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Weta43

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Everything posted by Weta43

  1. It did, and they discovered it wasn’t very ‘tropicalised’ … apparently warm, wet & infested with insects that eat wood is harder on wooden wonders than damp, cold and only warm enough for insects to breed on the 3 days a year that would count as summer anywhere else in the world.
  2. Agreed - given the experience the US had with IR seekers and flares once the cold war ended & they got their hands on some of what would have been the opposition, it would seem reasonable to assume that (within a particular generation of radars) 'Blue' jammers might work better against 'Blue' radar than against 'Red'. On the "do they work" question ? If they put an SPS jammer in the F-15, it's because they thought it would work against at least some radars, and presumably the USSR/RF feel the same way about their own jammers. & as has been said above, to be useful they don't have to 'stop' them launching at you, they only have to delay them launching long enough that your missile goes active before theirs does. Seems to me though, there's also that there's radars and there's radars, and an SPS jammer that 'works' against EWR &/or Sam search radar but is totally useless against an N001 or APG-65 might still be a useful thing in the real world (& vice versa or some sliding scale mix of each)
  3. You say it's not necessary to order them exactly, but what you're asking for is for them to be ranked correctly +/- a little bit of wiggle room. You're still asking for them to be ranked well enough for you to not be annoyed by their stupidity (which is what irritating you now...) Getting the ranking correct (so the most dangerous are "all at the top of the Ai list") is the only trick bit, as the SIM already knows who's tracking who (including engagement parameters) and who's shooting at who & who's going to do the most damage if they hit seems both non-trivial, and not always what you want to happen anyway For you - how would you rank threats in a way that's useful across a range of scenarios? Should the AI show the 10 infantry that are already shooting at you at the top followed by the 30 that are tracking you but not yet firing, then the Shilka that you're in range of but that hasn't yet detected you followed by the Igla that you're out of range of but has detected you.. Or the Igla, then the Shilka, then the active infantry then the rest (armed, then unarmed) If there are 100 units that could theoretically engage you, do you list them all, or trim the list to most threatening first? If you trim the list, what if your mission is to destroy some howitzers that pose no threat to you, in the middle of a range of targets that do? How long do you want your head down scrolling through targets to find the howitzers at position 132 (after everything with a gun & a few trucks)? I agree Petrovich's listing isn't great now, but I don't think it's as easy to get right as simply telling someone to fix it. That said, I hope they're actively trying to figure it out, not just consigning it to the 'too much effort for the increase in sales" bucket. It's one thing to sell things "as is, where is", it's another to say things will be finished to a particular standard in a reasonable amount of time, then not finish them because 'finishing' is more work than was initially thought.
  4. I agree about the gunfire thing - if Peter's boy can tell there's someone firing, it's not super difficult to work out if the projectiles are aimed at you & if they are, the offending unit should be on the target list (Actually, skip that - the SIM knows without calculation, because THE SIM is omniscient. The code's just not passing the information along.) Ordering the threats is probably the hardest part - is an infantry unit that's already firing at you more or less of a threat than the Strella you're still well out of range of - & is that more of a threat than the tank that is currently tracking you & that in 2 seconds you'll be within range of?
  5. OT, but saying it anyway... I've been coming here for a long time, & I've never seen anyone banned for pointing out a problem - or perceived problem - with the game. What I have seen a lot of people banned for being d*cks in the way they go about pointing out those problems. 2 quite different things...
  6. Yes, I think they’ve settled on an approach and technology that lets them put out a good product, and have had some experience putting it to use now, which is why I thought they might be able to step back into their original plan to release the component areas every 3 months. (So about now)
  7. Currently you can use a static template & the select / copy / paste options to (relatively) quickly add a large number of objects, but if you want them hidden on the map you have to individually set all the statics to hidden - & if you've just dropped a hundred static objects on the map that can be a big job. It would be better to be able to select everything en masse & click 'hidden' (or hidden on planner etc.)
  8. I had another go after you posted and did get it to work - by pushing “wait for the program to respond”, not “close the program” at the “DCS has stopped responding” prompt. Thanks for promoting me to persevere - now I have a village of user objects I can drop down anywhere (at least anywhere there’s an unformed village on the satellite textures)
  9. I’ve tried that repeatedly & never got it to work so I figured it didn’t work … But even if it worked that way reliably, it’s a clunky workaround - if I want 5 different groups I shouldn’t have to open 5 missions select, copy & repeatedly open the mission I’m working on, I should just be able to select a mixed group from the template drop-down.
  10. The static templates was a great addition to the Sim, as is the Select tool, but surely the select tool should have made the static templates redundant ? To select, copy and move a group of units and static objects, the ME must be capable of creating a collection of mixed objects, recording their relative positions and replicating that collection at another point on the map. Why does the ME not allow that collection to be saved as a description in the same way templates are saved ? (Or just write what you've already written to memory, to disk as a readable file...) That would allow (for instance) a BUK site complete with revetments/ sandbags etc to be saved & dropped onto any map, rather than having to have a static template for Afghanistan, another for the Caucuses etc.etc. ?
  11. it seemed the saved state function offered the possibility of missions starting from road bases. Unfortunately if I make a simple mission with a player Su-25 & land on a road, then use the save state function, exit and load the saved mission, the aircraft won’t be on the road, it will be on a parking space at the nearest airport. Is this the intended behaviour or a bug caused by an unexpected use case ?
  12. Ironically, I only knew about the sidebar option and didn’t know about the edit/ drop-down
  13. That’s pretty damn cool !
  14. You might not have seen this - the Mig-29 part starts about 9 minutes in.
  15. This was an interesting post by overscan... MiG-29 Avionics | Page 2 | Secret Projects Forum & gives quite a different engagement regime to what we have in DCS for any N001 derivatives
  16. I suspect when you're generating a random start time you're probably already using a randbetween(0,1) function or its equivalent anyway. If that's the case giving the user more control would require virtually no coding, just 2 input boxes and pass the variables back so the user can enter something like randbetween[(0.25,0.75) {06:00 - 18:00}] to get day, [(0.25,0.375) {06:00-09:00}] for the morning etc... If the plan is to make the QAG simple to use, set the defaults to (0.250,0.667)
  17. Thanks, but I'd found that just before posting & it was the missing images that made me ask Thanks - a blast from the past.
  18. Or (if I've forgotten where the trim button is) I can fly like I'm rolling a smoke while driving and clamp the stick between my legs, then lift the box up with both hands & hold it up where I can see what I need to at the same time as I manipulate the dials with both hands... You must have done that at some time in your life? Or did you roll your smokes while looking at you lap ?
  19. LOL - you make me laugh. Yes, to see my (virtual) leg. So that while you're setting the 4 different dials and trying to read it you can still see what's going on in - & outside of - the cockpit. Have you ever used a slide-rule? They're a head down piece of equipment that you have to be careful with. Using with a mouse, rotaries or even worse key binds will be a nightmare. Either make it a moveable device (as for kneeboard or 'Garmin') or slap it mid screen but make it partially see through so you can work but not end up losing SA.
  20. Anyone still got access to a copy of Overscan's guide to Russian radar? From memory that had a reasonable amount of info on how the GCI could direct the MiG-29 radar and give instructions on intercept speed, course, AB use etc...
  21. For the rest of you in the ¯\_(ツ)_/¯ crowd: https://reaa.ru/threads/nakolennyi-planshet-npl-m.5387/ (it's a circular navigation slide-rule) It doesn't look like something I want to be trying to manipulate the various rings of with a mouse while trying to fly... (unless it's partially see-through)
  22. Hi E.D. 3 months since the East came out - any news on when the North might arrive ?
  23. Quite likely, but if you ask you might get what you want If you don't ask you won't ...
  24. Thanks, & that's great work, but it shouldn't be something that you need to script (or as I've been doing - trigger), it should just be a simple setting in the ME. All the mechanics for under the hood already exist, they just need bringing together in the front page of the GUI.
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