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virgo47

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Everything posted by virgo47

  1. Thanks for explaining the initial position - although it's not useful while starting in the air (e.g. Free Flight), but let's focus on this adjustment: "Might" meaning already, or in the future? If now, how? I tried to click/mouse-wheel-roll/drag... nothing. (BTW: Sorry for starting my F-4E journey with the mirrors... this will not spoil it for me, of course. )
  2. OK, so to clarify, this is my whole screen in 1440p resolution, but that's not important - FOV of 78.8° is: 78.8 is pretty narrow, that's what I meant. But that's not the problem, the mirror angle is. Even in your picture there is still too much of a cabin and helmet and not enough stuff behind. Of course, I DON'T know what the real mirror view was, but if it was adjustable at all, I'd set it higher.
  3. I didn't have TrackIR enabled at that moment, no repositioning, it was the first time I used that plane (today)... I don't know. Yours is definitely better, but also much wider, I guess you already readjusted it.
  4. I haven't configured my views/snapviews yet, I'll do that very soon (one of the first things I do). But from what I tried so far (moving the camera around), I have to go quite low (the pipper being barely visible) to get a reasonable view. This is the default view you get without any adjustments, free flight, Caucasus (I snipped the middle-to-top portion of the screen only):
  5. I've just bought F-4E, it looks great (obviously ), but the center mirror in the front pit is really useless with its current angle. I'm really looking forward to either the adjustability, but even a fixed mirror actually looking behind/above me would be great.
  6. You're welcome. Check tip #1 from https://www.digitalcombatsimulator.com/en/files/3319022/ - it helps with debugging these things although the output may be overwhelming. Alternatively, try a button like this: This will tell you what is happening as you change the stuff in the cockpit for that control.
  7. It's just reversed RWY and wind, it really is that simple. Not sure why someone turned the wind around, because besides flying much longer you also don't overfly the markers mentioned in the voiceover. I changed the wind to this, and the mission is much better - close to the original one (EDITED, at first I left the wind north-to-south, now fixed so it matches the voiceover):
  8. I'm glad the old Instant Action missions will be preserved - it's true that the split between Instant Action and Missions was often arbitrary and seemingly random, good we will find all prepared missions in one view. What about Create Fast Mission? I don't see it mentioned here at all - but isn't that "Instant Action Generator" of some sort as well? Will it be replaced by new IAG?
  9. The problem is in the representation of the flaps lever position - it goes from "0%" to "100%" - yes, with the % character - with 100% meaning UP (0°) and 0% meaning down (50°). I made two experimental TP pages, they are in the attachment if you are interested. One works with % only. It requires one backing value (numeric 0-100 range, but without %). The other page works with degrees range (0-50) internally, but requires another value for intermediate calculation in both ways - when the value comes from DCS, and when I need to construct the value 0-100 with %. The degrees version requires two values - one for the original range and one for degrees. This is the implementation of the button displaying the value - this also updates the internal value from the DCS BIOS/COINS value: Here is an example of FLAPS UP button: Flaps DOWN is the same, just increments by 10 and checks greater than 50, set to 50, the lower two blocks are the same. PageExport_2025_04_04_17_23_38.tpz2
  10. I don't want to sound harsh, but I'm pretty sure many of these things are mentioned in the Su-25T tutorials - and the manual is also not that long. Even if it feels overwhelming, it's not - compared to other so-called "full fidelity planes". Su-25T is very similar (in controls) to so-called FC (Flamig Cliffs, or FC3, newly FC2024) "low-fidelity" planes which are really fun to fly with and RELATIVELY easy to control. If you learn a few tricks in one, it will be very similar in the other planes as well. But - not to hijack my own thread. I've noticed a few threads of yours that are very basic and I believe a bit of search would do the trick. No hard feelings. DCS can be overwhelming, I remember myself. The guy I tagged is not a dev, but helps with testing/bug reports... I'd say we have a bit of history (I hope a good one ;-)), but I can tell you for sure, the mission WAS designed for RWY 10 for sure. I know, I remember.
  11. If you want to see the runway, contact the ATC (\, F5, F1, F1) - they will confirm it and put the lights on. For HSI and other instruments, there is Illumination Cockpit shortcut, not sure what its default is, but with it, it is visible just fine. If you need to zoom, consider using one of the snap views to momentarily look at it. That said, the mission is still buggy: Start on the map: It is clear the mission was designed (and narrated) to lead the pilot over the markers. Please, fix the wind to the inverted direction, so we can use RWY 10 again. @Flappie sorry to bother you, I just can't think of anyone else.
  12. Generally, encoders are not good for inc/dec controls (any control that is best controlled by axis). In most cases, encoders are slower than actual keys because the pulse action is just a fraction of the full time press action. That said, it seems that the issue is in the module in the first place. If even short pulses they are still "too fast" (coarse) for tiny adjustments, it means that inc/dec action is likely very fast in this module. I trialed the module some time back and my notes say that many knob actions had both "fast" and "slow" bindings - and that I liked slow much more. Isn't there an "slow" alternative for QFE knob?
  13. I got here from a completely wrong reasons. I had "old" DimOn frequency charts (which are absolutely great, of course!) and Kola update changed the frequencies. I tried L-39 instant action missions, they seem to be designed with old frequencies, which only confirmed my wrong assumptions there is something wrong with ATC itself. The truth is much simpler: Frequencies changed, and ATC seems to work. And L-39 has no preset set for the aerodrome where the instant action mission happens (previously #1 was set OK). That's not to say there is no ATC issue, I'm just saying to use the right frequency charts before reporting one.
  14. I just copied a bunch of planes and helos and ground units from the Caucasus using the multiselect tool, Ctrl+C, loading Kola, paste... took some time (5-10s) but it pasted it there. Of course, an experience of one doesn't mean general availability. But at least I got lucky.
  15. Yeah, I've got ecstatic about that one when I saw it. And yes, it is fixed for SP missions. Great news. Sorry, @cfrag for hijacking your thread for "a while", not to diminish this success for SP, but gates in MP, that would be another level for sure.
  16. Two in a row! Another update with tons of fixes and again with one I sought after for some time. The helper gates are now growing again! (The next one, that is.) It would be fantastic if delivered as soon as the regress was discovered (after introducing MT), but I'm grateful for this anyway. Thanks for the fix. This actually fixes a lot of training missions, especially the ones that mention the bigger gates. (There is still an argument that the next gate should have a different colour instead/or in addition to the bigger gate and a colour, but this fix gets us at least to the state we had before.) I like and approve of this patch. (And going to fix my signature again.)
  17. This is funny (I'd consider it a bug, as in "extremely unexpected behaviour"), but if I replaced it with RWin+R, I guess I'm safe... right? EDIT: What other combinations are potentially dangerous? UI layer only?
  18. It's definitely easier to fly from home - but I've actually heard a true story of a guy who was a back-seater in some real-life plane he flew in a simulator previously. When he got the plane (in the air of course), he yanked the stick at first, overcontrolling the plane at first - he was then surprised how easy it was to move compared to his home rig. So I guess it depends.
  19. DCS is often about passion and suffering - but this seems to be over the top. I don't make custom liveries, but I like them. I hope ED will take this issue more seriously. I hope they can figure out the more reasonable balance between protecting their IP and supporting (or at least not alienating) their community.
  20. Talisman, we're afraid to organize races more often so you have at least some free time!
  21. All you need is skill and/or luck - because you can join the event even with the free TF-51D! The free practice is already going on, so do not hesitate.
  22. Hello fellow Yak-52 friends. Now, when we finally have the Special Options for Aileron and Rudder Trim - how do you set them up? I tuned them around 2 and 19 for some kind of leveled flight close to the cruise parameters, testing it with the Caucasus Free Flight mission. But I'm curious about your opinions! Of course, no Auto Rudder, not sure how that one would affect it - but when it says Auto, I turn it off. (And yes, it took forever to get these trim options, but thanks ED for finally delivering this. No sarcasm meant, better later than not at all.)
  23. Guys, recently I developed an air race script: https://github.com/virgo47/dcs-files/tree/main/mission-editing/scripts/air-race And also made a video about it: So perhaps that will serve the purpose. Mind you, this is a one-pass-race script, not a multi-lap script. Of course, I can do that one as well... but not at this moment. Just to keep things clear. But otherwise it works great as you don't need additional triggers for more racers, you can enter race however many times you want, etc.
  24. Perhaps, but if it flies well and has two seats - it would be the first supersonic trainer. I didn't expect armament.
  25. I love F-5, so what's not to love about Talon? I'm excited and looking forward to this mod!
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