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Everything posted by DD_Friar
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DOH! Just found another video from DeepHack. The bit I was missing was the Waypoint Increment LONG press. This brings up the menu to select what options to scroll through, Waypoints, Markpoints or TargetPoints. Once I selected TargetPoints I could scroll through them and then designate. This post is now resolved but I will leave it here for anyone else @MadKreator - Just as you posted I was typing up my second post. Thanks for the reply anyway.
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Salute Please may someone give me a final nudge on how to use this feature. I can... Make a target Point in the F10 map using the latest format eg. #TP1 I can import it into the CAS and use RECALL I can list the points I can make them ACTIVE I can see them in the red DATA page when I scroll through way-points. What I can not do is theN see them when I come out of DATA and go to the EHSD. Now when I scroll through way-points I only get Way-points, it does not go to Target points in order for me to use them fro DESIGNATION. I have watched GrimReapers, PunkinDog and DeepHack but I am obviously being a numpty and missing something key... Any advice welcome please
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No easy way for figure of 8 but you can do a simple oval (race track) In the mission editor. plot your ai waypoints, say 1 a little off the end of the runway and then 2 travelling to an area. Add a fourth a little distance away from the third Click on the third waypoint and then click on "Advanced" Not sure which option it is (am doing this from my work laptop) but one of the options (I think its On Route Task) has the option to "Orbit" Because you have the fourth waypoint it will give you the option of "ractrack" where the AI will fly an oval pattern around the two points for as long as you specify. With no fourth waypoint you only get the option to "Orbit" and it will circle around the last waypoint. Probably easier to do than explain If you are set on a figure of 8 you will need to plot multiple way points with the last one in the pattern ending up near the first. On the last waypoint again click on "Advanced" under tasks (again doing from memory) there is the option to GO TO WAYPOINT - in here you set way point 1 and they planed "SHOULD" (DCS AI can be a bit odd at times) rejoin the pattern. Hope this helps
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This may be totally un-related but I have just resolved an issue I was having with the harrier TPOD being too dark. After some digging around I found a post that suggested deleting the fxo folder and metashaders2 folder as they had experienced a patch not clearing these folders out. I deleted them before starting the game - (they are re-created) and the TPOD is now fine I can tun up the brightness/gain to clearly see my targets, perhaps this may be your issue? Speaking to some of my squad mates in the DangerDogz (www.dangerdogz.com - come check us out) they often delete these two folders before doing an update as a matter of course for this reason.
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I believe it is Apache to Apache and not Apache to/from other aircraft.
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Under the F14 have a look at "Instant Action" you will probably find a mission that fits your training requirements Sorry - just re-read - In your mission place the plane on a carrier, set it to start cold on parking. Run the mission via launch multiplayer (although you will be only one on it.) DCS places planes differently in multiplayer to single player
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Salute After further investigations I have found the the answer to this problem for me was to delete the fxo and metashaders2 folders. I can now turn the gain up and have been able to VERY clearly see zoom in and see target from 30 miles away. Now if I could only get the Mavericks to fire when I get closer but that is a whole other quest for me. But if you have a dark TPOD delete those two folders before starting the game (the game re-creates them) and it will be like night and day for you.
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I found this post as I was going to ask the same question is anyone else finding the TPOD display difficult to view. No matter what I try with gain etc I am not able to identify targets. I am using a flat screen by the way, not VR.
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What type of sound files are you using? Multiplayer requires .ogg I believe. I googled and found this
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What sort of sim is this, the stars are not modeled correctly! (just in case.... /end joke+sarcasm )
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Just downloaded the Harrier on a trial so do not want to spend ages learning the start-up process. @Raven434th Thank you for this thread. Just to confirm, the auto start now works by LWin+Home.
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Not sure if he is on holiday or something as I have not had a reply yet.
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New radar functions cause a lot of stuttering in VR - latest OB
DD_Friar replied to Gryzor's topic in Bugs and Problems
Salute guys, Although I am a pretty much exclusive Apache pilot and can not comment experiencing your issues, I have some guys in our squad that do get stutters and frame rate issues flying F16 a lot so look out for threads like this with interest on their behalf. What might be interesting here is another thread I linked to them about where using the repair feature did not fix stutters but a clean install did. I know it is a big step to take and not to be considered lightly, but thought I would highlight it in case you guys were not aware. I can not report back to say if it did the trick for my squad mates as I don't think they have gone for it yet. -
Hello @Gorrilaz23, Please may I have the Cougar MFD's if they are still available. I live in the UK if that helps. regards Friar
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missing track file Why do I seem to be falling out of the sky alot?
DD_Friar replied to gdotts's topic in Bugs and Problems
Previous comments here have been about power and the collective (the collective is NOT a throttle) but to pick up speed you need to put the nose down a bit and are you also using trim on the Apache? (it helps A LOT, for hands off constant flying) Are you flying with the ball centred and/or the vertical flight indicator? in other words are you flying in a slipped orientation ( rather than flying like this | your aircraft is going through the air like this / which will loose momentum) The cyclic will give you speed and by using the trim lock each time you adjust any of the levers that will enable you to re-centre them (torque/rudder pedals and cyclic). I use an X56 which has the option for a split throttle however I only use 1 side as the collective, I do not even have an input for throttle power. When starting up I just have a button mapped to move the power leavers to idle then to full and never touch it again during flight. Are you using the control indicator (default Right Control + Enter) so you can see your inputs to check if anything funny is going on. I learnt to fly the Apache by watching lots of YouTube videos, CasmoTV is one of my favourites (https://www.youtube.com/@CasmoTV) -
rEF THE VIDEO, gRIMREAPERS DID ONE ON THE wAREHOUSE CONCPET QUITE A WHILE BACK
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Glad I found this thread - I was going to report that I had the issue of the swap button not working as well.
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Apologies for asking what might be a simple question this late into the thread, but have you checked in the Specials menu the setting for the type of stick you have. There is auto centre (?) or one that says "FFB friendly" Again, apologies if I have missed the point of your issue. Friar
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Military Assets for DCS by Currenthill
DD_Friar replied to currenthill's topic in Static/AI Mods for DCS World
Hi, it may be that @Abburo you have one of the mods we found that causes the issue installed in YOUR system if the Military Assets do not use the Sounders Tools file (perhaps compare them to say the A4-E in our list.) It could also be that you have a mod that we had not been aware of (we only fixed the ones we knew about and did say that we are not the mod sound police and were not going to come up with the fixes for ALL conflicting mods). Have a look and check to see if any mods you have use the Sounders file structure and then simply apply the same scenario to the files (rename tools to ????tools and edit the engine files to match etc. That's all we did once we had the A4 fix. It just so happens that the A4, bronco and Black Hawk all used the same Sounders structure. I first found this issue by disabling all of my mods and then adding them back one at a time and only having one mod enabled at a time to find the culprits. Perhaps try this? Regards DD_Friar -
Just listened to a pod cast on the Rotary Wing Show Episode 108 about a British pilot who had a flare from a Chinook he was escorting go through his window and burn him. https://rotarywingshow.com/108-apache-flare-clive-richardson/ Ironically his mission was due to start in the later part of darkness and he knew that when he arrived on site it would be daylight and he would not need his night vision glasses. He made the call to his ground crew who had to un bolt the night vision stuff to put on a visor. This call saved his face as the flair scraped off the visor. The point to my story is that I don't think the Apache pilot can have a flip down sun visor like fast jet pilots due to the IHADS monocle? Although the ground I am standing on could be a bit shakey and happy to be proved wrong with contra evidence. Salute PS Whilst looking for the same thing I found that there are slidable screens on the left and right of the dashboard to shade the MFD's (no default key binding) DD_Friar
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Hmm... Thanks for helping once again.
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Ok, so i did have the ring (I was actually zoomed IN too far!) I have fired off some shells from my Sherman and neither of the commands shown above seem to do anything. Can anyone vouch for this process and say that it does work in the current open beta version? and that the issue is at my end at the input side to the keyboard?
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Perhaps I am not zoomed in enough on the truck. I will take another look. Many thanks for the reply.
