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opinions on these hardware choices
Mk1_Trebuchet replied to SalakauHeadman's topic in PC Hardware and Related Software
I'll save myself a lot of typing and just agree wholeheartedly with LucShep's assessment. I'll just add that if you are not planning on building it yourself, be sure to choose a company that has a history of standing behind their products. (If you're paying a premium to have some do the work, make sure they will stand behind it). -
Same as Roosterfeet here. If I close my eyes and recenter on what feels like a neutral position, the 'view' looks off to the right just a bit. I just split the difference and turn my head a bit and recenter. Never really gave it a second thought, been that way with all 3 of the headsets I've owned over the years.
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Slowing down the thumb stick
Mk1_Trebuchet replied to VR Flight Guy in PJ Pants's topic in Input Devices
Not sure if this is what you are looking for, but below is the curve I use on my "Radar Cursor" axis on the F16 (for the cursor on the MFD's - TGP, Mavs, Etc) It produces fine control near the center of the stick, but fast movement if you go to the extents of the stick. -
A whole new rig building question for DCS
Mk1_Trebuchet replied to Vnavspeed's topic in PC Hardware and Related Software
Here to add to the recommendations for a 9800x3d in a gaming rig. I had a 14900K and built a new system with the AMD just for gaming. (the 14900k is now a dedicated CAD workstation) I run VR with a 4090 and typically ran around 90fps (Refresh rate of the Varjo Aero) with some dips to the high 80's. Jumping to the 9800x3d didn't 'boost' my fps, but now the fps is super stable at 90fps with no dips. Guess that Vcache is doing its thing. -
Great Job on those!!! For panel making, a 0.2 nozzle on that X1C will change everything. (Sure, it takes 2.5 times longer to print, but the results are far superior to the 0.4) Ironing never gave me acceptable results. It works fine on small parts, but large flat areas end up looking more striated than without ironing. Edit - The Garmin is a WIP and shows "Face Down" printing with the 0.2 nozzle. null
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Server Firewall stalling?
Mk1_Trebuchet replied to Mk1_Trebuchet's topic in Multiplayer Server Administration
Turns out that a complete uninstall and re-install of the server cleared it up. A slow repair didn't have any effect, but completely clearing out the file structures and installing DCS fresh did the trick.... Never touched the port forwarding or router/firewall. -
Server Firewall stalling?
Mk1_Trebuchet replied to Mk1_Trebuchet's topic in Multiplayer Server Administration
Update: The DCS Server runs for exactly 20 minutes before it stops listening on external 10308... but I can still connect from within the LAN (All Firewalls and security turned off) Restarting the DCS server resets the clock. -
Since the last update my dedicated server will run for a while, but then the windows firewall seems to close the port (10308) or at least it becomes unresponsive from outside. (via CanYouSeeMe) Restarting the DCS server fixes it for a time, but it still 'shuts down' after a while. I've verified the Windows services are still running and there is nothing of note in the event viewer. The server seems to be running, and I can connect to it from inside the LAN..... Been running this server for about a year, this issue only started on the last DCS update. Anyone have any thoughts?
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DCS disk space / compression questions
Mk1_Trebuchet replied to Hammer1-1's topic in PC Hardware and Related Software
The heatsink can come off, and they sell a version without one. But some kind of cooling is going to be required. It's not likely to self immolate, but going without will shorten its lifespan. Removing the heatsink involves (carefully) removing the factory adhesives. So if you're uncomfortable with potentially destroying the PCB, stick to the version without the HS. -
Pilot eye direction in mirrors not realistic.
Mk1_Trebuchet replied to P3CFE's topic in DCS: F-4E Phantom
I'll take .5% performance boost or 1% more efficient code over directed eye movement thank you. I mean really, that ask is a niche within a niche.... I've been turning them off anyway since you can't point them up to where you can actually see anything behind you, the only thing they are currently good for is checking your lip muppet. -
I'm also looking for an update. The last 'official' thing I heard was that there was a bug in it, and it would be released 'soon' (That was just after launch) thanks!
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I'm pretty new to Livery creation and learning as I go.... I've found a strange issue that I can't figure out. The external skins work just fine, but from the First person view (in VR) the canopy skin is missing. I don't see any references to internal textures in the description file, so it must be a derivative of the "F16_bl50_Main_1" file... but I can't figure out why it would work in one view and not another... thoughts? extra credit if you get the reference null
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Used an HF8 for a while to test the waters of haptics. Worked well enough to convince me that I'll never play without haptics again - Especially as one who exclusively uses VR. I Ended up moving to a buttkicker (better IMHO) due to the discomfort from sitting on the pucks embedded in the seat after a long flight.
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Thanks! That didn't come up when I searched. Gonna pin that one!