sc/og-khWno4JoE
  24. I think the problem lies in the AH-64D_BLK_II.lua in the ExportsModules folder
×
×
  • Create New...