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fausete

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  1. Hi, if you write the bug report we can use it together with comments from @IvanK to report it internally.
  2. Hi, the behaviour and performance of the armament once it leaves the aircraft is ED's responsability.
  3. The F1 M will be released and we're currently working on it. We hope to be able to show the cockpit 3D model and textures overhaul soon.
  4. Hi, we are currently focusing our work on the F1 M
  5. The bombs behavious seems to be normal. You did uncover a bug with the left fuel tank that is already fixed internally. Thank you!
  6. We'll take a look at it of course but nothing was changed in that part of the code unless it's something affecting random seeds. Can you provide a trk? Also, note that the max G of the aircraft is reduced when carrying bombs or fuel tanks.
  7. Bombs (and fuel tanks) ripping under excessive Gs is partially randomised and has been present since launch.
  8. Okay, thanks anyway! And yes, both the F1 and specially the F-104 are well suited for that map. If anyone else can provide a trk, we'd be very grateful!
  9. Do you have one in the Caucasus? I would have to install Germany otherwise and will take a while
  10. Guys, you'll have to include a trk because I'm completely unable to reproduce none of these issues...
  11. Hi, which release mode where you using? Now salvo requires press and hold to release bombs.
  12. Fixed internally, seems ED made changes to the rocket logic.
  13. Buenas! Puedes incluir la misión en la que te sucede esto, por favor? O un trk
  14. Hi! Of course you're welcome to ask. First of all let me explain the no specific dates or timetables until things are clear policy: we think it's common in DCS to miss deadlines, which understandably leads to frustration on the customer side. This is not uncommon for software development, even more so for small teams working on complex systems like is the case in DCS. Unpredictable things like team member illnesses, difficulty with implementation of a specific system in DCS, difficult to solve bugs or performance issues can significantly delay a release when working in small, highly specialised teams. Regarding code development, we're currently working on 3 main aspects: F1 radar physics overhaul, F1M menu logic and base input and clickability code overhaul (which is almost complete now). This last part won't be visible to the user but will help a smoother and buggless implementation of the F1M and F-104 input logics. On the 'art' side of things, the F1M cockpit is receiving an overhaul and work. Hope this helps complete the information already provided by @Loukuins
  15. Muchas gracias por el apoyo Fer y un abrazo para tí también. El bug está solucionado internamente y debería estar disponible para el público pronto
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