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Strannix

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Everything posted by Strannix

  1. @HobelHi, will you forward the elevation issue with the JDAMs to the dev team or i need to create a new thread?
  2. Here it is. already try the same with A10C. Cheers guys, I dont want to be boring but i'm really concerne about the refine of ammunitions effects and i hope it will be taking seriously by ED. So CEP is a less problem than damage modeling. Thx jdam elevation trouble.trk
  3. So it's just take the best CEP because that must be more spread. A given CEP is for 50% of impact inside the radius but i understood the problem coming from the jet. And tested again, elevation don't do anything on the impact point for jdam. I put 2000ft elevation on 443ft TGT and it was direct hit. Because in the editor i can't put elevation below the ground, i did it inside the aircraft with 0ft and still hitting the TGT instead of hitting short for a big offset.
  4. From my test with GBU 38 every time my impact were long from the target instead of be around and respecting CEP pattern. I don't even talk about Vertical Error who has been more important for GPS weapons. My last tests from yesterday just show that JDAM doesn't even use elevation of waypoint and still can succeed to hit the target... My TGT elevation was 443ft and i tried 443, 2000ft and 5000ft and it was no difference in the POI. Another exemple is the PWY 2 bombs who are able to pinpoint the TGT every time but even an LGB has CEP and it's not 1 meter. From public sources and my own IRL experience the good CEP characteristics i found: -GBU 38 with only INS is 30m and with INS/GPS is 13m -PWY II is 6m To much people things that a guided bomb GPS or laser one is a magic thing who always pinpoint and in DCS do to the fact that military effects of ammunitions are completely out of something realistic they need to ask for something not good like a GBU 38 who have a CEP of 2m.
  5. With JDAM, it's not designation, you're extracting coordinate and put this into the bomb navigation unit. So you've got few meters error from your own INS/GPS, the TGP will use his LRF for ranging (few more meters of errors). So you've got more errors accumulation with TGP than using high accuracy coordinate from specific imagery. Keep in mind that the farthest your are from the target, you will put more errors from the TGP, it's an angular thing. IRL there is targeting cel to prepare coordinate for preplanned strike. If using fighter aircraft sensors would be better, we will use them instead of. CEP are not simulated in DCS. I'm IRL JTAC so we've got same trouble has aircraft to extract good grids. A TGP his not accurate has you thing to give you good grids that you can fill inside a JDAM especially the one we've got in DCS (LITENING II).
  6. 28 sec to fix error? The thing i'm trying to highlight is the non sense of the advise to use inboard sensors instead of pre planned coordinates. Pre planned coordinate will never change because they are generate from high accuracy geographical imagery and loaded in aircraft with DTC. In DCS it's done by create WPT in the editor. For exemple with a TGP if you try to extract grid from a target with INS drift, you will accumulate error from your own location + TGP capacity (TLE cat) and in this manner you can't have better coordinate. To sum up, if with got errors in pre planned from own INS, it must be worth with inboard sensors.
  7. Hi, Why the bomb is accumulate INS error from the aircraft MMC. In preplanned mode the coordinate entered in the bomb are far the most accurate because they are coming from the editor. The JDAM has his own guidance that's completely independent from the aircraft INS, so why it's affect the accuracy of the bomb? INS of the aircraft is used for coordinate extraction with a TGP or FCR/HUD, and in that case you will have bad location if your INS has drift at the opposite of the preplanned grid that have been generated preflight.
  8. Hi, Me and my guys are playing multiplayer missions with a mix of airplanes. If we use F16 and A10, we have to create dedicated tanker for each platform because of the speed difference during refueling. It should be a good thing to be able to set the speed during the radio contact with the tanker with the comm menu for example to avoid the need of multiple tankers just because of the speed. Thx
  9. Does the gateway be a magic thing or it will need a specific unit (ground or air) to have that fonction during a mission?
  10. Hello, Any update considering the work on the new damage modelization for air ground weapons? Thx
  11. For me it's far more stable than the last update, so hovering is pretty easy. I play with non ffb stick and basic pedals with spring. My setting in the attached picture.
  12. Thx AeriaGloria, I missed that update for the sound.
  13. Hye, That should be a good thing to update the visual effects of the rockets. We ve got enough IRL video to show what is like to shoot that kind of weapon and at this time it's more like paper bullets. We need more density, persistence for the smoke. Most of IRL pilot always like shooting rockets because of the feeling it's give you. That update could be apply to every platforms in the game that shooting rockets. Thx.
  14. Hello, We are in 2023 and we still have this problem of CCIP release. So just to be sure, is it a bug or a limitation of the A10C?
  15. Hello, Because DCS is a very good simulation platform for CAS mission, i think that add IR beacon (visible by NVGs) option to ground units should be a great addition to the game. Thx
  16. Bonjour tout le monde, Après des mois à m'interroger je me lance dans la création d'un groupe évoluant sur A10CII. Il s'intitule "122nd Virtual Operations Group" qui correspond à l'escadron des Blacksnakes. Je vous mets le lien vers le serveur Discord où vous trouverez les informations sur ce que je souhaite pouvoir mettre en place et les modalités d'inscriptions. https://discord.gg/qrqjKfXZM6 A bientôt pour les amateurs de gros canon.
  17. Hye, This week i ve got the chance to put your AH64 module in the hands of my father. He was the Tiger helicopter test pilot for 15 years so he 've got really good knowledges in term of helicopter physics irl and in a simulator. I 've showed to him a phenom that's i found very strange that's you can look in the attached video. It's very simple to reproduce, you just have to go level and push the cyclic to put negative Gs then the aircraft will engage a roll to the left. He explained to me that kind of phenom can't happen on a chopper with more than 2 blades rotor. Only the uh 1 must show a reaction like this and it is link to the mast bumping danger.
  18. Hello, This is a little video to share the exact same problem than Swift explain. - first is NVG - second is TADS - last one is PNVS It's not a problem of sensor speed to follow the HMD, it's more the framerate of the PNVS video display in the HMD. I hope it can help you.
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