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Everything posted by wess24m
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[FIXED INTERNALLY.]Game crashes upon pickling the GBU-54...
wess24m replied to wess24m's topic in Resolved Bugs
Not sure the track file saves when it hard crashes like that. I wasn't able to locate the file after crash. If you know a location other than where the track files are normally stored I'll look there. -
Just to keep people in the loop, the game crashes when you use HTS with the Tpod when trying to drop 38's 54's. Using DMT or Tpod without HTS works.
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[CHANGED LOGIC] TPOD TDC mode to HTS mode causes CTD
wess24m replied to AvroLanc's topic in Resolved Bugs
I looked for a track file but when it crashes it crashes all the way. Doesn't prompt the DCS crash reporter and I don't think it can save a track file when it crashes that hard. I couldn't find one anyways. -
[CHANGED LOGIC] TPOD TDC mode to HTS mode causes CTD
wess24m replied to AvroLanc's topic in Resolved Bugs
Agreed, crashes regardless if started in the air, hotstart or cold start. I tried them all. -
GBU-38 range rings are working same as before, not showing on the EHSD for the 54's. Track
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[FIXED INTERNALLY.]Game crashes upon pickling the GBU-54...
wess24m replied to wess24m's topic in Resolved Bugs
As reported in another post, it's related to HTS mode. Was able to drop when not using HTS mode. -
[CHANGED LOGIC] TPOD TDC mode to HTS mode causes CTD
wess24m replied to AvroLanc's topic in Resolved Bugs
Can confirm it's something related to the HTS mode. Was able to drop both without CTD when not using HTS mode. -
[FIXED INTERNALLY.]Game crashes upon pickling the GBU-54...
wess24m replied to wess24m's topic in Resolved Bugs
The only mods I have installed is Srs radio and the scratchpad. I did a ‘slow all files’ repair after the initial CTD and the same thing happens. Doesn’t matter if it’s a mission I’ve made (post update) or MP. Getting CTD on both 38 and 54. I thought doing a full repair removed any mods but I can check if srs or scratchpad is still installed. -
[FIXED INTERNALLY.]Game crashes upon pickling the GBU-54...
wess24m replied to wess24m's topic in Resolved Bugs
Log file https://drive.google.com/file/d/18bZwCL1Jx1bofoka6nmvGcriIhV89X7f/view?usp=sharing -
[FIXED INTERNALLY.]Game crashes upon pickling the GBU-54...
wess24m replied to wess24m's topic in Resolved Bugs
Add the GBU-38 also causing crashes to desktop. Haven't been able to drop any GBU since the update. -
So far the game completely crashes when you try to pickle the GBU-54, so I'd say not to expect too much.
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As the title says, once you have a ranging solution and are on your run when you hit the pickle button game completely crashes.
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Exactly.
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Not sure if this is on the 'roadmap', but at night I can't see the marshalers without the aid of NVG. Is this something incoming?
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Also uses the SOI to determine where your cockpit cues are. If you designate a target and then the TGP (for example) slews off target where ever it settles is the bombs new target point. It should save the coords after designation regardless of SOI.
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I bought it the day it came out, has been this way since release. You're prob just used to it, try turning onto a target from orbit, when you turn in with no rudder it will slip outside then when you level out it swings in the direction you were turning. Pendulum effect.
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Yup, has a very noticeable pendulum effect that no other SAS enabled aircraft in game. Hopefully this will get looked at. The SAS as of now only provides turn coordination with gentle turns.
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I'm a current truck driver (and pilot) and I can see the point you're trying to make, but there's no way a single pilot would have no use of the rudder if the hog behaved in the same manner as ours as simulated. In a cessna or any non-fly-by-wire aircraft then yes you have to input rudder. Of all the DCS aircraft with a SAS system the hog is the sole one with this problem of sliding outside the turn.
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To be clear this wasn't me asking a question regarding rudder usage in the hog. I'm pointing out that an actual a-10C pilot saying that he uses rudder only in the conditions that he answered in the first post. Not for turn coordination as we have to do now which seem inaccurate.
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was brushing up on my A-10C knowledge and ran across an actual hog pilot AMA on reddit. One thing that has seemed off since the beta is the yaw SAS. "How much do you use the rudder pedals? Are they required for maneuvering or even basic flight? Is finessing a gun aim the only time you would use them? This really bothers me as I want to feel I have basic flying correct, be a good hog pilot, before I really get deep with weapons. Can you recommend a way to learn just flying the hog "by the book" or at least somewhere near properly? I usually sim with civilian aircraft like the 172 in P3D as flying itself is my first love, followed closely by brrting things." Hog pilot "I only use the rudder pedals when: steering during taxi, takeoff to stay on my half, landing for crosswind corrections, single engine emergency ops to stay coordinated, and when rejoining to take out some HCA. Quick bank and pitch is how I adjust my gun shots." Will this fixed in the A10C II? As of right now the A10C slips all over the sky without rudder input.
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I'll add to this since the last update the right mfcd freezes as in can't click any buttons for a random amount of time Promises that we'd be able to enter different format coordinates. LSS on the builtin flir (forgot the name) not functioning. air to ground SA will refuse to fire randomly you have to disarm everything then rearm master mode to get it back. No markpoints
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On the AV8B, it's not even close to being functionally complete. It's a night attack aircraft that's unusable at night, not talking about the ED lighting issues in 2.5.6. The brightness, contrast, etc display controls do nothing. It's basically usable and gets the job done but when half the buttons on the MFD's aren't implemented it is frustrating. I'm not talking about IFF or some classified system, I'm talking about having the ability to filter the RWR, it has the buttons to do so....they're for looks only. The targeting pod has bare minimum features, basic things like the laser spot track doesn't even work, so you're required to use the DMS to find a LST. As you said it's not enough to make it not fun to fly but it's lacking in a lot of areas.
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Nope, created laser ranged mark point and went into mark point mode and had it selected. Believe me I tried a few ways before I made this post. I'll post a track next time i'm on.
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After setting a mark point if you pull any hard maneuvers it shifts like the TGP does. I was trying to deliver a GBU-38 and pulled up to loft it and the mark point shifted away from where it was designated from. It's acting like it's linked to the TGP gimble shifting even though it was ground stabilized and set. The TGP wasn't even pulled up. The same doesn't occur with the hornet, I assume that once you designate a ground point the coordinates are sent and stored in the bomb itself, but not displayed as in the hornet.