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Weta43

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Everything posted by Weta43

  1. ? https://www.globalsecurity.org/military/world/afghanistan/images/ils_rwy_29.pdf
  2. Maybe a bug, maybe a misunderstanding on my part. I bought the 'whole' map. If I look at the map of modelled regions on the FAQ, the map extends a little bit up over the northern border of Iraq: If I go to the mission editor I can't get the top part of the map to display all the way to the border. I play with the resolution at 2160 x 3840 - anyone else using that and able to get right to the top of the map (anyone playing 3840 x 2160 and able to get to the top of the map?)
  3. Interesting!, Maybe for the region generally, but for the Iraq map? It's a long way from here and my history's not so good, but I thought Turkey sat the Iran-Iraq war out, were essentially uninvolved in Gulf War 1 and actively refused to be involved in Gulf War 2? I know they've struck Kurdish groups they designate terrorists in the area, but overall, I thought their involvement in Iraq had been pretty low? I'd have thought adding some more Iranian airbases would have added more to the utility of the map... 5 minutes of googling tells me that the following are all roughly the same distance or closer than Diyarbakir to Iraq and all saw action from day 1 of the Iran- Iraq war: Shiraz, Sanandaj, Ahvaz (where the Iran - Iraq war started), Kermanshah, Bushehr, Dezful No?
  4. Like H4 airbase Syria - Google Maps
  5. Stunning all-round. One small thing though: In the Hamburg vid there's some odd clipping of the container cranes that have their arms up at about 10-12 seconds in (the ones down are ok). At about 80 degrees to the aircraft, they just disappear...
  6. I thought ED's helicopters had since the days of Black Shark 1
  7. Was it ever paved (was it paved when the Soviets were there, or did they just use it unpaved too?) If it was paved when the Soviets were there, it should be paved: From the ED store description: Everyone using it as a Soviet era map has to live with the fact that the map is really modelling the times while the US & its allies were there, if the runway was paved when the Soviets were there this could be a nod to the fact that the 'war on terror' isn't the only war that's ever been fought there.
  8. Can we have that fire as a user placeable object ?
  9. North will still be North, which will still be up & down on the map in the game & the ME.
  10. Maybe they should be a user addable static object (or a real unit with sensors) so people don’t have to have even more BlueFor objects on their Soviet bases than they already do
  11. Just checked - there's one at Sharana
  12. There is at least one already isn't there?
  13. Working on the assumption that at some time there will be Winter textures for Afghanistan, could the textures cover the rivers and lakes with flat white - as either ice or snow - even if it's only a new surface texture for the water and they're actually still water as far as the sim is concerned? Ideally water above a certain altitude would become solid & white (perhaps gain a texture & a hitbox strong enough to become solid in practice?) but failing that at least looking solid would be better than dark rivers flowing through frozen landscapes. ("Ideal Plus" would be to simulate real life and let rivers be used as roads at altitude in the winter - but perhaps a bit too optimistic) Even without going to altitude in the mountains, Ghazni's daily average temp in Jan is -6℃ & < -2℃ Dec to Feb- so no water running down the streams there over winter... Salang pass in Winter
  14. LOL Or better still - for those of us that use it as an 80's Soviet war map - don't
  15. Everything else seems fairly self-explanatory - Nice MFD on the left, SatNav on the window but what's sticking out from the roof?
  16. Also - please re-order the layers so that the green of forested areas and the brown of urban areas doesn’t hide the contours.
  17. It doesn't say campaigns, it says pay-ware campaigns: It seems to me that the problem is that paid campaigns are protected 'art' works & this has to make changes to / inject saved states into the protected mission file as it loads. To do that they need the permission of the copyright holders & have them agree on the methodology. Other than the legal issues around making changes to copyrighted works, it doesn't sound like the approach wouldn't work per se. Agreed - seems to be a very useful feature that the community has asked for for a very long time, and in typical community fashion, when it's delivered it's received with a cry of "BUT WE WANT MORE !!! "
  18. It is interesting - if you put those coordinates into google earth the transition from green to sand is just as abrupt, but isn't shaped like someone cut it with a pair of scissors... null They need a dithering tool for the edges
  19. That is F'n beautiful. I know where the campervan fund is getting spent now...
  20. Interesting idea - but then you'd also want to calculate the inertia of the raindrops that you're running into and reduce the aircraft's inertia by a similar amount. Or you could accept that both those are probably within the margin of error on the sim & would probably be adding false precisions.
  21. & have you seen how much space there is in the cockpit? Looks like there might be a lot of seat switching involved in getting it started in SP though
  22. Have you tried setting the dispersal timeframe to 1 sec - they shouldn't get far in 1 sec then will go back to where they started from.
  23. I think we have got a very clear focus on Afghanistan during US operations there, & personally my interests there are for before that period - but maybe not this particular uniform...
  24. just picking the quoted people as examples, not devils, but I love how we can ask for any plane we want, and the question of historical accuracy in terms of maps falls a long way down the list of reasons not to do them ("I would love it if ED and other developers would focus on assets that can do double duty for WWII and Korea "). Suggest a woman pilot, and suddenly we need temporal and geographical accuracy... ("For female pilots to be relevant, we'd basically have to add the whole Eastern Front, including a new map,") Not quite sure in what way this is solved...
  25. Now that there's a multi-select tool, could E.D. get whoever's doing them to just drop a box around the populated airports they put into their release videos and export the selections as templates for users? (drop an infantry on the airport marker and name them with the angle to set it at?_)
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