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Caveman655

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Everything posted by Caveman655

  1. Sounds good, so should we expect something similar to your Iron Flag campaign?
  2. Any chance of seeing a JSTARS aircraft added in the future? This would go great with the planned dynamic campaign ED says they are working on.
  3. I am just curious, I know it says on the store page for the F-15E that Baltic Dragon is going to be making a campaign to go with it. Is it something we are going to be getting soon or will it be held back until the aircraft is more complete?
  4. I would love to see a remake of the campaign for Jane's F/A-18 once the map comes out. I know the original is the Super Hornet and not the Legacy Hornet we have but thats fine. One of my favorite user files campaigns is a remake of the Iran campaign from Jane's F-15 (albeit it is modified to use the F-14).
  5. An Anthony Edwards voice pack to replace Jester?
  6. Got to start off by describing this campaign in 1 simple word, and thats humbling. I am loving it and its really making me push myself trying to make the grades. However I have been having trouble with getting the TACAN Yardstick to work, I use it on multiplayer without issues but I can't get it to work in the campaign even when I punch in the channel listed on the kneeboard. Is that a DCS issue with using the yardstick on AI?
  7. Is the sequel going to be on the Caucasus again or will we be moving to a new map?
  8. On my mouse I do have 2 thumb buttons that I use for my flashlight and night vision in every other aircraft, but I can't change mouse bindings at all in the Tomcat. Any chance of getting that changed?
  9. Collision.trk Since there was no reply on if the last post was good enough or not here is a 2nd track file, I can't taxi 5 feet before getting hit by a AI. This happened 3 times in a row after restarting the mission.
  10. Fair enough, thank you for the quick response.
  11. Is there any chance of making the stored heading option enabled by default in the mission editor? I have lost track of how many times I forgot to enable it and most of the people I know who do mission editing have the same problem.
  12. ME.trk Here is a track file I just made in the editor showing trouble hooking to the catapult in a F-14 on a fairly crowded deck. As a bonus I also captured some questionable AI behavior on the rejoin. I have another track file from a Raven One: Dominant Fury campaign that is from the same mission as the screenshots in the original post(different instance I went back and replayed to get this track) however the file is too large to attach here with the 5MB limit so here is a link to it in my Google drive and I hope this is acceptable. https://drive.google.com/file/d/12aehEvRErkQ4iFF0U45Lb4L76aW-1u58/view?usp=sharing
  13. Just to make this perfectly clear for when a moderator sees this post. I am not asking for a immediate fix, but for clarity, transparency, and communication from the ED devs about the Supercarrier module and all the associated bugs(and fixes) and development progress to go with it. We will typically go months without anything and be left in total limbo wondering what is happening behind the closed doors of ED. We all know this was early access when we bought the SC and were fully prepared for a wait period until it was brought to full fruition. But the total silence from ED, the lackluster updates, and refusal to acknowledge bugs is the problem. It looks bad on ED because we as consumers showed faith toward the company in purchasing the module and this is what we get over 2 years later. Throw us a bone and tell us whats happening.
  14. For well over a year now the catapults have been bugged on the carriers as to not allow another aircraft to hook to either bow catapult if a Tomcat is hooked to the other. This is a huge bug that leads to long lineups on the carrier waiting to get airborne, combined with the AI's shoddy taxiing ability leads to the carrier being nothing more then a huge fuster cluck where I have even had AI aircraft collide with me while I am sitting still waiting for the catapult. ED has been totally silent on this and has not said a damn thing about any fixes to either the catapults or the AI taxiing ability and instead will just dangle the carrot of the briefing room in front of our faces to try to make us forget that they are doing literally nothing to fix serious bugs in their product. And before someone comes in here and says "It's early access you need to expect bugs" Yes I am well aware that it is, but in the over 2 years we have had the SC module the ONLY decent update we have had to it is the deck crew wands for night ops and that took a embarrassing amount of time to even get that. So before a mod comes in here and locks this thread answer this for me, when are we going to see some REAL updates or even some communication from ED about the supercarrier?
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