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Qcumber

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Everything posted by Qcumber

  1. Thanks. All of those settings were active. I have managed to find the problem. I had to disable "Fit Adjustment" in the headset settings. Then I could enable eye tracking. The other issue have was that the eye tracking calibration doesn't work properly. It doesn't show any of the focus tracking points so I had to guess. After a frustrating hour I did overed the I just needed to look at the centre then at 9, 12, 3 and 6 before the centre again. Now tracking works ok again.
  2. When I did the factory reset the mod is no longer working so I don't think it is that.
  3. I would hold off. I have now managed to set up face tracking. There is an issue with getting the position if the headset right. I'll keep persevering with eye tracking.
  4. My lights are showing so it must be software. What version of meta os are you using?
  5. Thanks. I'll give that a go.
  6. How do you disable this? With this line? "debug.usb.ethernet.disabled 0"?
  7. My QP eye tracking has suddenly stopped working. When I try to calibrate or switch it on I just get a loading screen and the app crashes. I've tried a factory reset. Currently running v74. Developer mode enabled etc. Has anyone had an issue like this?
  8. I am getting some instability since the last update and freezing. With both VD and meta link.
  9. Yes. I have noticed this as well. There seems to be a loss of contrast against some backgrounds. Also, severe smearing of aircraft against the ground.
  10. Yes. I am seeing that too.
  11. The Mariannas Lagoon Island Patrol has been my test bed for DLSS. Previous to this release there was always horrible ghosting and smearing in the sky.That is now gone. After testing a bit further I can see smearing when there is a busy background: zero flying low over Marianas trees. However, elsewhere no ghosting.
  12. Thanks. This works great. A slightly easier option. In my initial testing this looks very good. Hardly any ghosting.
  13. How do you activate J? I can only see ABCDEFG in DLSSTweaks. Confirmed I am using 310.1.0.0.
  14. I would second that. I got my QP used (immaculate, like new) for £300. It's still a very good headset.
  15. I would disagree. I've used both VD and link cable and the quality is comparable.
  16. 2 week later each year. Adds up to 2051.
  17. By my reckoning the 2051 and beyond video will be in December.
  18. I've tried hand tracking on the QP but never found it very useful in DCS. Very hit and miss regarding cockpit clicks and dial turning. How do you get it working well?
  19. Are you referring to using a headset with a display port cable? Unfortunately this is where the cost is as they are now only on high end headsets. The Q3 is a good option but relies on a usb tether and compression/decompression of the signal. Meta link cable allows up to 960mbps so is a pretty good solution and you can use a powered cable, such as the one mentioned by Tensorial_Architect. I use a QP which is still a good option as it has eye tracking. It has been discontinued but software support remains and will for a while as it's the same software as the Q3. You can get one for a good price.
  20. You can easily change all the settings in the config file or using Quad Views Companion. There is a limit with peripheral resolution as DCS does not always cope well with textures and shadows at lower resolutions.
  21. With QVFR you can control the centre and periphery. The default settings are 0.5x0.5 at 1.1 times base resolution and 0.5 for the periphery. This means that 75% of the headset image is at 0.5 resolution. The only difference between fixed and dynamic is that eye tracking allows you to move the centre. As a result you can get away with a smaller centre size. I have mine set to 0.3x0.3 so 91% of my screen is at resolution 0.5. It gives me a massive performance boost.
  22. I am not getting a single core maxed out either. Until this point I had thought it was an Intel thing but Moxica has an AMD CPU.
  23. Sorry. "Presumption is the mother of all F*** ups". Do you see any performance gain with your CPU/GPU combination?
  24. I presume you have not been using eye tracking with your QP? With QVFR enabled your CPU will be the bottleneck.
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