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Everything posted by virgo47
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Mission 10 manpad strategy? (SPOILERS)
virgo47 replied to virgo47's topic in WORLDS APART Spring 2025 Campaign
OK, mission finished! Observations: With flares armed, it starts flaring when the missile is incoming. It's 1 flare a second or so, so it may be a good idea to add a few more manually. The automatic flare dispension does not stop afterwards, so the player may want to switch countermeasures to SAFE if they want to keep some flares for the next missile. You'll likely need to dodge one missile if you fly towards the cottage or even none at all if you fly over the ridge. Though, it's more fun to pop up, bait the missile and dodge it right. After the landing with the Alpha team, I let the newly arrived helos doing their stuff for a few seconds before joining them. I haven't encountered another missile after that. It's a fun mission after all, and it's also one of the shorter ones. Packed with action and tricky all the way to the final landing zone. (Just don't go through the orange smoke, obviously.) Case closed, one more to go! -
Mission 10 manpad strategy? (SPOILERS)
virgo47 replied to virgo47's topic in WORLDS APART Spring 2025 Campaign
OK, this time I was prepared... kinda. I slowed down the time when the missile launch was reported. Alas... I even set the flares counter beforehand (1). But looking at the panel now, the next time I'll also arm the flares (2). -
Mission 10 manpad strategy? (SPOILERS)
virgo47 replied to virgo47's topic in WORLDS APART Spring 2025 Campaign
Ah, I didn't know about those flares. I eventually managed to dodge some missiles, mostly when I was on the top of the ridge, and I dove down on the other side. But when I wanted to dive into the critical valley, I "bought" all the missiles so far. But I can't claim I took swift enough evasive action. This mission is not that long until that point, so it's not so bad. I'll try again and check the flares count before and after the successful dodge, and I'll report back here. Thanks for the info! -
What is the best strategy to deal with the manpads (besides disabling them in the F10 menu, of course)? They easily cover the whole area, at least in theory, although they don't seem to shoot as far as the circles would indicate. But if I just go north of the river towards the hut, I've got a hit both flying low in the valley or close to the hut. One does not have much time for evasive manoeuvres, so it's mostly game over in one hit.
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I've found this thread just because out of the blue DCS suddenly reported "red" integrity check: I have no idea why would anything touch that file, I've never had Apache, never tried it (yet), so it's strange. I have two modules in the installation directory, but those are very small and this file is not involved. I removed the mod, clenadup and repaired (no change was done by that) and then the check was green again. It all looked like a glitch. In other words... DCS can randomly show a wrong check for reasons that are not obvious at all.
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Here is a modest attempt to "rank" maps based on their performance, be it FPS, VRAM usage, etc. It was inspired by my recent purchase of a modest 5060 Ti 16GB, which allowed me to push some details up. And then, I wanted some reasonable experience also on "slower" maps, so there are some tips about that as well. Not all maps are there, but I guess it covers the spectrum quite good. Where would you rank those missing ones (AF, IQ, Sinai, SA)?
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Please ED, can you simply fix the descriptions for fast/slow bindings in Local object camera? All of them are inverted. I've returned to this cam after a while and first redone my bindings only to find that all fast/slow is the other way around. EDIT: Forget it, it's worse... whatever I set here, LCtrl is always slow and LShift is always fast. That's what confused me. I wanted the mods exactly the other way, it acted reversed and I thought "ah, labels are swapped, typical". But in fact, these fast/slow bindings seem to be ignored and modifier works somehow differently. How should this work? EDIT 2: I made a few experiments: I assigned non-mod binding (e.g. key H) to Camera height up slow. The result is that it acts just like Camera height up (default speed) - but LCtrl/LShift modifiers don't affect this key. So the LCtrl/LShift don't work as some default modifiers. I removed Camera height up slow/fast bindings, now I can't move camera up slow or fast, only the default speed. That sounds expected. I set Camera height up slow/fast with different modifiers, RShift/RCtrl+E. All plain E (yes, I'm a ESDF guy) and E with either modifier only moved the camera with default speed (?!). Using any other mod for E didn't do anything - at least that was expected. So there is something special about using LCtrl/LShift for those bindings. Doing so, it seems you "enable" the slow/fast movement in the first place - but otherwise it's completely ignored what modifier is where. E.g. with this (fast/slow are reversed for up vs down): The camera works fine without a mod, with LCtrl it's always slow and with LShift it's always fast. This system is broken beyond user's expectations and very confusing.
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Mission 9 (10th) Night Flight - where is Berlin LZ?
virgo47 replied to virgo47's topic in WORLDS APART Spring 2025 Campaign
Ah, I decided to check the mission file, and while there are no trigger zones visible, I suspect I was totally off. I guess I needed to land where this infantry unit starts its journey: The line in the picture shows the edge of my screenshot from above. The visible part is above, so I haven't even consider this place. I turned left way too soon and way too much. -
I'm struggling with the Night Flight mission (10th mission in the list, file WORLDS APART Mission 9.miz, title "Mission 7 / Nigth Flight"). Everything goes well until I have to drop the passenger at the Berlin Command. But I have no idea where is the LZ for the drop. This is the marker that was on the map earlier during the mission - I thought that's the place: But after approaching "Berlin", the marker disappears, and the map looks like this: null Later, I get into this message history: And the situation looks like this: I tried various spots around some high-rises, mostly around the one on the right in the picture - but no luck. After running low on fuel, I gave up, landed at Batumi repair parking spot and that concluded the mission successfully. But I'm not quite satisfied, obviously. What am I missing? Thanks for the hint!
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Orbx makes reporting bugs a bit harder...
virgo47 replied to virgo47's topic in Orbx Simulation Systems
Just a bump, in case you missed my previous post. -
My first question about QAC would be... why does it load terrain before I even choose one? Why does it take many (tens) of seconds before I can even interact with it? If it needs terrain to continue, ask me first. If it needs era before being useful - ask me first. Ask me quickly. Then do the long stuff. It's surprising nobody thought about these simple UX things... of course, if it's early alpha, OK, but then don't leave the details to some forum post, but add (ALPHA) after the menu option, so it's obvious it's an early experimental phase. I'm probably a bit harsh, but to eat 7G of VRAM and 20+G of RAM + waiting quite long - just to get to the first choices, that seems to be an obvious thing to avoid. And using CW Germany as the default map for that (assuming one has it) is just making the bad case even worse.
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That just tells you the trim is neutral - not that this is the right trim for current moment in flight. It's only good when you want to reset trim - that is, to find the neutral position. Some modules even have a trim reset function, which is not always present in the real plane. So it's a kind of "assistant" (or cheat, if someone insists ). Su-25T does not have this action - or at least not available in provided bindings.
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What about other Warsaw Pact countries? As far as I know, Czechoslovakia got MiG-29s just before the 1990s started, similarly GDR... so it's a matter of interpretation to some degree, but realistically, MiG-29 was not the backbone of any air force, not even Russian during most of the 1980s. I can only translate the page, but it doesn't seem to firmly suggest there were 600 units in 1985, even generous estimates are more in the 200-300 range. And when it comes to the potential front line, e.g. Germany/Czechoslovakia - we had MiG-23, many 21s as well, and various Su bombers. MiG-29 was a sci-fi for most of the 1980s here.
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Yeah, my thoughts exactly. I assume this will be higher on their priority list than, say, Yak-52, but how high with all the other top-tier ED modules still in the development, that's the question. That said, I'm glad there are many people who like and buy the module. For me, it's a pass, at least for now. Maybe I'll add it later, but right now it would just be a hangar queen - and I've got quite a lot of those already. But the module looks impressive, at least from the video.
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Orbx makes reporting bugs a bit harder...
virgo47 replied to virgo47's topic in Orbx Simulation Systems
I tried F-15C - and there was no problem. There was no problem with Su-25T either. But there was a problem with F/A-18C, F-5C and L-39 (as originally demonstrated). Track is in the attachment, video is here: I was a bit suspicious about video settings, so I halved the quality sliders, but there was no visible difference. However, I enabled max FPS and disabled VSYNC for this one. I tried to recreate the same problem with MiG-15 (non-FC) and TF-51D... no luck. So it's not one plane, but it's not all the planes either. And I'm confuses what the problem is. I hope you are more knowledgable about it than I am. I had a similar problem with the Dover Castle on The Channel map - and I know it's not yours - but again, it is more confusing after today. I couldn't recreate the problem reliably and repeatedly, so it seems to be something with some map models and something else as well. rovaniemi.trk -
Orbx makes reporting bugs a bit harder...
virgo47 replied to virgo47's topic in Orbx Simulation Systems
This is my experience with the latest patch. I'll be away from the game for a few days but later I can add more info such as track, configuration, etc. Oh, and thanks for coming back to me. -
Orbx makes reporting bugs a bit harder...
virgo47 replied to virgo47's topic in Orbx Simulation Systems
Thanks, I encountered it over this Rovaniemi building: These are the coordinates: This seems to be a unique Rovaniemi building. Of course, I'm not 100% sure it's that one causing the FPS drop, but it seems the most probably culprit. -
Orbx makes reporting bugs a bit harder...
virgo47 replied to virgo47's topic in Orbx Simulation Systems
I'm just trying, but it's not making the experience easier from the typical DCS bug reporting perspective. 1) Discord is another platform. 2) It's mixing DCS and MSFS content. 3) There is still no clear bug reporting channel - at least not for newcomers. -
I made one more (shorter) video - and with DCS stats. Even though the Afterburner doesn't show anything suspicious on the CPU, DCS stats show clearly that that area is CPU bound. This is not a speciality of Dover castle only, I found similar stuff on other maps and with other buildings - so it seems there is something about some buildings that cause a massive problem. But I don't want to diverge here.
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Dear Kola users, what is your experience? Does Orbx regularly respond to bug reports? I was surprised that the Bugs & Problems link leads to "Suggestions for DCS: Kola Map by Orbx" on the external forum, which is annoying (another registration). And bugs are definitely not the same as suggestions - there should be some dedicated subforums for just bugs/problems. And the other subforum link is 404, which seems a bit amateurish - or at least disconnected from our DCS world. I wanted to report low FPS over a particular building model, but I don't see many responses in the bug reports there - or was I just unlucky in my search?
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I've encountered the same issue recently. Flying around the castle causes extreme stutters. Track file attached. Video demonstration here: I've got 5060 Ti 16GB in PCIe 3.0, that's true, but the FPS drop is massive compared to the reasonable FPS before. Something fishy is definitely going on there in that spooky castle. One more observation - when the simulation time is slowed down (1/2, 1/4)... the FPS drop is not that massive. It seems like DCS is very quickly loading something or what (wild guess), because the FPS is not caused by the scene itself, but by the fact we pass around very quickly. test-channel-down-dover.trk
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Fps loss 50% near water/sea and drawing of fences
virgo47 replied to maks's topic in Bugs and Problems
MSI Afterburner seems to report pretty good number (most of the time within 10 MB difference, rarely more): However, the total amount of taken VRAM (~7G here) is clearly affected by DCS, whether it is explicitly use by it or not. So even if DCS reports usage way under 8GB, it doesn't guarantee good experience on 8GB card, because what DCS does affects the other usage of the card - even if it is not used by the process itself. It's not quite about the OP problem, but DCS definitely needs more VRAM than it reports. Way more. It's not just "add 2.5GB for other usage" or "it's just the browser and Windows itself" (not quoting anybody here ). On Germany, I have a much bigger difference between the numbers (example picture is not from Germany map). -
I hardly ever use The Channel map - but for whatever reason, I bought that one first on some 50% sale. And it was nice to fly around, but it really is small. And I don't have any campaigns for it yet, so... that's why I don't use it. But with it, I could buy Normandy 2.0 (without having the first version at all) for close to nothing (was it 15? I don't remember). That one was a steal, really. Normandy is beautiful, much bigger, and has both London and Paris for fun flying. So I don't say The Channel is bad, but it is the best way to get both for a very good price. Is it an exploit? I don't know. I just wanted the Channel because I saw it in some other low-level-flying videos - but now we have many more good options for that. Syria, Normandy, Marianas, and obviously Germany now... these are all great low-level (and good also from mid-level, unlike AF/IQ). But back to the maps... get both, starting with The Channel and then Normandy for an unbelievable price as well.
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Cold War Sale | Currenthill Assets | Contention PVP Servers
virgo47 replied to Graphics's topic in Official Newsletters
Great news, especially the assets - and especially being part of the core game for free. Absolutely fantastic. I have a strangely good vibes about the last couple of DCS updates, quite a lot of bug fixes... maybe because a few fixes important for me were added, but still. I like the updates since the version unification quite a lot, including the cadence, etc. Keep up the good work.
