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Everything posted by Invisibull
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I've noticed that the GCICAP script, last re-written by Lukrop, is now working in 2.1 except for the fact that after a few hours it seems to be hanging my server up. This is very frustrating because it works just like it always did until the hang ups start happening. Any insights would be appreciated.
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Fotos of Swiss F-5E Tiger and F/A-18C Hornet
Invisibull replied to Weasel's topic in Military and Aviation
thx! -
Thx for this, Sven. Your documentation for GCICAP has noticeably improved. thx also for that. One question - I've noticed that when GCI flights go up to intercept enemy flights, that they will chase the intruding flights all the way back to their own base over 100 miles away. Would using a border eliminate that, or is there a way i could do it via time limits or distance limits for the GCI flights? Thx
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Hi Bob, People who join the MiG 21 in multiplayer missions I've created are finding that the preset radio channels don't match up with one another and so they're not able to communicate via SRS. I don't personally own the MiG 21 and have noticed that unlike owners, I don't have a preset radio menu in the ME. Are you familiar with this issue, and would you know of a workaround? Regards, Bull
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Hey Folks, This is just a quick announcement of the new Rumble in the Desert Sabre v MiG PvP server hosted by my pal, Zooker. As the name suggests, it's set on the awesome-looking Nevada 2.1 map. There's also a Simple Radio Server as well. Read the briefing and check back here for more info. Hope to see you all there soon! Bull
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https://airandspace.si.edu/sites/default/files/styles/callout_half/public/images/editoral-stories/thumbnails/6761h.jpg?itok=BqK93Loz
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Here you go, gavagai - The .miz and .lua files are here.
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The flak script is working fine with me as well with the latest MIST version. However, GCI script is crashing on load.
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good news! thx
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Hi All, I'm looking for people interested in flying the Sabre online in both realistic coop missions and PvP vs MiG-15 pilots. We also do all manner of formation, BFM and ground attack training. If interested join my discord channel @ https://discord.gg/tVFWwnX Pilots new to the Sabre are more than welcome. If you don't already have it, please d/l and install SimpleRadio. Don't worry if you have no idea what that is. You can find out about it here - https://goo.gl/K1xBmN And we'll be glad to help out anyone needing help getting it up and running. Also, my good friend SeaQuark has an awesome, 24/7 Sabre v MiG PvP server called "SeaQuark presents: Korea!", which you really should check out. You can find more info here: https://discord.gg/qXZptzm Looking forward to seeing you all soon! o7 Bull
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Real Life Flight along NTTR
Invisibull replied to gnouze's topic in DCS: Nevada Test and Training Range
Nice pics. Thx -
http://www.joebaugher.com/usaf_fighters/p86_8.html
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Massive FPS drops every 20 seconds
Invisibull replied to Invisibull's topic in Release Version Bugs and Problems (Read only)
Hi, ruling out my anti-virus was one of the first things i did. This issue only occurs if I open DCS, then close it without logging off/rebooting, then open it a second time. Seems to be something is holding DCS from releasing resources after the initial shutdown. The workaround of just logging off then back on seems to be working for now, but obviously it's less than satisfying. Thx for your responses. -
thx, Buzzles. It happens even if the mission is empty but for one plane. Something else i noticed is that it only happens after I've closed DCS then re-opened it without logging off or restarting my PC. Seems that DCS is not releasing resources or something along those lines. The only thing that spikes is my SSD when the the ME is trying to write to the .miz file.
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Hi all, I'm posting here because my problem is happening in both the alpha and release versions. A few days ago I noticed that when saving missions in the mission builder that it would take up to 10 seconds for the save to actually complete. I then noticed I was getting 1-2 sec 40FPS drops every 20 seconds or so when flying in either version. This is happening even in missions where I'm using no mods/scripts with no objects aside from the F-5E i'm flying. Here's a snapshot of what is happening performance-wise when these drops occur: The mysterious part is that DCS and everything it should need to access is on my SSD 850 Evo Samsung C drive. Incidentally, the E drive is a 2TB HDD, which i use for storage only. Both drives show no errors and are listed in "good" condition when i benchmark them. Any clues as to what might be going on would be greatly appreciated. Thx, Bull
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I'm sorry but i've got no idea what to do with that code exactly. Also, I'm not respawning in anything later on in the mission. Update Got it to work by adding the additional line right after the other string.find, and also added another "end" based on the errors i was getting. Here's the working formulation: for name, data in pairs(mist.DBs.groupsByName) do if string.find(name, 'redAD') then -- if redAD is part of the groups name. if string.find(name, 'redAD') and Group.getByName(name) then mist.respawnInZone(name, {'zone_a', 'zone_b', 'zone_c'}) -- end end end Thx again
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Hi Grimes, The script works fine except that it seems to be negating the value i put in the % field (the one which determines the chance of that group spawning in the mission or not). Is there a way to get around this? The not knowing which groups will appear is just as important as their location. As it stands now, all groups are appearing no matter how low the value is. Hope this is clear. Thx again.
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Hi All - Total noob when it comes to using mist beyond using other people's snippets here and there. The function i'm interested in is mist.respawnInZone So far i know the following works: mist.respawnInZone('redAD', 'zone_a', false) What I'd like to do is have any group with the prefix redAD be called and placed randomly in one of 4 different zones. I'd appreciate any help. thx
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Confirmed in 1.5.6 1938.
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Anyone know why this error would pop up: And here's the bit it's referring to in the above file/line: After clicking popup, everything seems to work fine. Thx
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Hi Pikey, What's the error and did you update to the autogft-1_8-standalone?
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Hiya Gromit, The feeder concept now seems to be working as advertised. Ty so much for going to the trouble of finding that error. I'll continue testing and prob harassing you with more questions later. :) thx again!
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red_base1 is the reinforcement base so there I start with about 12 each of the listed units. red_base2 is the feeder respawning zone so it's got the about 2 each of the same units in red_base1. Control_1 is located within red_base1 ostensibly to resupply it periodically, but i've yet to get this to work. I was working off something you said earlier in this thread: but I'll be damned if i can get it to work. Thx again for your help.