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Everything posted by wess24m
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While not sling loading, the mission haulin' trash has you dropping off (picking up) cargo. With as much trouble people are having holding a stable hover as it is now, we're really not missing anything by not having sling loading enabled IMHO. I can't wait for when it's implemented, but I think baby steps in the sense of learning to handle the Huey. If you're referring to strictly troop transport training, then you can easily make a mission with some dudes at one spot and go pick them up. Aside from the weight difference (if implemented in the mission) all the training you're going to need is landing/taking off practise. By "transport-related techniques" did you mean like fast roping some troops in? I thought of implementing a 20-30 foot hover to insert troops, (you can integrate this in a trigger) the issue is that we don't have a refined enough hover FM to hold a steady 20 foot hover. Plus it would be difficult because of no-minimal visual reference for attitude and speed under 40 knots.
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Related news: I read a post by EB that we won't be made to wait for 1.2.5 to get a tuned FM. They plan to push it out in a auto update. I'm pretty impressed on how great the Huey is, especially considering this is still in beta. Also the Huey team seems to be quick to offer help when somebody asks on the forum's without completely dismissing the posters questions/assumptions as a waste of their time and with contempt. The support from Belsimtek is a drastic change then what i've witnessed from the ED team starting back in the BS1 beta days.
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Reading about a dynamic troop insertion/extraction script. He mentions that he has to spawn the troops further away from the Huey because of the large hitbox. So I believe you're correct.
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Excellent, and thank you for being on the pulse of the forums. :thumbup: :thumbup:
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Damn it, I flew this mission like 6 times before release and didn't have any of these problems happen. Thank you for the feedback, I'll check it out again. **edit** made yet another change. Hopefully this will fix the issue. Sorry for the bugs guys, I have a lot to learn still.
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Hopefully we don't have to wait for the next 1.2.5 update to fix the FM, makes me feel like ED wants to push any game fixes in patch Iteration rather than on the fly.. Sounds like they have the tuned FM done or close to done, and we do have the auto updater.... :huh:
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I most likely won't. I've found that file search (on the ED site) to be kind of wonky, not to mention not kept up (still have files that don't work anymore). If you just look in the mission section for the Huey I think that would keep it organized enough.
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I noticed another thing when in backwards flight. You seem to go into a vortex ring despite your attitude, flying sideways at speed no problem but as soon as you transition to backwards flight it kicks in hard I think you're correct about the backwards flight, everything I've read is that you should "weather vain". Shouldn't transition to forward flight or backwards flight (from a hover) have similar tendencies? I'm not a chopper pilot so I could be way off base.
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Had some issues. Check your PM's :)
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You won't need to know about those, just let me know if things go right. I'll PM you when I have something thanks.
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Thanks, love seeing you guys flying them.
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Nope you shouldn't have to wait longer than 5 minutes for any tasking. Let me know if you have any more issues with the mission. I'm going to start having people test them before main release from now on. If you'd like i'll PM new missions to you before release if you'd like to help me beta test them.
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Sorry about that, I had that issue while testing the mission but i'd moved them back further. Let me check the mission and fix that issue. **edit** ok double fixed it, they shouldn't give anybody any more trouble. Redownload if you'd like. I also added a message if Bravo doesn't survive so you're not hanging around. Thank you for letting me know.
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Ok fixed, for some reason when I restricted the bases fuel it didn't even want to give the Huey the initial amount set. re-download should be fixed now.
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In my new mission "Beheading the hydra" I set all the normal conditions for landing then had it set a flag. I then used time since flag to trigger the actual landing (guys getting in/out/cargo). works better, just a PITA that have to set that many triggers just so I can implement a landing action set. Would be awesome if they'd just enable a condition that was "aircraft is on the ground". as it is now I have to set 5 conditions and a flag for every landing. Makes setting up a mission take twice as long.
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Thank you.
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Today you're heading a fast response unit. You're tasked with on-call CAS for our special forces team. Bravo just called in that they have General Green cornered in a house. This general has been threatening the US with the rogue military faction that he has under his control. We don't know how many units he has under his command so things could get out of hand very quickly if he has communication in that house he's hold up in. **details** You should be able to tune the ADF radio, uses real cargo weights, some of the triggers will have you waiting for up to 3 minutes, the mission isn't broken it's designed that way. Just do as tasked. If you're waiting for over 5 minutes then check and make sure you did as was requested. Your base has no weapons or fuel, this is intentional. This is a longer mission, over an hour and covers about 60-80 miles. No in-game radio this time, sorry. MISSION AREA Good luck
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Thanks for the replies. I haven't messed with scripting yet so I just went the time since flag route. Hopefully I'll learn how to script, seems useful.
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I believe the default key for night vision is right shift H
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I'm not sure if they do by default, you can however add radio transmission to the unit, or if you'd like add a trigger area over the ship for navigation.
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If you watch my videos and pay close attention to the flight control position box, you'll see that you have to anticipate where your controls need to be before you're level again. Once you get there just make small control movements to keep it close to level. As said above you're never going to get this thing to fly straight and level for more than a couple seconds by just trimming it, this is a hands on the cyclic kinda chopper. :thumbup:
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In my missions I've been setting: unit inside zone/unit altitude (2 feet above lz) / unit speed less than 2/unit vertical speed range -0.2 to .2 and it still triggers while still a couple feet in the air. Am I missing a condition I should be setting? I know I could work around this with a flag and time since flag, but it seems like a lot of work just so the Huey can trigger landing actions properly. Any ideas? Thank you in advance.
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This is something that's been bugging me as well, I have to set 4 conditions the to get the Huey to not trigger actions until it's down, well it only gets it very close. I need to spend some time in the mission builders forum to figure out what else I can do to get it a more realistic load/unload time. I have an idea that involves using flags as well, so I'm going to try out that method on the next mission so bear with me, if it works then I'll go back through my missions and implement the fix.
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WIP: HA(L)-3 Seawolves + Looking for Material Name
wess24m replied to Home Fries's topic in DCS: UH-1H
Looks good.