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Everything posted by Qcumber
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How do you activate J? I can only see ABCDEFG in DLSSTweaks. Confirmed I am using 310.1.0.0.
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Yes. Where is WW2 stuff?
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2 week later each year. Adds up to 2051.
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By my reckoning the 2051 and beyond video will be in December.
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Best VR Headset (upgrade from Reverb G2)?
Qcumber replied to Raketenfrosch's topic in Virtual Reality
I've tried hand tracking on the QP but never found it very useful in DCS. Very hit and miss regarding cockpit clicks and dial turning. How do you get it working well? -
Are you referring to using a headset with a display port cable? Unfortunately this is where the cost is as they are now only on high end headsets. The Q3 is a good option but relies on a usb tether and compression/decompression of the signal. Meta link cable allows up to 960mbps so is a pretty good solution and you can use a powered cable, such as the one mentioned by Tensorial_Architect. I use a QP which is still a good option as it has eye tracking. It has been discontinued but software support remains and will for a while as it's the same software as the Q3. You can get one for a good price.
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You can easily change all the settings in the config file or using Quad Views Companion. There is a limit with peripheral resolution as DCS does not always cope well with textures and shadows at lower resolutions.
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With QVFR you can control the centre and periphery. The default settings are 0.5x0.5 at 1.1 times base resolution and 0.5 for the periphery. This means that 75% of the headset image is at 0.5 resolution. The only difference between fixed and dynamic is that eye tracking allows you to move the centre. As a result you can get away with a smaller centre size. I have mine set to 0.3x0.3 so 91% of my screen is at resolution 0.5. It gives me a massive performance boost.
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Hunting for the stutter-free VR experience.
Qcumber replied to Panzerlang's topic in Virtual Reality
I am not getting a single core maxed out either. Until this point I had thought it was an Intel thing but Moxica has an AMD CPU. -
Sorry. "Presumption is the mother of all F*** ups". Do you see any performance gain with your CPU/GPU combination?
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I presume you have not been using eye tracking with your QP? With QVFR enabled your CPU will be the bottleneck.
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I have mouse recentre mapped via JoyToKey and an offset left/right so I can use headpoint. I also have a finger mouse attached to my joystick for easy mouse click and scroll. Haptufer Mini 2.4G Wireless Finger Ring Mouse Ergonomic Handheld Optical Travel Mice(Black) https://amzn.eu/d/7o5gl5i
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Another comment on latency, and I realise this is different from that discussed in the video. I am adding it here for anyone reviewing the thread. For anyone using VD I have found that if the decode latency goes above about 12 ms I notice stutter and lag, even if the overall latency is below 40 ms. This latency is dependent on Bitrate. The maximum Bitrate I can get with WiFi is 200 Mbps. If I use an ethernet cable I can manage 400Mbps.
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I would not worry too much about the "CPU bound" message in DCS. From what I understand this just means that you have GPU overhead and that CPU "might" be the limiting factor. There was a lot of discussion on this a while back but I can't find the thread. I used to get microstutters but now the only time I get any stutters is when the FPS drops below the refresh rate. I am not sure exactly what I did except that I went back to absolute basics, set Nvidia to default, no mods and minimal settings with OXRTK etc. Everything has been smooth for me now for awhile. It might be an AMD vs Intel thing but I doubt it.
- 449 replies
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- varjo
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(and 40 more)
Tagged with:
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- windows 10
- overclocking
- 9800x3d
- ryzen 7
- ryzen master
- latencymon
- optimizations
- rog strix
- virtual reality
- latency
- aero
- xrframetools
- 5800x3d
- warthog
- dlaa
- msi afterburner
- windows 11
- a-10
- openxr
- capframex
- micro stutters
- reprojection
- wmr
- qvfr
- obs
- stutter
- perfmon
- msi
- varjo aero
- mt
- frametime
- performance
- microstutters
- ryzen
- g2
- tweaking
- foveated
- dlss
- multithreading
- dlss4
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Yes. CPU. A 4090 is going to remain great for a long while yet. The 5800x3d is a good CPU but is outmatched by the 4090. Go for the 9800x3d, especially if you use QVFR or plan to.
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I had not seen that. Good call. Does it work now and does it negate the need for DLSSTweaks? Edit: just looked at the NVIDIA brief and it looks very promising.
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@Hippo Is it worth renaming this topic to "NVIDIA 5000 series and DLSS4 for VR" or similar for a wider discussion?
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Does anyone know if the new "AI texture compression" will work with DCS or is this more marketing bull? "Still worried RTX 5000 GPUs don’t have enough VRAM? Nvidia’s secret weapon is powerful AI texture compression, and it’s calmed some of my fears | TechRadar https://search.app/uXGFMf9XbA2H3psn6"
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Not immediately but I think you can still manually install it. No frame generation though.
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I now don’t use any AA at all. I push the resolution up a bit in the centre (QVFR) and minimal sharpening and it looks pretty good. Yes, there is some shImmering low down but even DLSS does not remove this. I find that sharpening makes any artefacts look worse.
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Update the DLSS preset used by DCS to remove ghosting
Qcumber replied to sleighzy's topic in General Bugs
I will of course give it a go as soon as it is out. -
Yes. A 13900k is likely to have plenty of headroom alongside a 4090 so not surprising that QVFR works well for you. The 5800x3d is a good CPU but not as good as the 13900k.
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Not with a 4090 and a 5800x3d. It's better to use DFR/FFR from OXRTK with that setup.
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