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Everything posted by Invisibull
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Hi Yo-Yo, I'm definitely not trying to suggest that flight characteristics shouldn't change for the worse as altitude increases, because I know they do, no matter which air frame we're discussing. What I'm arguing is that to my understanding, these characteristics, i.e., roll rate, handling in a turn, etc, should not be degrading to the level they are in the current build based on the flight testing data i've provided and anecdotal evidence (not as compelling I'd agree, but still worthy of examination). Thx for your response.
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hi Grafspee, In his book, Johnson (27 kill ACE) discusses in more than a few places how his P-47 handled at high altitude. He specifically talks about how nothing rolls better and about how up there, he's able to maneuver sharply when it's required. When I'm up at 30K, the Jug doesn't roll very well at all and seems to really struggle in the turn beyond what Johnson gives the sense of in his book. Then there's this: http://www.wwiiaircraftperformance.org/p-47/p47-26167.html This is obviously not the case with our Jug. Not yet anyway.
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After reading "Thunderbolt!: The P-47," Fighter Ace, Robert Johnson's autobiography, I'm more sure than ever that high altitude handling of the Jug is way off. In his book, Johnson goes into detail about how the Jug flew when as high as Angels 35, and none of it squares with what we have right now.
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Hi Art, being doing both since Day 1.
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Thx for your reply. Mustang handles way better up there imo. As I said above, I can't imagine a premier high alt plane being quite that unstable flying where it was designed to fly. I get that the air is thinner and that I should expect things to be a bit more bouncy, and that's fine, but it's the degree of instability that leaves me questioning the FM in that regimen. Thx again.
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Hey Guys, Just wondering if how the Jug handles at 30K and higher is anywhere close to release state. Seems to me that the P-47's purpose, especially early on, was to dominate at high altitude against German fighters. That being the case, I simply can't imagine pilots spending hours on bomber escort missions in what, at this point in development, feels a lot like riding a piece of cork bobbing around in rough seas. Any thoughts would be appreciated.
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A-10C 2 Updated Weapons Chart (Need)
Invisibull replied to Fakum's topic in DCS: A-10C II Tank Killer
Hey Fakum, hope you're well! We've added an A10C II squadron to our group. https://discord.gg/yHSat4q -
reported earlier FLIR Screen totally black-white after bomb explode
Invisibull replied to Solo_Turk's topic in General Bugs
Latest on this? Just got the A10C II and the TGP/Mav screen are mostly unusable if there's smoke around. Same with the Viper. None of the workarounds seem to consistently work. -
wip TGP totally black or white in BHOT and WHOT mode
Invisibull replied to Furiz's topic in General Bugs
Tried those Heat Blur and Chimney smoke settings and still have the same issue. -
wip TGP totally black or white in BHOT and WHOT mode
Invisibull replied to Furiz's topic in General Bugs
Here's what's now happening to both Mav WPN screen and TPOD when looking directly at JTAC smoke + already destroyed targets. It doesn't seem to happen right away, but instead seems to kick in after some targets have been destroyed. As you can see, the screen becomes completely useless when looking at the target area. If I slew view away it quickly returns to normal. Others from my squadron have reported the exact same issue. -
[POLYCHOP] Kiowa Warrior Detailed Intro Videos
Invisibull replied to Polychop Simulations's topic in DCS: OH-58 Kiowa
Me too! -
Multiple DCS servers on one machine?
Invisibull replied to Tricky11's topic in Multiplayer Server Administration
I've hit a roadblock while trying to set up 2 servers on one machine. The first server works fine, but when I try to run the second one, using the method described above, it logs in fine, but then nothing else happens and I'm left unable to click anywhere until I force dcs to close via task manager. Any ideas would be greatly appreciated. *I can't have it run OK after adding the -w "server name" command. ("C:\Program Files\Eagle Dynamics\DCS World OpenBeta Server\bin\DCS.exe" -w server1) It's at that point that it always locks up and won't produce a white screen as it does when I run the default "DCS World OpenBeta Server" shortcut. **[sOLVED] I've solved the issue by alt-tabbing into another window and running the webgui from there. -
Same problem here. Lights were hard enough to see before this patch.
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The 23rd had to roll back to the previous version for the second time in as many months. The price we pay to live on the cutting edge I guess.
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Hi All, The 23rd FIGHTING HAWKS, a DCS Viper squadron, is just starting up and we're looking for people to fill the ranks. We're a bit on the hardcore side to the point that we're developing SOP's directly from the f-16 Multicommand handbooks vol's 3 and 5, but that doesn't mean we don't know how to have fun. The ultimate goal of this squadron is to make new friends, learn and have fun by way of having immersive, and realistic multi-flight missions done by the book as much as is possible in a sim. If you're a pleasant person, mature, love the Viper and have 2 or so hours a week to give to your passion (addiction) then you should definitely stop by our discord and join in the fun. https://discord.gg/yHSat4q
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Good point. At the 23rd, we’ve been working on perfecting departures from and approaches to Nellis lately and having a lot of fun doing it. You can d/l the Nellis plates here at the bottom of the page. https://www.airnav.com/airport/KLSV Stop by our discord if you’d like some company learning to do it just like they do it in IRL.
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Man, I really hope this isn't the case.
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Will put this to good use. Thx! Please fix link. :)
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DCS - Nhawk's Weapons mod
Invisibull replied to nighthawk2174's topic in Utility/Program Mods for DCS World
Here's hoping the announced AIM120 overhaul happens quickly. -
DCS - Nhawk's Weapons mod
Invisibull replied to nighthawk2174's topic in Utility/Program Mods for DCS World
Was afraid of that. -
DCS - Nhawk's Weapons mod
Invisibull replied to nighthawk2174's topic in Utility/Program Mods for DCS World
Thx, Nhawk. The only issue I have now is that unfortunately, the Dynamic Launch Zone in the Viper (and presumably any other a/c affected by the mod) doesn't accurately reflect the longer ranges your mod implements for the Aim 120, which def intrudes on the BVR experience. Is there any way to address that? Thx -
DCS - Nhawk's Weapons mod
Invisibull replied to nighthawk2174's topic in Utility/Program Mods for DCS World
Thx Nighthawk! IFC is testing it out now, so far so good. -
I've seen the same, but I'd imagine that when a guy resorts to WEP, there's a good chance that keeping time is the least of his concerns.
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[NO BUG]Some TGP HOTAS controls are conflicting with MAVF display
Invisibull replied to BarTzi's topic in Bugs and Problems
Yeah, seems much better to just let whichever DDI is selected, to be where Raid/Flir Switch is active. I hope it's a bug, bc otherwise it makes no real sense.