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Everything posted by Qcumber
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I presume you have not been using eye tracking with your QP? With QVFR enabled your CPU will be the bottleneck.
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I have mouse recentre mapped via JoyToKey and an offset left/right so I can use headpoint. I also have a finger mouse attached to my joystick for easy mouse click and scroll. Haptufer Mini 2.4G Wireless Finger Ring Mouse Ergonomic Handheld Optical Travel Mice(Black) https://amzn.eu/d/7o5gl5i
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Another comment on latency, and I realise this is different from that discussed in the video. I am adding it here for anyone reviewing the thread. For anyone using VD I have found that if the decode latency goes above about 12 ms I notice stutter and lag, even if the overall latency is below 40 ms. This latency is dependent on Bitrate. The maximum Bitrate I can get with WiFi is 200 Mbps. If I use an ethernet cable I can manage 400Mbps.
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I would not worry too much about the "CPU bound" message in DCS. From what I understand this just means that you have GPU overhead and that CPU "might" be the limiting factor. There was a lot of discussion on this a while back but I can't find the thread. I used to get microstutters but now the only time I get any stutters is when the FPS drops below the refresh rate. I am not sure exactly what I did except that I went back to absolute basics, set Nvidia to default, no mods and minimal settings with OXRTK etc. Everything has been smooth for me now for awhile. It might be an AMD vs Intel thing but I doubt it.
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(and 40 more)
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- vr
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- overclocking
- 9800x3d
- ryzen 7
- ryzen master
- latencymon
- optimizations
- rog strix
- virtual reality
- latency
- aero
- xrframetools
- 5800x3d
- warthog
- dlaa
- msi afterburner
- windows 11
- a-10
- openxr
- capframex
- micro stutters
- reprojection
- wmr
- qvfr
- obs
- stutter
- perfmon
- msi
- varjo aero
- mt
- frametime
- performance
- microstutters
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- foveated
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- multithreading
- dlss4
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Yes. CPU. A 4090 is going to remain great for a long while yet. The 5800x3d is a good CPU but is outmatched by the 4090. Go for the 9800x3d, especially if you use QVFR or plan to.
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I had not seen that. Good call. Does it work now and does it negate the need for DLSSTweaks? Edit: just looked at the NVIDIA brief and it looks very promising.
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@Hippo Is it worth renaming this topic to "NVIDIA 5000 series and DLSS4 for VR" or similar for a wider discussion?
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Does anyone know if the new "AI texture compression" will work with DCS or is this more marketing bull? "Still worried RTX 5000 GPUs don’t have enough VRAM? Nvidia’s secret weapon is powerful AI texture compression, and it’s calmed some of my fears | TechRadar https://search.app/uXGFMf9XbA2H3psn6"
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Not immediately but I think you can still manually install it. No frame generation though.
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I now don’t use any AA at all. I push the resolution up a bit in the centre (QVFR) and minimal sharpening and it looks pretty good. Yes, there is some shImmering low down but even DLSS does not remove this. I find that sharpening makes any artefacts look worse.
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Update the DLSS preset used by DCS to remove ghosting
Qcumber replied to sleighzy's topic in General Bugs
I will of course give it a go as soon as it is out. -
Yes. A 13900k is likely to have plenty of headroom alongside a 4090 so not surprising that QVFR works well for you. The 5800x3d is a good CPU but not as good as the 13900k.
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Not with a 4090 and a 5800x3d. It's better to use DFR/FFR from OXRTK with that setup.
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With your setup you will not get any benefit from QVFR. It shifts a lot of the workload to your CPU. I have the same CPU but a 4070 so I see a big improvement. With a 4090 you will just get a CPU bottleneck.
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Is there anything else using the network channel? One trick is to make a Faraday cage from foil and screen out everything other than direct line to your headset. I have recently been using an ethernet link to the headset which requires an Android edit but gives me a very stable connection at 400mbps. Not sure if that is possible for the Q3. If you have not already done so it might be worth asking for help on the VD Discord channel.
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What is your video encoding and Bitrate? It would be worth posting a screenshot of your in game overlay. Are you using reprojection?
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Update the DLSS preset used by DCS to remove ghosting
Qcumber replied to sleighzy's topic in General Bugs
I normally use sharpening in OXRTK. This allows me to change it on the fly. I found that if I set sharpening to zero the ghosting is less. However, I find it a bit too blurry. -
Hunting for the stutter-free VR experience.
Qcumber replied to Panzerlang's topic in Virtual Reality
Not sure if you have tried this but turn off Cockpit Global Illumination and Anisotropic Filtering, set Terrain Object Shadows to flat and set Water to Medium. -
I have used it with my Pico 4 in fixed mode and it works very well. Give it a try. You can push the central resolution up quite high and also get a decent performance boost.
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Hunting for the stutter-free VR experience.
Qcumber replied to Panzerlang's topic in Virtual Reality
DLAA/DLSS is great for sightseeing low over cities but crap for close dogfighting. Too much smearing and ghosting. Even with 3.8.10 and preset E/F. -
Have you tried using Quad Views Foveated Rendering? It should give you a big performance boost.
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Hunting for the stutter-free VR experience.
Qcumber replied to Panzerlang's topic in Virtual Reality
I don't use any AA either. Much better performance. Even compared with DLSS. -
I use very little sharpening. Just a small amount of CAS in OXRTK.
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I think you are misquoting this. It refers to the "unadvertise" function. "unadvertise is a value 0 or 1, where 1 will disable quad views. This option is meant to be used within an [app:] or [exe:] section. Note that this option does not work with DCS World." Turbo mode is identical to the one in OXRTK and can be enabled in QVFR and in OXRTK. It works fine in DCS. I use QVFR and OXRTK for easy adjustments of sharpening, toggling turbo mode on/off and to add post processing adjustments.
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I use both. Overall there is very little difference between the two. I find that image quality is slightly better with meta link cable. Eye tracking might be very slightly better with VD. VD has some slight lag when moving your head quickly; you can see black edges which I don't see with meta link. VD reprojection is inferior to ASW. Although VD has more video encoding options, I find that h264+ gives me the best performance/quality. With wifi I can only manage a stable performance at 200mbps. With the ethernet cable I can max out at 400mbps. With meta link I can max out at 960mbps. I had hoped that QVFR would be incorporated into VD but it looks like this is not going to happen now. I prefer using meta link but I keep up to date with VD as there are sometimes issues with meta updates. Edit: I have retested this and am now erring towards VD with ethernet over meta link. The performance is so much better at 400mbps and very stable. The VRAM usage is also significantly less than with meta link.