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DD_Friar

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Everything posted by DD_Friar

  1. @Tanuki44 Salute Sir for an excellent mod. I don't know if you are aware but using this mod breaks the tank engine sounds when they are driven in either Combined Arms or using the WWII Asset Pack. Myself and a squad mate DD_Sid discovered this and thanks to the guys over at the A4-E development team (their mod also broke the sounds as well as the Bronco) who produced a fix, we reverse engineered their fix and ported it across to the Bronco and also your Black Hawk mod. Our work can be found here:- I was therefore wondering if you are planning any future updates you would consider including the following simple fix in your release. 1. Within the "Sounders" folder rename the "Tools.lua" to be "uh60l_Tools.lua" (this reads uh'sixty' lower case L) 2. Within the "Engines" folder (contained within "Aircraft") update the file "uh60l_engine.lua" by editing the first line which says dofile("Tools.lua") to read dofile("uh60l_Tools.lua") 3. Within the same file add an additional line just below the above edit that says dofile("Curve.lua") We have found that is all that is required to resolve this issue. Many thanks once again for the time and effort that goes into this excellent mod. Kind regards DD_Friar
  2. @Sgt_Fresh Salute Sir, Over at the DangerDogz (www.Dangerdogz.com) we very much enjoy using your excellent mod and of course applied the update. I would like to point out however that when using it, it breaks the tank engine sounds when they are driven by a player (both standard Combined Arms and WWII Asset Pack). Myself and a squad mate, DD_Sid, discovered this a while back (when we found it originally the A4-E also caused the same problem. It was thanks to guys over at the A4-E development team who produced a fix for their model that we were able to reverse engineer a fix for both the Bronco and the Black Hawk (which also breaks the sounds) which we published here:- I was therefore wondering if you are still working on this mod and are planning any further updates you would consider including the following fixes. 1. Within the "Sounders" folder change the name of Tools.lua to OV-10ATools.lua 2. Within the "Engines" folder update the file T76.lua and change the line which says dofile("Tools.lua") to read dofile("OV-10ATools.lua") 3. Within the same file add an additional line that says dofile("Curve.lua") immediately below the above edit. That is all that it seems is required to permanently fix this issue. Many thanks once again for your time and effort in producing this excellent mod for the community. Regards DD_Friar
  3. Ah yes I have. I suspect that this is a case of a little knowledge is a dangerous thing.. So, do scripts in the Hooks directory get run automatically? I do not need to run it? When you said if you are getting errors in multiplayer you run the Gui script, I assumed that is what I had to do. Putting it in the Hooks folder runs it? Also have passed this to work when the server / host is running multi-thread? Many thanks again.
  4. Salute for a fantastic "tweak" to DCS. I am getting the attached error each time I try to start a server using my own machine as the host. Any advise please as to what is causing it? My install is on the F: drive. The lua file it reports to seems to be the script file for the server? stopGapGUI = {} stopGapGUI.version = "1.0.1" stopGapGUI.fVal = -300 -- 5 minutes max block -- -- Server Plug-In for StopGap mission script, only required for server -- Put into (main DCS save folder)/Scripts/Hooks/ and restart DCS -- function stopGapGUI.onPlayerTryChangeSlot(playerID, side, slotID) if not slotID then return end if slotID == "" then return end if not DCS.isServer() then return end if not DCS.isMultiplayer() then return end local gName = DCS.getUnitProperty(slotID, DCS.UNIT_GROUPNAME) if not gName then return end local sgName = "SG" .. gName -- tell all clients to remove this group's statics if they are deployed net.dostring_in("server", " trigger.action.setUserFlag(\""..sgName.."\", " .. stopGapGUI.fVal .. "); ") net.send_chat("+++SG: readying group <" .. sgName .. "> for slotting") end function stopGapGUI.onSimulationStart( ) net.dostring_in("server", " trigger.action.setUserFlag(\"stopGapGUI\", 0); ") if not DCS.isServer() then return end if not DCS.isMultiplayer() then return end net.dostring_in("server", " trigger.action.setUserFlag(\"stopGapGUI\", 200); ") end DCS.setUserCallbacks(stopGapGUI)
  5. Salute, I thought I should add evidence of what I have done so far. For testing I am using AI planes but is intended for players.
  6. Salute I hope the title sparked your interest and was not too confusing. I am currently building a home base for my squad. I had the idea to give the airfield a bit of life of adding some moving ground units. One of the units I am working on is a "Follow Me (skin can be found here https://www.digitalcombatsimulator.com/en/files/3300531/ ) unit. My idea is this.. I have parked the unit at the exit path from the hangers. The unit is sat with a "Hold" condition with waypoints that lead to the runway and back to the starting point. The "HOLD" release is triggered by a taxiing plane entering a zone and setting a flag to true. The unit then drives off showing the way to the runway for the plane to follow (its a large airfield with lots of left and rights, and my squad get lost very easily). When the unit has got to the runway it returns to the start point and waits for another plane. The loop will work once but will not start again when the second plane comes along. I have tried adding a zone near the last waypoint that re-sets the flag but this is not working (or more likely I am doing something wrong) Has anyone done something like this before? or can suggest what the structure of the triggers/zones/flags should be? Many thanks in advance DD_Friar
  7. Its all very well taking off from a ship but does it have the ability to find the ship again when it is moving? Does the Apache have the ability to use TCAN?
  8. UPDATE: I have been informed that it has been fixed for the A4-E in version 2.1.1.
  9. Salute, Although this is my first post in this thread and I could have totally got it wrong but you might need the fix I and a squad mate worked out for tanks that had no sound which was caused by certain mod aircraft (although I believe the A4-e has now been fixed in version 2.1.1). The thread is here
  10. @pii I am bringing the nose up and collective down to try and not gain too much altitude
  11. Salute, Great thread by the way, very useful. The problem I am having is at low speed trying to loose altitude (to land in a compound for example) my 'copter keeps breaking into a bank to the right (I have read and seen videos about a break to the left brought on my rapid collective changes) into an uncontrollable roll. As soon as I start using trim, things start to go wrong. I have tried using trim lock, not using it, keeping it pressed in whilst maneuvering then releasing... I am a new pilot so perhaps it is still down to "noobness". (I have "cut my teeth" on the Gazelle, the Apache is my second helicopter purchase) I am running an X56 throttle and stick. Any thoughts from those that know would be very welcome.
  12. @BaD CrC Thanks for the reply. Being able to add rudder trim is a good shout (if it is available for the Gazelle) will check later.
  13. Salute @Volator, thanks for the reply. After many sessions I had another go last night after trawling through the threads and found a post which seems to have done the trick. It suggested having a -10 curve on the throttle (collective). This does feel that I have a lot more control. I will post my other settings a bit later when I get on my gaming pc. I also have the friction on the throttle as loose as it will go and also split the throttles and only use the right hand side, using the left side as a base to apply pressure to the left half to give me more control. Below are some pictures of what I achieved last night... The Marianas map is awesome for low flying by the way. There is some much going on with civilian traffic set right up. I assume it will be due to the ambient temperature of the map but I felt I needed a lot more power when trying to land as opposed to the Caucuses.
  14. Salute, Just recently picked up the Gazelle and really enjoying it. Its my first helicopter in any sim. Landing is becoming a bit of an issue for me (despite hours of practice). I just can not seem to find the sweet spot in getting it on the ground without a heavy bump (causing the pilot to groan!) or breaking the rear tail, more often than be able to put it down safely. I have looked through quite a few threads on the subject but none seem to have posts later than 2019. I have Logitech X56 stick and throttle (as collective configured like a jet throttle and not pulling up as per a real helicopter to increase torque/power as I fly jets as well and do not want brain farts when switching between the two!) Is anyone with current time (as at 2023) in the Gazelle and latest flying model (which I acknowledge is a bit old now and have seen the posts about it not being updated until the latest project is released) able to advise please? What hints and tips would you pass on? Many thanks in anticipation. DD_Friar
  15. Salute I was wondering if anyone runs a server with the above content. It would also be good to have enemy hidden on the F10 map and no icons? I like playing tanks in IL2 (Advance and Secure and Finnish Virtual for those of you that would know) and wondered what a similar experience could be like in DCS DD_Friar PS. Not sure if this post is in the right place?
  16. Salute @ANDR0ID I can see where the confusion may be. In the post immediately following our first post where the fixes were outlined, we found the sound issue you describe and listed the fix for the bronco only but implied that is what you need to do for other planes. Bu thank you for pointing this out DD_Friar
  17. @ANDR0ID - Is that not what we originally posted - or am I missing something? But thanks for updating. I do not see these fixes as "my fixes" they are there for the community to use and update as required.
  18. @boyington2, Sorry we only know what we have posted here in this thread for the mentioned airplanes and single helicopter, which we found to all work. The fix is only for planes with the SOUNDERS folder. If the plane you are trying to fix does not have the sounders folder then we are unable to assist. We defiantly had the fix work for us on the UH60L - have you checked all the syntax is correct. I think capitals may matter and names must match. Have you read all the posts in the thread as the answer to the reduced sound was posted in a subsequent post after we found the initial answer.
  19. @jnr4817 - do you what you like with it! If it does the job then fine. I am afraid we will not be doing tests on all mods so please try it and if it works post back here to let others in the same position know.
  20. Never had a problem, I also run CCleaner from time to time, then again I don't go clicking on invites from foreign female nationals or notifications of missed deliveries from my postal service.
  21. Sorry, I can not tell you why I am NOT getting a problem, perhaps because everything is OK with my install and environment? I just use Windows Defender as my anti virus.
  22. @skypickle Yes, its the Open Beta version.
  23. Salute @ADHS I have just connected to our squads multi-player server using the multi-threading version and was able to take control of a tank without issue?
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