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Aphrodite51503

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  1. I used to be an air controller on Navy ships Navy ships don't just turn into the wind Those are all very planned events Navy ships don't just jump up on a whim and turn In most cases those are actually planned events for the entire battle group long before the ships even gets underway Sometimes months as scheduled in the OP ORDER The only thing that actually changes is the direction of the wind And they'll adjust the OP PLAN for that accordingly at that time So I suggest planning your routes on your ships determining when they're going to turn into the wind and when they're going to reposition and respot and recover aircraft so they can turn back into the wind and do it again That is the way they actually do air ops on the ship
  2. It works perfectly every time I use it in all of my missions Because it just doesn't seem to be realistic to have an airport without a bunch of plane sitting around doing nothing Plus the fact that you can always start it later so it will take off and do something But it just plain looks better than a static planes Set the plane to uncontrolled Set it to start in the mission editor Set a trigger for it to delay x number of seconds Select for that group to start The plane will take off and do whatever you assigned it to do But it won't happen at the mission store it'll happen later in the mission
  3. I have messed with scripting and moves for probably a couple weeks now I've come to realize though that most of what I want to do I can do with the triggers without using either one I'm not really interested in randomization so that pretty much eliminates almost all of the stuff in the scripts My thought is that AI in the game is going to do all the randomization that I need And it's really not randomizing me anyway because you know what what to expect somewhere Just a little thought before you spend weeks But it does help you to understand what some of the code being used And how to alter that if you want to
  4. When I put my uncontrolled aircraft on a carrier They always spawn on the six pack first I would like to see if we can get them to spawn at the other parking spaces instead That would fill the deck up more make it more chaotic like it should be
  5. And don't be silly I would never intentionally download mods to make Russian forces stronger My name isn't comfortable I have no intention to make it works no longer I like to keep them this weak as possible I didn't think to look at the clock I'm not home right now I can't look right now And I said I thought it might be the historical clock but after thinking about it it is not the clock Because my carrier is loaded so do my f-18s
  6. But it might be the clock thing I didn't think to look at the clock I'm not home right now I can't look right now
  7. It's not a mod problem because I don't have those mods
  8. I don't have any of those mods I haven't added any mods since I updated used to work doesn't work anymore I think I'm just going to go ahead and go back to the last update and write this one off I'm not really crazy about all these updates anyway I'd much rather just have one big update instead of a thousand small ones But I really don't think it's mod problem
  9. This isn't the actual mission But this is a simple example of what is going on bb.miz This isn't the actual mission but this is a simple example of what is happening bb.miz
  10. This has happened since the last update I've never had this problem before until now And also another nagging problem that I've been having when I do an update I'm finding that the AI aircraft will not land on the carrier after the update So I wind up having to redo the entire mission Which is very annoying
  11. Actually disappearing isn't the right word It's more about when I set up the mission and the f-18 is in player mode The red forces do not start in the mission they don't come up unless they're already airborne So they won't take off from the runway it won't take off from the ramp they don't show up I'll have to see if I can upload that file My missions are typically very big and they do and I do not use static forces And also since I have your attention I can't set a time and late activation It always reverts back to mission start
  12. Well Hmmm I operate two businesses I'm not going to bother buying anything a PA system for crying out loud To Play this game I simply don't have time for that And I'm not interested in making time for it
  13. My red air forces which were previously in the mission they disappear After I assign player mode to the f-18 I've done some testing and that is the situation that comes up in probably causes many of the other problems that people are reporting Because I've noticed for instance if I add red forces after I assign the f-18 to player A lot of illogical things start to occur
  14. That's because I was in the navy on aircraft carrier And also because I live next to the airport in Omaha I've noticed a couple things The civilian Jets are not as loud as the Air Force planes that land here The Air Force planes and all the military planes are generally twice as loud as the civilian planes When they fly over my house they can rattle my windows So they may be three times as loud as a civilian plane So if it's not too much trouble maybe you can make a planes much much louder
  15. I would like to be able to put a hold command on AI aircraft Hello and answer our capability of being able to launch Sprint since like a alert five package As an example You could also enhance like explosions on bases and ships It would be a terrific capability and wouldn't take that much to do it because everything else already has hold command in the perform task drop down
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