

Typhonus2
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Everything posted by Typhonus2
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Long-standing and Repeatable Trim Bug when Using Active Pause
Typhonus2 replied to Typhonus's topic in Bugs and Problems
Sigh. Actual pilots being trained in real simulators have "instructor freeze" modes specifically to help them learn, analyze, and improve in such environments. Whether an actual, functioning TARPS and associated workflows and capabilities would be more valuable than fixing this bug isn't really up for debate, since an inert graphic model of a TARP pod is no such thing, and adds nothing but eye candy. But you do you. -
Long-standing and Repeatable Trim Bug when Using Active Pause
Typhonus2 replied to Typhonus's topic in Bugs and Problems
This still continues, in exactly the same manner as reported, two years after the initial report. Is it ever going to be addressed? I mean, we now have an exciting visual of a non-functional TARPS pod, but can't use active pause to train in the backseat after all this time. That seems a real mis-prioritization. And it was reported as early as 2019, actually making this now four years without a fix. -
Duh. Thanks. I couldn't for the life of me figure out what the hell that was.
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On a recent high-altitude, bad-weather strike, "S2P" began flashing on my lower left HUD, in the Command Legend area, and continued throughout the flight. I can find nothing in the manual or online concerning this. Does anyone know what it means? Everything seemed to work fine.
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Thanks. I solved it. Mapping issue to a switch on the joystick that was disengaging it repeatedly. BTW, AeriaGloria thanks for all your above-and-beyond work on this aircraft. Your documents and insights are incredibly valuable.
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Doing runway start, everything running, all the channels show red and will not turn on. All AC and DC power is running, and the two vertical gyros are showing no error that I can see. Any ideas what can cause this?
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No, this is still happening. I've found no way to turn it off.
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Cool. Thanks. I assume there's some way to do this with either pre-programmed long/lat, nav points, or mark points to facilitate ripple drops, but I imagine we'll get that info soon enough. This information let me succeed. It was the smart weapons page that I was missing. Thanks!
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Anyone know the procedure? Baltic Dragon released an update to the manual on Twitter, but I can't find launch procedures in it - only descriptions of the weapons themselves. I've tried designating with a TPOD, using both auto and direct modes, and all I get is NO ZONE on the HUD and weapon won't release. Any ideas?
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My initial comment wasn't actually meant as primarily a complaint. It was more a statement about the role of the aircraft, as presently capable, in the DCS universe. Without making any big statements about whether it was ready for release or not, as currently operating it just seems a lot like the F-14B, but with the emphasis on ATG rather than ATA. (Although, when you can lock and ripple fire so many AMRAAMS, compared to the Phoenix, I'm not sure it doesn't win there as well.) I'm just thinking of how I might use the plane as it presently exists. I can drop dumb bombs, LGBs, or rockets. And I can do well in BVR, but much less so in WVR. It's really fast and has long legs. What can I tell you...that reminds me of the F-14B. The roles would expand as new things are added. The performance issues and bugs will doubtless be addressed with time. Razbam has frankly done great work by cleaning up the Mirage 2000C and the Harrier, so I have faith in them here. Maybe we're just hitting the space where modernish planes are so well-represented in DCS that there are fewer niches to be filled. As cargo and logistics are barely represented yet, there's room for growth there. And of course, you can go with the older era (Vietnam, etc.) niches to find open spaces. I had hoped the F-15E would be a modern, upgraded version of the Viggen's space, with low-level interdiction strikes at high speeds with guided ordinance. But, until the TFR is working, that's basically the kind of flying the Viggen does now.
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As much as I've looked forward to this, it's a bit disappointing in its present state. It feels basically like an F-14B that can't land on a boat. It's got high speed; a big, long-range radar; missiles with a significant reach that can ripple fire on targets; a LANTIRN pod; and it can carry and drop dumb bombs, LGBs, rockets, etc. It has a more diverse ATG loadout, but still lacks Mavericks and all other ATG missiles, as well as JDAMs and JSOWs. It has a back seat but lacks any back-seater. I find the HRM feature often crashes the game completely, which is repeatable in certain zones of maps without fail. And it drops frame rates by about ten FPS compared to most other modules. It looks great, but flying it presently lacks the novel qualities I would hope it has. I hope they can both optimize it and get a more diverse payload up and running. It's sadly sitting in the hangar most of the time right now for me.
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I experience the same thing.
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True. I'm hoping from friendly user will make some. Given that we have all sorts of liveries in the downloads section on aircraft from countries that never flew them at all, it's not that big a stretch. Hell, there are plenty of liveries from Air Combat... By the way, your guides are just top notch. Thanks for the time passion you've put into them.
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I'd love to see some Cuban skins appropriate to the 70s for use in Angola and South Africa border war situations. Someone did some for the AI, but they don't work on this P model.
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F1CE AI cant handle stable speed in heavy (but realistic) loadouts.
Typhonus2 replied to FuY's topic in Bugs and Problems
Same, but on Caucasus map. Four missiles and a fuel tank. Never gets about about 280 knots, always on afterburner. -
fixed [CONTROLS] Radar range + azimut + flaps extension
Typhonus2 replied to Rhinozherous's topic in Controller Questions and Bugs
Same here. Tried binding to keys, throttle, and joystick buttons, all the same outcome. Extremes only, nothing in-between.