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DD_Friar

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Everything posted by DD_Friar

  1. Thanks, we will give that a go. I will let you know how we get on. regards Friar
  2. Salute Sir, @cfrag Bit of an odd question this but yesterday I published the mission I sent you to our server. Four of the guys could access it no problem but two of our players kept having DCS crash when they tried to join the server. It was nothing to do with mod aircraft, I took then out of the equation. I even sent him the mission and he tried opening it on his own machine but still got the same issue. Have you ever encountered anything similar with any of your guys not being able to play a mission with your utility applied. On previous server maps they can access no problem. I even changed the loaded the mission and they got straight in. Any advice / pointers of what to check would be gratefully received as I am a bit stumped.
  3. Salute Hopefully people reading this are not all saying "well duh..." and have already sussed this out but it occurred to me yesterday that with the release of the "Go-Pro" camera view in 2.9 (right shift+F5) when starting in a tank you could move the camera and have it sitting as if you were the Tank Commander standing up in the turret. It will then stay there when you go to gunner or driver, select the camera view again and hey-presto you are the Commander again?
  4. Salute @cfrag I have been working hard over the last few days looking at the features in your fantastic utility. For anyone who wants to take their mission building a bit further I highly recommend it. Sir, I just wanted to highlight a minor error I found in the excellent user guide reference the really neat feature of being able to re-start a server / mission from in-game communications menu. The user guide describes the flag as "SimpleMissionRestart" (notice the capital "S" at the start). The script however is looking for "simpleMissionRestart" (lower case "s"). I have now successfully added this to our squad server mission so if anyone joins on their own and wants to re-set the mission, they now can. (currently it only re-cycles after about 6 hours)
  5. @cfrag I have made the changes you suggested (although tweaked by removing the "verbose" and messaging elements, works a charm. Now to start building this with other features.
  6. @cfrag Salute Sir, many thanks for taking the time out to assist debugging my logic. Is there any way I can buy you a coffee? P.s Do you think that I am creating too much of a performance overhead for just a little bit of eye-candy?
  7. @cfrag Many thanks for the suggestion. I have just tried using the option you suggested and have the same issue in multiplayer mode. I have also removed the load of the wiper script at the start as well.
  8. Salute @cfrag Supporting Screen Shots (pic 1 shown at bottom of list after posting) Wiper Issue Pic 1 - (single player) I am using GameMaster to sit in HumVee showing no ground crew and slots taken. Wiper Issue Pic 2 - (single player) I change slots and spawn in F14 - ground crew appear Wiper Issue Pic 3 - (single player) I taxi forward crew are not wiped Wiper Issue Pic 4 - (single player) I re-start mission and take F14. Taxi forward and crew are removed. Wiper Issue Pic 5 - (multiplayer) take f14 slot, taxi forward crew are not removed. I have attached my mission for your information (and for anyone else who wants to use the logic) to see if the problem is the keyboard interface .... (p.s I know if you look at the mission the slot say hornet but it is an F14 i used that plane in the slot just to test, as its big planes i can look at the space around it - plus I do not own F18 but squad mates do.) Persian Gulf - MSL.zip
  9. Salute @cfrag for this excellent utility. I have only just discovered this little gem and am busy building my squads multiplayer server mission with it. Having upgraded to 2.9 yesterday I am now finding that the WIPER feature is not working for me in multiplayer. When I test in single player (launching the mission from within the editor) the logic works (i have a populated line of planes, I pick a plane and spawn in, I am surrounded by ground crew. I taxi out and they are removed), when I run it on a multiplayer server it does not. I am using the gap filler to place planes in empty slots. I am using a clone template to place a set of ground crew around the plane when a player spawns in. When the player taxis out of the spawn in area the wiper should remove the ground crew objects (just to save on the clutter). This means that only spawned in players will get ground crew for their plane. I started work on this mission in 2.8 and it was fine? Not moaning or anything just raising the issue (unless of course the problem is me!)
  10. I fly my Apache (a lot) using an X56. I use the throttle as the collective (but do NOT pull up the same as a collective, that would be a brain fart) so can be done without a designated collective.
  11. Salute all, Sorry to bump up an old thread but is it possible to get the carrier "shooter" to go down on one knee and point as an order for a land based plane to leave a parking slot at an airfield? I am aware that there is a mod that has animated ground units but wanted to try and do it with the "stock" units. Any one tried / achieved this before? regards DD_Friar
  12. I originally came to DCS looking for an option to IL2 Tank Crew and bought Combined Arms. I have stated in another post that I feel CA could do with some love and Wags did mention that it could be on the long road map along with more WWII stuff due to limited access to modern stock of aircraft, so who knows.. BTW since starting the DCS journey where I bought CA and WWII asset pack I said I would not buy any more as IL2 Great Battles was fine for me... I now own F14, F16, Apache (my main ride for recent months so I do agree with the above post ), Huey, Gazelle, Harrier, Super Carrier, Syria, Persian Gulf, Normandy 2 and have F4-E locked on my radar as well as the Chinook...plus A4-e, UH-60, Bronco free mods....
  13. Salute Thanks to @SUNTSAG. Nailed It. The issue was that I did not have the WEAPON HOLD command under the advanced as the first instruction. Once I had brought it to the top, problem solved. Many thanks also to @Mr_sukebe for taking time to reply.
  14. Salute I am currently trying to build a scenario for my squad (www.dangerdogz.com). I have a bunch of M2A1's waiting to set off if a player takes control of one of them. Lurking nearby is a Russian LUV Tigr "acting" as JTAC for artillery which is shelling the area very close to the tanks. My idea is that a player could take control of a unit in the allied pack and using Binoculars spot the hiding Russian unit and call in an air strike and thus halt the artillery barrage. My problem is that when testing as soon as I occupy the Tigr to check its placement and it has a legitimate line of sight to the tanks it gets blown up by the tanks. I have all of the Allied tanks set to "Weapons HOLD", the Tigr is set to the same. A Russian soldier I have standing on a roof is also set to Weapons HOLD so why do they start shooting? Am I misunderstanding what Weapons HOLD does (my understanding is that they should not fire?) Is it NOT possible to get AI NOT to shoot, even through they can "see" a target? Your advice will be much appreciated. DD_Friar.
  15. DOH! Just found another video from DeepHack. The bit I was missing was the Waypoint Increment LONG press. This brings up the menu to select what options to scroll through, Waypoints, Markpoints or TargetPoints. Once I selected TargetPoints I could scroll through them and then designate. This post is now resolved but I will leave it here for anyone else @MadKreator - Just as you posted I was typing up my second post. Thanks for the reply anyway.
  16. Salute Please may someone give me a final nudge on how to use this feature. I can... Make a target Point in the F10 map using the latest format eg. #TP1 I can import it into the CAS and use RECALL I can list the points I can make them ACTIVE I can see them in the red DATA page when I scroll through way-points. What I can not do is theN see them when I come out of DATA and go to the EHSD. Now when I scroll through way-points I only get Way-points, it does not go to Target points in order for me to use them fro DESIGNATION. I have watched GrimReapers, PunkinDog and DeepHack but I am obviously being a numpty and missing something key... Any advice welcome please
  17. No easy way for figure of 8 but you can do a simple oval (race track) In the mission editor. plot your ai waypoints, say 1 a little off the end of the runway and then 2 travelling to an area. Add a fourth a little distance away from the third Click on the third waypoint and then click on "Advanced" Not sure which option it is (am doing this from my work laptop) but one of the options (I think its On Route Task) has the option to "Orbit" Because you have the fourth waypoint it will give you the option of "ractrack" where the AI will fly an oval pattern around the two points for as long as you specify. With no fourth waypoint you only get the option to "Orbit" and it will circle around the last waypoint. Probably easier to do than explain If you are set on a figure of 8 you will need to plot multiple way points with the last one in the pattern ending up near the first. On the last waypoint again click on "Advanced" under tasks (again doing from memory) there is the option to GO TO WAYPOINT - in here you set way point 1 and they planed "SHOULD" (DCS AI can be a bit odd at times) rejoin the pattern. Hope this helps
  18. This may be totally un-related but I have just resolved an issue I was having with the harrier TPOD being too dark. After some digging around I found a post that suggested deleting the fxo folder and metashaders2 folder as they had experienced a patch not clearing these folders out. I deleted them before starting the game - (they are re-created) and the TPOD is now fine I can tun up the brightness/gain to clearly see my targets, perhaps this may be your issue? Speaking to some of my squad mates in the DangerDogz (www.dangerdogz.com - come check us out) they often delete these two folders before doing an update as a matter of course for this reason.
  19. I believe it is Apache to Apache and not Apache to/from other aircraft.
  20. Under the F14 have a look at "Instant Action" you will probably find a mission that fits your training requirements Sorry - just re-read - In your mission place the plane on a carrier, set it to start cold on parking. Run the mission via launch multiplayer (although you will be only one on it.) DCS places planes differently in multiplayer to single player
  21. Salute After further investigations I have found the the answer to this problem for me was to delete the fxo and metashaders2 folders. I can now turn the gain up and have been able to VERY clearly see zoom in and see target from 30 miles away. Now if I could only get the Mavericks to fire when I get closer but that is a whole other quest for me. But if you have a dark TPOD delete those two folders before starting the game (the game re-creates them) and it will be like night and day for you.
  22. I found this post as I was going to ask the same question is anyone else finding the TPOD display difficult to view. No matter what I try with gain etc I am not able to identify targets. I am using a flat screen by the way, not VR.
  23. What type of sound files are you using? Multiplayer requires .ogg I believe. I googled and found this
  24. What sort of sim is this, the stars are not modeled correctly! (just in case.... /end joke+sarcasm )
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