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ANDR0ID

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  1. Glad to spark some discussion and curious to see how the C-130 FARP system is implemented. For reference, the OH-58 could be forward deployed via C-130 and ready within 10-30 mins to fly a mission. It seems to be a capability which was at least practiced by the US Army. https://www.dvidshub.net/news/printable/204642 https://www.army.mil/article/121011/troop_trains_for_rapid_deployment_capability
  2. What setting do you have them set to on the AI gunner panel? Long or Short. When on "long" my testing has them firing almost continually as long as there is an active target. It modifies the CH-47 to define the attachments, so unfortunately no.
  3. I hope we'll also see the ability, for at least some, dynamic spawns. IE deploy OH-58s to forward location from the C-130 FARP.
  4. @hannibal I got tired of waiting and added functional M2 .50 Cals, MK-19s, and some dual/twin options with the M-134 and M-240. Link below: DCS Forum ACH-47F - Door Gunners
  5. Will the FARP System Development include the ability for dynamic spawns, etc? For example, once implemented could a C-130 land at location on the map/terrain and "deploy" OH-58s, etc. from the forward location? If so, this would seem to provide a great deal of options/flexibility for mission makers and add opportunity for depth and integration between modules.
  6. I've been doing a little testing with flares recently... my best guess is you could do it with a flare (like illumination rockets/bombs as already in game) with a high intensity and short duration. Edit: Did a quick test using the SU-25T and some custom flares... simulating the illumination cartridge effect should very much be possible:
  7. Working some options... M2 .50 cals in the forward windows here, but we'll see what's possible. Probably won't be perfect as we don't have access tot he CH-47F model and there do not appear to be any arguments to remove the rear windows as with the forward door guns.
  8. I've corrected the wing pylon livery bug, and wing textures now update when shifting liveries. Requires v1.4 or later of the ANDR0ID Weapon Pack to correct. ANDR0ID Weapon Pack Link
  9. Something like these? I think the major variants are covered now.
  10. For some reason this did not work for me... but a bit of editing to the entry lua seemed to resolve the issue entry.lua
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