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Qcumber

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Everything posted by Qcumber

  1. The Quest Pro is a very good headset. Don't judge it on specs alone. There is a reason it used to cost £1500. I managed to pick one up second hand (immaculate as new) for £300 last year and have never looked back. The lenses are very good as is the contrast etc and It has eye tracking. It is much more comfortable than a rift s or Pico 4. I don't have any experience with a Q3 or other headsets.
  2. You can use Oculus Tray Tool to set keybinds to toggle ASW. And you can select 960mbps from a drop down menu.
  3. Have your tried QVFR in fixed mode? https://github.com/mbucchia/Quad-Views-Foveated
  4. I'm thinking about getting an rtx5080 when back in stock so am thinking from this perspective regarding headset upgrade.
  5. Thanks. You've saved me some cash. I think I'll stick with the QP.
  6. Does anyone have any experience using both of these headsets? Is it worth upgrading from the QP and losing eye tracking? How does quality and performance compare?
  7. I had some major issues with CTD after installing DLSS4. After several DCS repairs and headset factory resets the issue now only occurs when my GPU is overloaded.
  8. Yes. 572.16. I'm guessing regarding the VRAM. Just speculating on possibilities. It sounds like that might not be the issue.
  9. I got a powered usb/ethernet lead from Amazon. Not very expensive. About £17. https://amzn.eu/d/2WCOh7y
  10. Schoolboy error
  11. Try Meta without any of the link sharpening and see how it compares to VD.
  12. Thanks. I'll try reducing textures.
  13. I keep getting crashes with J too. For me it seems to happen when GPU and VRAM are maxed out in VR.
  14. 1000mbps vs 1200 or 2400mbps is meaningless when the actual encoding is 400-500mbps. The min requirements for a stable VD connection is about 860mbps from the router IIRC.
  15. Are you using "standard" sharpening in meta link? If so turn this off and apply equal sharpening from elsewhere for a more direct comparison between meta and VD.
  16. I thought I had resolved it. I did a complete repair if DCS and deleted all extra files. Factory reset of the headset. Manually replaced default nvngx_dlss.dll from 3.7 to 310.2. Reinstalled NVPI (revamped). Set preset to K. Everything worked fine for several.hours of testing with a max test time of about 20 mins. No CDTs. Then I tried flying in the F4 from a busy airport hot start. Maxed out GPU and VRAM and CDT. I've not had chance to rest much further but I suspect for me it's some form of VRAM overflow (pure speculation at this stage). I need to do more testing but am away for a few days.
  17. Do you get any ghosting if AA is off?
  18. DLSS is not enough of an "upgrade" at the moment. It gives me similar performance to using MSAAx2. The only real benefit for me is better AA. I am going to wait and see what the new AMD GPUs are like. Raw rasterisation performance over clever software. And see if DLSS improves.
  19. I have been considering a 5080 or 5070ti but will wait for a) comparison reviews (3 weeks) and b) availability at MSRP (6 months!?).
  20. Interesting. I'll do some more testing. I wonder how the 50xx handles this. This is still early for DLSS4 so maybe it will improve for lower range GPUs.
  21. What is your refresh rate and FPS? Are you using reprojection?
  22. VD have issued a statement on Discord: "**__Quest v74 PTC (Public Test Channel) has performance issues with Virtual Desktop, stay off the PTC__** @everyone Sorry for the ping, but we’ve had lots of reports of performance issues on the Quest v74 PTC, so make sure to opt out in the Meta Horizon phone app. If you are already on v74, opt out and then perform a factory reset to go back to v72. See below for instructions:" https://discord.com/channels/564087419918483486/592909523295928340/1333466101119455333
  23. I still see all the artifacts with DLAA. For me using DLAA has a bigger performance hit than using MSAA. Preset J and K. I am using 310.2 and latest NVIDIA driver. I am also getting occasional CTDs with DLAA/DLSS. It appears to be when I get max GPU/VRAM use. Possibly VRAM overflow!?
  24. Ghosting is even worse against the ground.
  25. Yes, DLSS4 is a major step but there are some horrendous artifacts. The ghosting of planes against the ground is very bad. A stream if blurring. Spotting dots are hazy and the contrast of some objects against some backgrounds (particularly clouds) makes them difficult to see. For me the performance gain in VR with QVFR is negligible for DLSS performance compared to using MSAAx2. It does not feel like I suddenly have a 4080 or 4090. It still feels like I am using a 4070.
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